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Psychic Sacrificer Staff
Psychic Sacrificer Staff

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +5
Stamina: 11%
Target: One Enemy
Total Damage: 920 - 1059
Hit / Critical: 82% / 7%
PVP Bonus:  +2870 OFF
 +2870 DEF
Type: Ranged Psychic
Availability and Requirements:
Spec Ops 16
Mission 2 Boss Drop
Silver-icon.png Sell: 250
This Gear is a part of:

Special Operations Gear
Special Operations 16 Gear

Tooltip
Psychic Sacrificer Staff 

Ranged Psychic
One Enemy
+2870 OFF   +2870 DEF

Psychic Sacrificer Staff
Pwr Lvl: Agent level +5 Stamina: 11%
Damage: 920 - 1059 Hit/Crit: 82% / 7%
Hits: n/a
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
Weak Mind (3 rounds) - Increases the damage taken by Psychic attacks and effectsWeak Mind (3 rounds) - Increases the damage taken by Psychic attacks and effects
Psychic Vampire (1 turn) - Steals health from an enemy; Steals more when the enemy has Weak MindPsychic Vampire (1 turn) - Steals health from an enemy; Steals more when the enemy has Weak Mind

Effects

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects

 Psychic Attack

  • Ignores most evasion, shield, counter, and protect effects
Weak Mind (3 rounds) - Increases the damage taken by Psychic attacks and effectsWeak Mind (3 rounds) - Increases the damage taken by Psychic attacks and effects

 Weak Mind (3 rounds)

  • Taking extra damage against Psychic attacks
Psychic Vampire (1 turn) - Steals health from an enemy; Steals more when the enemy has Weak MindPsychic Vampire (1 turn) - Steals health from an enemy; Steals more when the enemy has Weak Mind

 Psychic Vampire (1 turn)

  • Steals health from an enemy. Steals more when the enemy has "weak mind"


Notes



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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.