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Piledriver Icon.png Piledriver Articles and Topics:
  • Overview


Piledriver
Gender: Agent Male Gender.png Male
Carries Metal? No
Organization: Masters of Evil, Wrecking Crew

Class: Bruisericon.png Bruiser
Health: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Stamina: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Attack: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  2
Defense: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Accuracy: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  2
Evasion: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Effects:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
 Relentless (Mission 1.5.3, Spec Op 5.1, 14.1 only)

Description:
Brian Calusky landed in Ryker's and became friends with the Wrecker, joining him on his infamous jailbreak to recover his crowbar. When lightning struck, Calusky absorbed part of the crowbar's power, and became Piledriver.
Appearances
First Marvel: Avengers Alliance Appearance: Chapter 5 - Gods & Monsters: Mission 1 - An Early Frost
First Comic Appearance: Defenders Vol. 1 #17 (November 1974) (Marvel Database Page)
Story Appearances
Season 1: Chapter 5 - Mission 1, Chapter 5 - Mission 3, Chapter 10 - Mission 6, Chapter 12 - Mission 1
Season 2: Chapter 4 - Mission 3, Chapter 5 - Mission 1 (Heroic Battle),Chapter 9 - Mission 4 (Heroic Battle)
Special Operations Appearances
Missions: Spec Ops 1 - Mission 2, Spec Ops 5 - Mission 1, Spec Ops 5 - Mission 3, Spec Ops 11 - Mission 2, Spec Ops 14 - Mission 1,Spec Ops 24 - Mission 1, Spec Ops 33 - Mission 3
Other Appearances
Daily Missions: Wildcard - Street Level, Powers - Tech (3)
Simulator: Villain Archive

Actions

Action Type Target # of Hits Cooldown Effects
Big Hand Punch Unarmed Melee One Enemy 1 n/a
Money Shot Ranged One Enemy 1 n/a One Enemy
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun (30% chance)
Overhead Smash Ground All Enemies 1 n/a All Enemies
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
 Slowed

Special Operations - Masters of Evil: Headhunting

Action Type Target # of Hits Cooldown Effects
Big Hand Punch Melee Unarmed One Enemy 1 n/a One Enemy
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%
 Dizzy
Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%
 Exposed
Money Shot Ranged One Enemy 1 n/a One Enemy
Staggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effectsStaggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effects
 Staggered
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun (30% chance)
Overhead Smash Ground All Enemies 1 n/a All Enemies
Weakened (3 rounds) - Attack reduced by 25%Weakened (3 rounds) - Attack reduced by 25%
 Weakened
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
 Slowed

Gallery

For all Images, Artworks, and Icons, see Piledriver/Gallery.