Marvel: Avengers Alliance Wiki
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Quantum Jumper
Quantum Jumper

—Image © Marvel and Playdom
Gear Stats
Gadget Gadget
Power Level: 70
Stamina: 33%
Target: All Allies
Cooldown:

2 Rounds
Starts cooled down

PVP Bonus:  +364 OFF
 +724 DEF
Type: Buff Tech
Availability and Requirements:
Agent Level 65
Gold icon.png Cost: 36
Silver-icon.png Sell: 450
This Gear is a part of:

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Tooltip
Quantum Jumper Gadget

Buff Tech
All Allies
+364 OFF   +724 DEF

Quantum Jumper
Pwr Lvl: 70 Stamina: 33%
Damage: n/a Hit/Crit: n/a
Hits: n/a Cooldown: 2 Rounds
Starts cooled down
Quantum Acceleration (1 turn) - Grants each other party member an extra turn; Only one extra turn may be taken each roundQuantum Acceleration (1 turn) - Grants each other party member an extra turn; Only one extra turn may be taken each round

Effects


All Allies

Quantum Acceleration (1 turn) - Grants each other party member an extra turn; Only one extra turn may be taken each roundQuantum Acceleration (1 turn) - Grants each other party member an extra turn; Only one extra turn may be taken each round

 Quantum Acceleration

  • Grants other two party members an extra turn
  • Only one extra turn may be taken each round

Other Versions

Icon Name
Quantum Entanglement.png Quantum Entanglement
Quick Action Version
Quantum Jumper.png Damage Amplifier
Similar-Looking Gear
Quantum Jumper.png Sudden Support
Similar-Looking Gear


Patch Notes

November 12, 2012 Patch Notes

  • Quantum Jumper no longer grants an extra turn to the Agent that uses it.

November 20, 2012 Patch Notes

  • Cooldown reduced to 2 rounds
  • The Agent will no longer gain an extra turn after the first time the Quantum Jumper is used

February 15, 2013 Patch Notes

  • Quantum Jumper now starts with a 1 round cooldown.



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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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