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Quake Icon 1 Quake Articles and Topics:


Tacticianicon  Modern Quake
Quake
Base Stats
Health: Bar01 Bar01 Bar02 Bar02 Bar02   117
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02   117
Attack: Bar01 Bar01 Bar01 Bar01 Bar02   31
Defense: Bar01 Bar01 Bar02 Bar02 Bar02   23
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02   29
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02   26
Effects:
Cost and Requirements:
Gender: Agent Female Gender Female
Carries Metal? Yes
Organization/s:

Avengers Avengers, Inhumans, SHIELD S.H.I.E.L.D., Avengers Secret Avengers

Bio:
Personally recruited by Nick Fury, Daisy Johnson, codename Quake, is one of the few special agents in S.H.I.E.L.D. to have the Director's complete trust. An orphaned child, Daisy only recently learned her true lineage. Her mother had latent Inhuman genes and her father is the terrible super villain Mr. Hyde. Quake has developed the ability to generate powerful vibrations that can target the smallest of organs or create earthquakes. She's an incredibly smart and resourceful agent and has even been a representative of S.H.I.E.L.D. as a member of the Avengers.
Quake-Frack Attack Frack Attack Quake-Seismic Wave Seismic Wave Level 2
Stamina Cost: 22% Stamina Cost: 16%
Target: One Enemy Target: One Enemy
Total Damage: (?) Total Damage: (?)
Cooldown: n/a Cooldown: n/a
# of Hits: 3 # of Hits: 3
Hit/Critical: 90% / 16% Hit/Critical: 90% / 16%
Type: Unarmed Melee Sonic Type: Ranged Sonic

One Enemy

Combo Setup (3 turns) - The next unarmed attack against this target deals extra damageCombo Setup (3 turns) - The next unarmed attack against this target deals extra damage
 Combo Setup
Flanked (1 round) - Single-target attacks against this target grant a follow-up attackFlanked (1 round) - Single-target attacks against this target grant a follow-up attack
 Flanked
Foreshock (2 rounds) - Ground attacks against this target deal extra damageForeshock (2 rounds) - Ground attacks against this target deal extra damage
 Foreshock

One Enemy

Grounded (2 rounds) - Flying characters are no longer immune to Ground attacks; Ignores most evasion effects; Ground attacks are guaranteed to be critical hitsGrounded (2 rounds) - Flying characters are no longer immune to Ground attacks; Ignores most evasion effects; Ground attacks are guaranteed to be critical hits
 Grounded
Shell Shocked (1 round) - Takes damage after using an offensive action; Chance to take damage after using a counter-attack or follow-upShell Shocked (1 round) - Takes damage after using an offensive action; Chance to take damage after using a counter-attack or follow-up
 Shell Shocked
Quake-Megathrust Earthquake Megathrust Earthquake Level 6 Quake-Harmonic Tremor Harmonic Tremor Level 9
Stamina Cost: 27% Stamina Cost: 32%
Target: All Enemies Target: One Enemy
Total Damage: (?) Total Damage: n/a
Cooldown: 1 Round Cooldown: 2 Rounds
# of Hits: 3 # of Hits: 3
Hit/Critical: 100% / 18% Hit/Critical: 100% / 18%
Type: Ranged Ground Sonic Type: Ranged Sonic

Special Properties

Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects
 Ground Attack

All Enemies

Immobilized (1 round) - Unable to use Melee abilities.Immobilized (1 round) - Unable to use Melee abilities.
 Immobilized
Aftershock (2 rounds) - Deals Ground Damage to affected character's team before the next action; Removed after Aftershock is triggeredAftershock (2 rounds) - Deals Ground Damage to affected character's team before the next action; Removed after Aftershock is triggered
 Aftershock

Special Properties

Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects
 Brutal Strike
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened
 Finest Hour!


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Character-Restricted Empowered ISO-8[]

None

Character-Restricted Augmented ISO-8[]

Patch History[]

Team-Up Bonuses[]

For a complete list of Quake's Team-Up Bonuses, see Quake/Team-Up Bonuses.

Quake has the following Team-Up Bonuses:

  • 'Level 10' Clearance: Quake and Black Widow
  • Agents of S.H.I.E.L.D.: Heroes who are agents of S.H.I.E.L.D.
  • Anti-Precog: Characters against Precognitive Justice
  • Assemble!: Any pair of core Avengers members
  • Heartbreaker: Quake and Wolverine
  • Man On The Wall: Winter Soldier and Quake
  • More Human Than Human: Heroes who are Inhumans
  • Orphanage: Orphaned Heroes
  • Seismic Shuffle: Heroes who like to shake things up


Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Quake/Gallery.


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