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Psychic Force Set
Description: • Psychic Force Set Items 1, 2, 3, & 4
Psyche Operator Psyche Operator Staff of Agony Staff of Agony
Metaphysical Rifle Metaphysical Rifle Metaphysical Amplifier Metaphysical Amplifier
Availability and Requirements:
June 16, 2016 - July 15, 2016
How They WorkNotes


The Psychic Force Set is a Gear Set associated with Special Operations - Stare Into The Black Vortex.

Gear

Psyche Operator

Psychic Force Set - 1 of 4

Psyche Operator
Psyche Operator
Debuff Psychic
Available:
Special Operations 35
Power Lvl: Agent level +5
Stamina: 28%
Target: All Enemies
Hit/Crit: 100% / 8%
Cooldown:

3 Rounds

PVP Bonus:  +25781 OFF
+25781 DEF
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
Psychic Prowess - With two other pieces of the Psychic Force Set equipped, gains Deep DisorientationPsychic Prowess - With two other pieces of the Psychic Force Set equipped, gains Deep Disorientation
Manipulated (2 rounds) - Suppresses most effects that prevent or remove debuffsManipulated (2 rounds) - Suppresses most effects that prevent or remove debuffs
Weak Mind (3 rounds) - Increases the damage taken by Psychic attacks and effectsWeak Mind (3 rounds) - Increases the damage taken by Psychic attacks and effects
Required:

Psyche Operator


Staff of Agony

Psychic Force Set - 2 of 4

Staff of Agony
Staff of Agony
Psychic
Available:
Special Operations 35
Power Lvl: Agent level
Stamina: 33%
Target: All Enemies
Damage: 700 - 839
# of hits 1
Hit/Crit: 82% / 7%
Cooldown:

2 Rounds

PVP Bonus:  +17187 OFF
+34374 DEF
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
Psychic Prowess - With another piece of the Psychic Force Set equipped, gains Cerebral Agony and becomes a Quick Action; With entire Psychic Force Set equipped Mental Anguish is guaranteed to be appliedPsychic Prowess - With another piece of the Psychic Force Set equipped, gains Cerebral Agony and becomes a Quick Action; With entire Psychic Force Set equipped Mental Anguish is guaranteed to be applied
Cosmic Nullifier (1 round) - Nullifies Cosmic Class BonusCosmic Nullifier (1 round) - Nullifies Cosmic Class Bonus
Psychic Vampire (1 turn) - Steals health from an enemy; Steals more when the enemy has Weak MindPsychic Vampire (1 turn) - Steals health from an enemy; Steals more when the enemy has Weak Mind
Required:

Staff of Agony


Metaphysical Rifle

Psychic Force Set - 3 of 4

Metaphysical Rifle
Metaphysical Rifle
Ranged Psychic Energy
Available:
Special Operations 35
Power Lvl: Agent level
Stamina: 33%
Target: One Enemy
Damage: Customized
# of hits 1
Hit/Crit: 82% / (?)
PVP Bonus:  +34374 OFF
+17187 DEF
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
Exploits Delirium - Deals extra damage against targets with Disoriented, Mind Control, and PossessedExploits Delirium - Deals extra damage against targets with Disoriented, Mind Control, and Possessed
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
Psychic Prowess - With another piece of the Psychic Force Set equipped, counter enemies making offensive actions against their allies and follow-up on Weak Minded enemies; With entire Psychic Force Set equipped gain a high chance to interrupt Weak Minded enemiesPsychic Prowess - With another piece of the Psychic Force Set equipped, counter enemies making offensive actions against their allies and follow-up on Weak Minded enemies; With entire Psychic Force Set equipped gain a high chance to interrupt Weak Minded enemies
Required:

Metaphysical Rifle


Metaphysical Amplifier

Psychic Force Set - 4 of 4

Metaphysical Amplifier
Metaphysical Amplifier
Ranged Buff
Cost: 64 Gold icon.png
Available:
Special Operations 35
Power Lvl: Agent level
Stamina: 17%
Target: All Allies
Cooldown:

3 Rounds

PVP Bonus:  +28359 OFF
+56718 DEF
Psychic Prowess - With another piece of the Psychic Force Set equipped, this action becomes a Quick Action; With entire Psychic Force Set equipped, apply Mentally Aware to your entire teamPsychic Prowess - With another piece of the Psychic Force Set equipped, this action becomes a Quick Action; With entire Psychic Force Set equipped, apply Mentally Aware to your entire team
Psychic Shield - Shield effect absorbs incoming damage; Immune to harmful Psychic effectsPsychic Shield - Shield effect absorbs incoming damage; Immune to harmful Psychic effects
Potential Unleashed (1 round) - Raises all stats for one round; Removes debuffs when appliedPotential Unleashed (1 round) - Raises all stats for one round; Removes debuffs when applied
Required:

Metaphysical Amplifier


How They Work

Item Advantages Disadvantages
Psyche Operator Free Action

Free gear that applies Manipulated, reducing the necessity of Scroll of Rutamarroth.



Applies Weak Mind on opponents, which greatly benefits Staff of Agony and Metaphysical Rifle.

Deep Disorientation has higher proc rate than Disoriented.

Long cooldown.



Requires two other set pieces to apply Deep Disorientation.

Doesn't affect characters immune to Psychic attacks.

Staff of Agony Has a decent base damage, which is greatly increased if targets are Weak Minded.



Restores a bit of Agent's health.

Applies Cerebral Agony, Cosmic Nullifier and Mental Anguish.

Relies heavily on Psyche Operator, which applies Weak Mind and increases damage and heal of this gear.



Requires the full set equipped to have a 100% chance to apply Mental Anguish.

Doesn't affect characters immune to Psychic attacks.

Metaphysical Rifle Decent base damage, plus Deadly Crits and High Crits.



Has Psychic Energy Attack, affecting even characters immune to Psychic attacks.

Counters opponents attacking their allies and follows-up against Weak Minded targets, which makes this gear a great partner to Psyche Operator.

Has a chance to interrupt Weak Minded targets.

High stamina cost, which is a problem since this set has a Free Action and two Quick Actions.



Requires the full set equipped to have a chance to interrupt attacks.

Metaphysical Amplifier Grants Psychic Shield to all allies.



Grants Mentally Aware to all allies, which gives a chance to pre-counter even Psychic attacks.

The attack stat increase granted by Potential Unleashed increases the damage of Staff of Agony and Metaphysical Rifle. The latter also has its chance to a Deadly Crit hit increased by accuracy stat increase.

It's a non-Subtle buff action, which means that this gear can be interrupted by Dark Energy Blade.



Mentally Aware is removable and has a too low proc rate.

Applies Potential Unleashed only on Agent.

The immunity to Psychic debuffs granted by Psychic Shield is completely useless if enemy Agent uses Psyche Operator, applying Manipulated, Weak Mind and possibly Deep Disorientation.




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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.