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Effects[]
- Power is set by Agent level when acquired
- If Agent has the Second Amendment, gains Remove Buffs and starting cooldown is removed
Bleeding (3 rounds)
- Taking damage every turn or after performing hostile actions
- This effect can be applied three times
Burning (2 rounds)
- Taking damage every turn
- Defense reduced
- Cancelled by Chilled
Notes[]
- Could only be obtained during Special Operations - Extremis.
- This gear is based on the Iron Man Mk 42 Armor Missile Bombardment ability.
v · eEquipment |
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Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items |
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Due to the stats having a difference between players depending on their Agent's Level and Equipment, Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats. Editors must refrain from changing the stats if this is not their Agent setup. For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear. | |