Marvel: Avengers Alliance Wiki
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Only For Killing
Only For Killing

—Image © Marvel and Playdom
Gear Stats
Power Level: 92
Stamina: 33%
Target: One Enemy
Total Damage: 296 - 520
Hit / Critical: 82% / 43%
Number of Hits: 4
PVP Bonus:  +510 OFF
 +388 DEF
Type: Gun Ranged Energy Tech
Description:

• Fool! You don't have the mental capacity to use this Weapon!

Availability and Requirements:
Chapter 9 - Mission 4
Epic Boss Reward
Silver-icon.png Sell: 250
This Gear is a part of:

Epic Gear
Mission Gear

Tooltip
Only For Killing 

Gun Ranged Energy Tech
One Enemy
+510 OFF   +388 DEF

Only For Killing
Pwr Lvl: 92 Stamina: 33%
Damage: 296 - 520 Hit/Crit: 82% / 43%
Hits: n/a
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
Mental Anguish (1 round) - Takes heavy damage after performing an offensive action next turn; Can be removed with RechargeMental Anguish (1 round) - Takes heavy damage after performing an offensive action next turn; Can be removed with Recharge
Migraine (2 rounds) - Reduces damage on next attackMigraine (2 rounds) - Reduces damage on next attack

Effects

High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits

 High Crits

  • Increased chance of critical hits
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks

 Psychic Energy Attack

  • Ignores most Avoidance, Shield, Counter, and Protect effects
  • Deals energy damage to targets immune to psychic attacks
Mental Anguish (1 round) - Takes heavy damage after performing an offensive action next turn; Can be removed with RechargeMental Anguish (1 round) - Takes heavy damage after performing an offensive action next turn; Can be removed with Recharge

 Mental Anguish (1 round)

  • Takes heavy damage after performing next offensive action
  • Removed after any action other than a quick action
  • Produces Mental Scarring if the target takes damage
Migraine (2 rounds) - Reduces damage on next attackMigraine (2 rounds) - Reduces damage on next attack

 Migraine (2 rounds)

  • Reduces damage done on next attack

Other Versions

Icon Name
Custom Only For Killing.png Custom Only For Killing
Challenge Mode Gear Version


Notes



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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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