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Punisher Icon 1 Punisher Articles and Topics:


Generalisticon  Classic Punisher
Punisher
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02   130
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02   130
Attack: Bar01 Bar01 Bar01 Bar01 Bar01   31
Defense: Bar01 Bar01 Bar02 Bar02 Bar02   23
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02   29
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02   23
Effects:
Cost and Requirements:
Gender: Agent Male Gender Male
Carries Metal? Yes
Organization/s:

Heroes for Hire, Legion of Monsters, Thunderbolts Logo Thunderbolts

Bio:
Frank Castle swore a personal vendetta against all criminals after his family was killed by the mob. Neither hero nor villain, the Punisher is an expert at every form of combat known to man, fueled by an endless reservoir of cold fury, and completely unburdened by mercy or restraint.

Always Prepared - Gains a random buff at the start of each roundAlways Prepared - Gains a random buff at the start of each round
 Always Prepared (Generalist Only)
CFJ-15 Assault Rifle CFJ-15 Assault Rifle
Stamina Cost: 15%
Target: One Enemy
Total Damage: 1344 - 1604
Cooldown: n/a
# of Hits: 4
Hit/Critical: 92% / 16%
Type: Ranged Gun

One Enemy

Lock-On (3 turns) - Taking additional damage from ranged attacksLock-On (3 turns) - Taking additional damage from ranged attacks
 Lock-On
Target Focus (2 turns) - Increases damage taken by the next single-target attackTarget Focus (2 turns) - Increases damage taken by the next single-target attack
 Target Focus

Walking Armory Walking Armory Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Always Prepared - Gains a random buff at the start of each roundAlways Prepared - Gains a random buff at the start of each round
 Always Prepared
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory

Walking Armory: Generalist Walking Armory: Generalist Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Always Prepared - Gains a random buff at the start of each roundAlways Prepared - Gains a random buff at the start of each round
 Always Prepared

Walking Armory: Tactician Walking Armory: Tactician Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Urban Warfare - Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacksUrban Warfare - Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacks
 Urban Warfare

Walking Armory: Infiltrator Walking Armory: Infiltrator Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Fleet-footed - 20% chance to avoid melee attacksFleet-footed - 20% chance to avoid melee attacks
 Fleet-footed

Walking Armory: Scrapper Walking Armory: Scrapper Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Eye for an Eye - Counters melee attacks with a Knife attack; Counters ranged attacks with a Tangler grenadeEye for an Eye - Counters melee attacks with a Knife attack; Counters ranged attacks with a Tangler grenade
 Eye for an Eye

Walking Armory: Bruiser Walking Armory: Bruiser Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Bulletproof Jacket - Takes reduced damage from Ranged attacksBulletproof Jacket - Takes reduced damage from Ranged attacks
 Bulletproof Jacket

Walking Armory: Blaster Walking Armory: Blaster Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Adrenaline Rush - Gains a stack of Adrenaline when attacking or being attackedAdrenaline Rush - Gains a stack of Adrenaline when attacking or being attacked
 Adrenaline Rush

Frag Grenade Frag Grenade Level 6
Stamina Cost: 18%
Target: One Enemy
Total Damage: 1327 - 1592
Cooldown: n/a
# of Hits: 1
Hit/Critical: 92% / 16%
Type: Ranged Explosion

All Enemies

Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Battle Van Battle Van Level 9
Stamina Cost: 20%
Target: All Enemies
Total Damage: 767 - 920
Cooldown: 2 Rounds
# of Hits: 1
Hit/Critical: 92% / 16%
Type: Melee

Special Properties

Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter

All Enemies

Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack
 Intimidated

Urban Warfare - Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacksUrban Warfare - Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacks
 Urban Warfare (Tactician Only)
Dual WMI J'Woo Dual WMI J'Woo
Stamina Cost: 18%
Target: One Enemy
Total Damage: 1248 - 1488
Cooldown: n/a
# of Hits: 12
Hit/Critical: 92% / 16%
Type: Ranged Gun

One Enemy

Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
 Cornered
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%
 Dizzy

Walking Armory Walking Armory Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Always Prepared - Gains a random buff at the start of each roundAlways Prepared - Gains a random buff at the start of each round
 Always Prepared
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory

Walking Armory: Generalist Walking Armory: Generalist Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Always Prepared - Gains a random buff at the start of each roundAlways Prepared - Gains a random buff at the start of each round
 Always Prepared

Walking Armory: Tactician Walking Armory: Tactician Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Urban Warfare - Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacksUrban Warfare - Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacks
 Urban Warfare

Walking Armory: Infiltrator Walking Armory: Infiltrator Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Fleet-footed - 20% chance to avoid melee attacksFleet-footed - 20% chance to avoid melee attacks
 Fleet-footed

Walking Armory: Scrapper Walking Armory: Scrapper Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Eye for an Eye - Counters melee attacks with a Knife attack; Counters ranged attacks with a Tangler grenadeEye for an Eye - Counters melee attacks with a Knife attack; Counters ranged attacks with a Tangler grenade
 Eye for an Eye

Walking Armory: Bruiser Walking Armory: Bruiser Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Bulletproof Jacket - Takes reduced damage from Ranged attacksBulletproof Jacket - Takes reduced damage from Ranged attacks
 Bulletproof Jacket

Walking Armory: Blaster Walking Armory: Blaster Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Adrenaline Rush - Gains a stack of Adrenaline when attacking or being attackedAdrenaline Rush - Gains a stack of Adrenaline when attacking or being attacked
 Adrenaline Rush

Proximity Mine Proximity Mine Level 6
Stamina Cost: 12%
Target: One Enemy
Total Damage: n/a
Cooldown: 2 Rounds
# of Hits: 1
Hit/Critical: 100%
Type: Ranged Tech

Special Properties

Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy

One Enemy

Proximity Mine (expires next round) - Surrounded by motion-detecting explosives; Detonates if any offensive action is taken; Does not detonate on attacks that can't be counteredProximity Mine (expires next round) - Surrounded by motion-detecting explosives; Detonates if any offensive action is taken; Does not detonate on attacks that can't be countered
 Proximity Mine
Battle Van Battle Van Level 9
Stamina Cost: 20%
Target: All Enemies
Total Damage: 767 - 920
Cooldown: 2 Rounds
# of Hits: 1
Hit/Critical: 92% / 16%
Type: Melee

Special Properties

Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter

All Enemies

Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack
 Intimidated

Fleet-footed - 20% chance to avoid melee attacksFleet-footed - 20% chance to avoid melee attacks
 Fleet-footed (Infiltrator Only)
CE-3 Sniper Rifle CE-3 Sniper Rifle
Stamina Cost: 20%
Target: One Enemy
Total Damage: 806 - 958
Cooldown: n/a
# of Hits: 1
Hit/Critical: 100% / 100%
Type: Ranged Gun

Special Properties

Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit..
 Guaranteed Hit
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits
 High Crits

One Enemy

Off-balance (1 round) - Removes and prevents Counter-Attack effectsOff-balance (1 round) - Removes and prevents Counter-Attack effects
 Off-balance
Weakened (3 rounds) - Attack reduced by 25%Weakened (3 rounds) - Attack reduced by 25%
 Weakened

Walking Armory Walking Armory Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Always Prepared - Gains a random buff at the start of each roundAlways Prepared - Gains a random buff at the start of each round
 Always Prepared
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory

Walking Armory: Generalist Walking Armory: Generalist Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Always Prepared - Gains a random buff at the start of each roundAlways Prepared - Gains a random buff at the start of each round
 Always Prepared

Walking Armory: Tactician Walking Armory: Tactician Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Urban Warfare - Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacksUrban Warfare - Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacks
 Urban Warfare

Walking Armory: Infiltrator Walking Armory: Infiltrator Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Fleet-footed - 20% chance to avoid melee attacksFleet-footed - 20% chance to avoid melee attacks
 Fleet-footed

Walking Armory: Scrapper Walking Armory: Scrapper Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Eye for an Eye - Counters melee attacks with a Knife attack; Counters ranged attacks with a Tangler grenadeEye for an Eye - Counters melee attacks with a Knife attack; Counters ranged attacks with a Tangler grenade
 Eye for an Eye

Walking Armory: Bruiser Walking Armory: Bruiser Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Bulletproof Jacket - Takes reduced damage from Ranged attacksBulletproof Jacket - Takes reduced damage from Ranged attacks
 Bulletproof Jacket

Walking Armory: Blaster Walking Armory: Blaster Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Adrenaline Rush - Gains a stack of Adrenaline when attacking or being attackedAdrenaline Rush - Gains a stack of Adrenaline when attacking or being attacked
 Adrenaline Rush

Smoke Grenade Smoke Grenade Level 6
Stamina Cost: 15%
Target: All Allies
Total Damage: n/a
Cooldown: 2 Rounds
# of Hits: 1
Hit/Critical: n/a
Type: Buff

All Allies

Hidden in Smoke - Concealment grants a 50% chance to avoid single-target attacksHidden in Smoke - Concealment grants a 50% chance to avoid single-target attacks
 Hidden in Smoke
Battle Van Battle Van Level 9
Stamina Cost: 20%
Target: All Enemies
Total Damage: 767 - 920
Cooldown: 2 Rounds
# of Hits: 1
Hit/Critical: 92% / 16%
Type: Melee

Special Properties

Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter

All Enemies

Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack
 Intimidated

Eye for an Eye - Counters melee attacks with a Knife attack; Counters ranged attacks with a Tangler grenadeEye for an Eye - Counters melee attacks with a Knife attack; Counters ranged attacks with a Tangler grenade
 Eye for an Eye (Scrapper Only)
Stoker Z-F Combat Dagger Stoker Z-F Combat Dagger
Stamina Cost: 16%
Target: One Enemy
Total Damage: 962 - 1156
Cooldown: n/a
# of Hits: 1
Hit/Critical: 92% / 16%
Type: Melee Slashing

One Enemy

Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Ravaged (3 turns) - Takes increased damage from BleedingRavaged (3 turns) - Takes increased damage from Bleeding
 Ravaged

Walking Armory Walking Armory Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Always Prepared - Gains a random buff at the start of each roundAlways Prepared - Gains a random buff at the start of each round
 Always Prepared
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory

Walking Armory: Generalist Walking Armory: Generalist Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Always Prepared - Gains a random buff at the start of each roundAlways Prepared - Gains a random buff at the start of each round
 Always Prepared

Walking Armory: Tactician Walking Armory: Tactician Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Urban Warfare - Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacksUrban Warfare - Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacks
 Urban Warfare

Walking Armory: Infiltrator Walking Armory: Infiltrator Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Fleet-footed - 20% chance to avoid melee attacksFleet-footed - 20% chance to avoid melee attacks
 Fleet-footed

Walking Armory: Scrapper Walking Armory: Scrapper Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Eye for an Eye - Counters melee attacks with a Knife attack; Counters ranged attacks with a Tangler grenadeEye for an Eye - Counters melee attacks with a Knife attack; Counters ranged attacks with a Tangler grenade
 Eye for an Eye

Walking Armory: Bruiser Walking Armory: Bruiser Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Bulletproof Jacket - Takes reduced damage from Ranged attacksBulletproof Jacket - Takes reduced damage from Ranged attacks
 Bulletproof Jacket

Walking Armory: Blaster Walking Armory: Blaster Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Adrenaline Rush - Gains a stack of Adrenaline when attacking or being attackedAdrenaline Rush - Gains a stack of Adrenaline when attacking or being attacked
 Adrenaline Rush

Tangler Grenade Tangler Grenade Level 6
Stamina Cost: 15%
Target: One Enemy
Total Damage: 822 - 988
Cooldown: 2 Rounds
# of Hits: 1
Hit/Critical: 92%
Type: Ranged

One Enemy

Webbed (2 rounds) - Reduces Evasion; Attacks do 20% less damage and cannot crit; A second application of Webbed applies Tangled Web; A third application of Webbed applies in Binding WebWebbed (2 rounds) - Reduces Evasion; Attacks do 20% less damage and cannot crit; A second application of Webbed applies Tangled Web; A third application of Webbed applies in Binding Web
 Webbed
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun
Battle Van Battle Van Level 9
Stamina Cost: 20%
Target: All Enemies
Total Damage: 767 - 920
Cooldown: 2 Rounds
# of Hits: 1
Hit/Critical: 92% / 16%
Type: Melee

Special Properties

Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter

All Enemies

Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack
 Intimidated

Bulletproof Jacket - Takes reduced damage from Ranged attacksBulletproof Jacket - Takes reduced damage from Ranged attacks
 Bulletproof Jacket (Bruiser Only)
Reforged Batstone 2 Reforged Batstone 2.357
Stamina Cost: 22%
Target: All Enemies
Total Damage: 696 - 892
Cooldown: n/a
# of Hits: 4
Hit/Critical: 92% / 16%
Type: Ranged Gun

All Enemies

Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%
 Exposed
Staggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effectsStaggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effects
 Staggered

Walking Armory Walking Armory Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Always Prepared - Gains a random buff at the start of each roundAlways Prepared - Gains a random buff at the start of each round
 Always Prepared
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory

Walking Armory: Generalist Walking Armory: Generalist Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Always Prepared - Gains a random buff at the start of each roundAlways Prepared - Gains a random buff at the start of each round
 Always Prepared

Walking Armory: Tactician Walking Armory: Tactician Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Urban Warfare - Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacksUrban Warfare - Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacks
 Urban Warfare

Walking Armory: Infiltrator Walking Armory: Infiltrator Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Fleet-footed - 20% chance to avoid melee attacksFleet-footed - 20% chance to avoid melee attacks
 Fleet-footed

Walking Armory: Scrapper Walking Armory: Scrapper Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Eye for an Eye - Counters melee attacks with a Knife attack; Counters ranged attacks with a Tangler grenadeEye for an Eye - Counters melee attacks with a Knife attack; Counters ranged attacks with a Tangler grenade
 Eye for an Eye

Walking Armory: Bruiser Walking Armory: Bruiser Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Bulletproof Jacket - Takes reduced damage from Ranged attacksBulletproof Jacket - Takes reduced damage from Ranged attacks
 Bulletproof Jacket

Walking Armory: Blaster Walking Armory: Blaster Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Adrenaline Rush - Gains a stack of Adrenaline when attacking or being attackedAdrenaline Rush - Gains a stack of Adrenaline when attacking or being attacked
 Adrenaline Rush

EMP Grenade EMP Grenade Level 6
Stamina Cost: 15%
Target: All Enemies
Total Damage: n/a
Cooldown: 2 Rounds
# of Hits: 1
Hit/Critical: 99%
Type: Ranged Tech Radiation

All Enemies

Fried Circuits (1 round) - Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks.Fried Circuits (1 round) - Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks.
 Fried Circuits
Battle Van Battle Van Level 9
Stamina Cost: 20%
Target: All Enemies
Total Damage: 767 - 920
Cooldown: 2 Rounds
# of Hits: 1
Hit/Critical: 92% / 16%
Type: Melee

Special Properties

Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter

All Enemies

Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack
 Intimidated

Adrenaline Rush - Gains a stack of Adrenaline when attacking or being attackedAdrenaline Rush - Gains a stack of Adrenaline when attacking or being attacked
 Adrenaline Rush (Blaster Only)
The Migrant The Migrant
Stamina Cost: 28%
Target: One Enemy
Total Damage: 1048 - 1256
Cooldown: n/a
# of Hits: 4
Hit/Critical: 92% / 16%
Type: Ranged Fire Energy Gun

One Enemy

Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
 Slowed

Walking Armory Walking Armory Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Always Prepared - Gains a random buff at the start of each roundAlways Prepared - Gains a random buff at the start of each round
 Always Prepared
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory

Walking Armory: Generalist Walking Armory: Generalist Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Always Prepared - Gains a random buff at the start of each roundAlways Prepared - Gains a random buff at the start of each round
 Always Prepared

Walking Armory: Tactician Walking Armory: Tactician Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Urban Warfare - Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacksUrban Warfare - Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacks
 Urban Warfare

Walking Armory: Infiltrator Walking Armory: Infiltrator Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Fleet-footed - 20% chance to avoid melee attacksFleet-footed - 20% chance to avoid melee attacks
 Fleet-footed

Walking Armory: Scrapper Walking Armory: Scrapper Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Eye for an Eye - Counters melee attacks with a Knife attack; Counters ranged attacks with a Tangler grenadeEye for an Eye - Counters melee attacks with a Knife attack; Counters ranged attacks with a Tangler grenade
 Eye for an Eye

Walking Armory: Bruiser Walking Armory: Bruiser Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Bulletproof Jacket - Takes reduced damage from Ranged attacksBulletproof Jacket - Takes reduced damage from Ranged attacks
 Bulletproof Jacket

Walking Armory: Blaster Walking Armory: Blaster Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Walking Armory - Changes class and passive; Swaps weapons and gains new AbilitiesWalking Armory - Changes class and passive; Swaps weapons and gains new Abilities
 Walking Armory
Adrenaline Rush - Gains a stack of Adrenaline when attacking or being attackedAdrenaline Rush - Gains a stack of Adrenaline when attacking or being attacked
 Adrenaline Rush

Nerve Gas Nerve Gas Level 6
Stamina Cost: 18%
Target: All Enemies
Total Damage: n/a
Cooldown: 2 Rounds
# of Hits: 1
Hit/Critical: 99%
Type: Ranged

All Enemies

Poisoned (2 turns) - Taking damage every turn; Attack reducedPoisoned (2 turns) - Taking damage every turn; Attack reduced
 Poisoned
Blinded - Next single-target attack has a 50% chance to missBlinded - Next single-target attack has a 50% chance to miss
 Blinded
Battle Van Battle Van Level 9
Stamina Cost: 20%
Target: All Enemies
Total Damage: 767 - 920
Cooldown: 2 Rounds
# of Hits: 1
Hit/Critical: 92% / 16%
Type: Melee

Special Properties

Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter

All Enemies

Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack
 Intimidated

For information regarding Heroes' Leveling costs and requirements, refer to this page.
Ability Stats and Effects may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions.
Information above may only be accurate to the Facebook Version.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Character-Restricted Empowered ISO-8[]

Character-Restricted Augmented ISO-8[]

Patch History[]

Team-Up Bonuses[]

For a complete list of Punisher's Team-Up Bonuses, see Punisher/Team-Up Bonuses.

Punisher has the following Team-Up Bonuses:

  • Antihero: Heroes who are violent vigilantes
  • Average Joes: Heroes without superpowers or supersuits
  • Bad Blood: Heroes who don't get along with Punisher
  • Big Guns: Heroes with Big Guns
  • Bloodlust: Heroes with attacks that cause bleeding
  • Bombs Away: Heroes that use grenades or mines
  • Classy: Heroes able to change their class
  • Debbie Downers: Heroes who are dour
  • Fully Armed: Heroes with an arsenal of weapons
  • Hot Stuff: Heroes who use fire attacks
  • Natural Born Killers: Heroes who are known for assassinations
  • Ordained: Heroes with a background in divinity
  • Pro-Precog: Characters for Precognitive Justice
  • Punisher Gets Punished: A hero and her former idol
  • Red in the Ledger: Heroes who started their careers as villains
  • Street Level: Heroes who fight in the street
  • Thunderbolts: Heroes who are members of the new Thunderbolts
  • Toxic Personality: Characters known for using poisons


Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Punisher/Gallery.


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