Marvel: Avengers Alliance Wiki
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This Gear is Reforgeable
Roaring Rampage
Roaring Rampage

—Image © Marvel and Playdom
Gear Stats
Ranged Ranged
Power Level: Agent level +5
Stamina: 11%
Target: One Enemy
Total Damage: 1460 - 1898
Cooldown:

2 Rounds
Starts cooled down

Hit / Critical: 45% / 1%
Number of Hits: 1
PVP Bonus:  +35217 OFF
 +17609 DEF
Type: Gun Ranged
Availability and Requirements:
PVP Tournament: Season 25
Diamond League.png Diamond League Reward
Gold icon.png Cost: 64
Silver-icon.png Sell: 250
Limited Edition Dates:
Jan 14 - 19, 2016
This Gear is a part of:

PVP Tournament Gear
Limited Edition Items

Tooltip
Roaring Rampage This Gear is ReforgeableRanged

Gun Ranged
One Enemy
+35217 OFF   +17609 DEF

Roaring Rampage
Pwr Lvl: Agent Lvl +5 Stamina: 11%
Damage: 1460 - 1898 Hit/Crit: 45% / 1%
Hits: 1 Cooldown: 2 Rounds
Starts cooled down
Personal Vendetta - Applies Marked for Revenge when attacked successfully, increasing the damage done on the next attackPersonal Vendetta - Applies Marked for Revenge when attacked successfully, increasing the damage done on the next attack
Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
Vindictive - Attacks against targets with Marked for Revenge guaranteed to hit, crit, and ignore most evasion effectsVindictive - Attacks against targets with Marked for Revenge guaranteed to hit, crit, and ignore most evasion effects
Wild Shots - Has a low chance to hitWild Shots - Has a low chance to hit
Kicks Like a Mule (2 turns) - Lose next turnKicks Like a Mule (2 turns) - Lose next turn

Effects


Always Active

Personal Vendetta - Applies Marked for Revenge when attacked successfully, increasing the damage done on the next attackPersonal Vendetta - Applies Marked for Revenge when attacked successfully, increasing the damage done on the next attack

 Personal Vendetta

  • Applies Marked for Revenge when attacked successfully, increasing the damage done on the next attack


Special Properties

Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects

 Brutal Strike

  • Damage cannot be prevented by resurrection effects
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits

 Deadly Crits

  • Deals extra damage on critical hits
Vindictive - Attacks against targets with Marked for Revenge guaranteed to hit, crit, and ignore most evasion effectsVindictive - Attacks against targets with Marked for Revenge guaranteed to hit, crit, and ignore most evasion effects

 Vindictive

  • Attacks against targets with Marked for Revenge guaranteed to hit, crit, and ignore most evasion effects
Wild Shots - Has a low chance to hitWild Shots - Has a low chance to hit

 Wild Shots

  • Has a low chance to hit


Self

Kicks Like a Mule (2 turns) - Lose next turnKicks Like a Mule (2 turns) - Lose next turn

 Kicks Like a Mule (2 turns)

  • Lose next turn


Notes



Store Icon.png
Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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