Marvel: Avengers Alliance Wiki
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This Gear is Reforgeable
Ram's Horn
Ram's Horn

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +5
Stamina: 22%
Target: All Enemies
Total Damage: 389 - 471
Cooldown:

Starts cooled down
2 Rounds

Hit / Critical: 82% / 7%
PVP Bonus:  +129 OFF
 +129 DEF
Type: Ranged Tech Gun Explosion
Description:

• Fear and Respect
StarkTech Set - 1 of 4

Availability and Requirements:
Special Operations - Extremis
Silver-icon.png Sell: 250
This Gear is a part of:

StarkTech Set (1 of 4)
Special Operations Gear
Special Operation 9 Gear

Tooltip
Ram's Horn This Gear is Reforgeable

Ranged Gun Tech
All Enemies
+129 OFF   +129 DEF

Ram's Horn
Pwr Lvl: Agent level +5 Stamina: 22%
Damage: 389 - 471 Hit/Crit: 82% / 7%
Hits: n/a Cooldown: (Starts Cooled down) 2 Rounds
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
Starktech Synergy - If Agent has the Second Amendment, gains Remove Buffs and starting cooldown is removedStarktech Synergy - If Agent has the Second Amendment, gains Remove Buffs and starting cooldown is removed

Effects

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Starktech Synergy -Starktech Synergy -

 Starktech Synergy

Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times

 Bleeding (3 rounds)

  • Taking damage every turn or after performing hostile actions
  • This effect can be applied three times
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled

 Burning (2 rounds)

  • Taking damage every turn
  • Defense reduced
  • Cancelled by
    Chilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burningChilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burning
     Chilled



Notes





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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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