|The following info box is incomplete and requires the areas to be filled. If you wish, please examine the table and add anything missing. Remove this notice upon completion.|
Missing: Damage at Level 300
- Power is set by Agent level when acquired
- Damage ignores enemy's Defense stat
- Attacks penetrate Shield statuses
- 100% chance to Counter single-target attacks
- The damage of the Pneumatic Pnailer increases while it is not fired
- Filled with nails, so Metal
- The Pnailed debuff allows Magneto's Master of Magnetism and Downgrade to apply the Magnetized debuff to enemies that would normally be immune.
- It also trigger Magnetic Mine (can critically hit) to enemies that would normally be immune.
- Pnailed is a permanent debuff and cannot be removed by debuff removing abilities.
|Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items|
|Due to the stats having a difference between players depending on their Agent's Level and Equipment,|
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.
Editors must refrain from changing the stats if this is not their Agent setup.
For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.