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Punisher Icon Punisher Articles and Topics:
This article is about the Boss. For the playable Hero version, see Punisher.


Punisher
Gender: Agent Male Gender Male
Carries Metal? Yes
Organization: Thunderbolts Logo Thunderbolts

Class: Generalisticon Generalist
Health: Bar01 Bar01 Bar01 Bar02 Bar02  3
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar02 Bar02 Bar02  2
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02  2
Initiative: 10
Effects:
Takes 1 action every round.

Bio:
Frank Castle swore a personal vendetta against all criminals after his family was killed by the mob. Neither hero nor villain, the Punisher is an expert at every form of combat known to man, fueled by an endless reservoir of cold fury, and completely unburdened by mercy or restraint.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Runaways: Mission 1 - All the King's Children
First Comic Appearance: Amazing Spider-Man Vol. 1 #129 (February, 1974) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 25 - Mission 1 (Heroic Battle)
Other Appearances
Daily Missions: None
Simulator: None

Abilities[]

Ability Type Target # of Hits Cooldown Effects
Tangler Grenade Ranged Explosion One Enemy 1 2 rounds One Enemy
Webbed (2 rounds) - Reduces Evasion; Attacks do 20% less damage and cannot crit; A second application of Webbed applies Tangled Web; A third application of Webbed applies in Binding WebWebbed (2 rounds) - Reduces Evasion; Attacks do 20% less damage and cannot crit; A second application of Webbed applies Tangled Web; A third application of Webbed applies in Binding Web
 Webbed
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun (60%)
Smoke Grenade Buff All Allies n/a 2 rounds All Allies
Hidden in Smoke - Concealment grants a 50% chance to avoid single-target attacksHidden in Smoke - Concealment grants a 50% chance to avoid single-target attacks
 Hidden in Smoke
Nerve Gas Ranged All Enemies 1 2 rounds All Enemies
Poisoned (2 turns) - Taking damage every turn; Attack reducedPoisoned (2 turns) - Taking damage every turn; Attack reduced
 Poisoned
Blinded - Next single-target attack has a 50% chance to missBlinded - Next single-target attack has a 50% chance to miss
 Blinded
Adhesion Grenade [1]
(default counter / follow-up)
Ranged One Enemy 1 15 rounds Special Properties
Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit..
 Guaranteed Hit
One Enemy
Adhesive X - Target enemy cannot dodge attacks; Prevents the target from Protecting and Countering; Chance to cause Immobilized, unable to use Melee abilities (reduced effectiveness against Bosses)Adhesive X - Target enemy cannot dodge attacks; Prevents the target from Protecting and Countering; Chance to cause Immobilized, unable to use Melee abilities (reduced effectiveness against Bosses)
 Adhesive X
Self
Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target
 Remove Debuffs
Restores 100% health
CFJ-15 Assault Rifle [1] Ranged Gun One Enemy 4 3 rounds One Enemy
Lock-On (3 turns) - Taking additional damage from ranged attacksLock-On (3 turns) - Taking additional damage from ranged attacks
 Lock-On
Target Focus (2 turns) - Increases damage taken by the next single-target attackTarget Focus (2 turns) - Increases damage taken by the next single-target attack
 Target Focus
Dual WMI J'Woo [1] Ranged Gun One Enemy 12 3 rounds One Enemy
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
 Cornered
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%
 Dizzy
The Migrant [1] Ranged Fire Energy Gun One Enemy 4 3 rounds One Enemy
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
 Slowed
Reforged Batstone 2.357 [1] Ranged Gun All Enemies 4 3 rounds All Enemies
Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%
 Exposed
Staggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effectsStaggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effects
 Staggered
Battle Van [2] Melee All Enemies 1 n/a Special Properties
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter
All Enemies
Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack
 Intimidated

  1. 1.0 1.1 1.2 1.3 1.4 Can only be used after the first mid-combat dialogue (when Kid Gloves are removed).
  2. Can only be used after the second mid-combat dialogue.

Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Punisher/Gallery.



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