Radical
Organization: U.L.T.I.M.A.T.U.M.

Class: Blastericon.png Blaster
Health: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  2
Stamina: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Attack: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Defense: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  2
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Evasion: Bar01.png Bar02.png Bar02.png Bar02.png Bar02.png  1
Initiative: 5
Effects:
Takes 1 action every round.

Radical

Description:
The U.L.T.I.M.A.T.U.M. Radicals tend to be the face of their nationalist abolishing ideaology. Which is a bit more focused than their combat tactics of 'Spray and Pray'.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Runaways: Mission 3 - Field Trip!
First Comic Appearance: None
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 25 - Mission 3
Other Appearances
Daily Missions: None
Simulator: None

Abilities

Ability Type Target # of Hits Cooldown Effects
Open Fire
(default counter / follow-up)
Ranged Gun One Enemy 1 n/a Special Properties
Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded
 Exploit Opportunity
Sharpshooting Ranged Gun One Enemy 1 n/a One Enemy
Impaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or SubdueImpaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or Subdue
 Impaired
Suppressing Fire Ranged Gun All Enemies 1 n/a All Enemies
Winded (1 Round) - Removes and prevents Follow-Up attacksWinded (1 Round) - Removes and prevents Follow-Up attacks
 Winded (30%)
Neutralized - Removes and prevents stat increasing effectsNeutralized - Removes and prevents stat increasing effects
 Neutralized (30%)
Exhausted (1 round) - Cannot take extra turns; Quick Actions become normal actionsExhausted (1 round) - Cannot take extra turns; Quick Actions become normal actions
 Exhausted (30%)


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