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Rocket Raccoon Icon 1 Rocket Raccoon Articles and Topics:


Blastericon  Modern Rocket Raccoon
Rocket Raccoon
Base Stats
Health: Bar01 Bar01 Bar02 Bar02 Bar02   6438
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01   8584
Attack: Bar01 Bar01 Bar01 Bar01 Bar02   1574
Defense: Bar01 Bar02 Bar02 Bar02 Bar02   1144
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02   1574
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02   1574
Effects:
Cost and Requirements:
Gender: Agent Male Gender Male
Carries Metal? Yes
Organization/s:

Guardian Insignia Guardians of the Galaxy

Bio:
Rocket Raccoon was genetically engineered by robots to oversee an insane asylum. After fighting an army of robotic clowns lead by a mole and being kidnapped by asparagus people, he signed on to the Guardians of the Galaxy, which is when things started to get weird. But Rocket takes comfort from the friendship of his fellow Guardians, particularly Groot. And from his guns. His many, many guns.
Rocket Raccoon-BLAM! BLAM! Rocket Raccoon-MURDERED YOU! MURDERED YOU! Level 2
Stamina Cost: 8% Stamina Cost: 13%
Target: All Enemies Target: One Enemy
Total Damage: 267 - 345 Total Damage: 721 - 936
Cooldown: n/a Cooldown: n/a
# of Hits: 3 # of Hits: 1
Hit/Critical: 92% / 16% Hit/Critical: 92% / 16%
Type: Ranged Gun Energy Explosion Type: Ranged Gun Energy

Special Properties

Ammo Cell - Requires 1 Ammo Cell; Gains an Extra Turn; Not required for Follow-Ups or Counter-AttacksAmmo Cell - Requires 1 Ammo Cell; Gains an Extra Turn; Not required for Follow-Ups or Counter-Attacks
 Ammo Cell

All Enemies

Pain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 timesPain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 times
 Pain (3 rounds)

Special Properties

Ammo Cell - Requires 2 Ammo Cells; Gains an Extra Turn; Not required for Follow-Ups or Counter-AttacksAmmo Cell - Requires 2 Ammo Cells; Gains an Extra Turn; Not required for Follow-Ups or Counter-Attacks
 Ammo Cell

One Enemy

Targeted (1 turn) - Attacks against this target are guaranteed to hit and critTargeted (1 turn) - Attacks against this target are guaranteed to hit and crit
 Targeted (1 round)
Melt Armor (2 turns) - All attacks against this target ignore defenseMelt Armor (2 turns) - All attacks against this target ignore defense
 Melt Armor (2 rounds)
Rocket Raccoon-BLAM BLAM BLAM! BLAM BLAM BLAM! Level 6 Rocket Raccoon-KERPLOWIE! KERPLOWIE! Level 9
Stamina Cost: 17% Stamina Cost: 25%
Target: All Enemies Target: All Enemies
Total Damage: 465 - 600 Total Damage: 1311 - 1704
Cooldown: n/a Cooldown: n/a
# of Hits: 5 # of Hits: 3
Hit/Critical: 92% / 16% Hit/Critical: 80% / 14%
Type: Ranged Gun Radiation Tech Type: Ranged Gun Radiation Tech Energy Explosion

Special Properties

Ammo Cell - Requires 3 Ammo Cells; Gains an Extra Turn; Not required for Follow-Ups or Counter-AttacksAmmo Cell - Requires 3 Ammo Cells; Gains an Extra Turn; Not required for Follow-Ups or Counter-Attacks
 Ammo Cell

All Enemies

Pyrophoric - Nearby fire and explosive attacks may chain to this target, causing extra damagePyrophoric - Nearby fire and explosive attacks may chain to this target, causing extra damage
 Pyrophoric (3 rounds)

Self

Nimble (2 rounds) - 50% chance to avoid melee and ranged attacksNimble (2 rounds) - 50% chance to avoid melee and ranged attacks
 Nimble (2 rounds)

Special Properties

Combustible - Attack against Burning targets are guaranteed to critCombustible - Attack against Burning targets are guaranteed to crit
 Combustible
Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded
 Exploit Opportunity
Wild Shots - Has a low chance to hitWild Shots - Has a low chance to hit
 Wild Shots
Ammo Cell - Requires 5 Ammo Cells; Gains an Extra Turn; Not required for Follow-Ups or Counter-AttacksAmmo Cell - Requires 5 Ammo Cells; Gains an Extra Turn; Not required for Follow-Ups or Counter-Attacks
 Ammo Cell
Rocket Raccoon-Reload Reload Recharge Extension
Stamina Cost: 4%
Target: Self
Total Damage:
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: Buff

Self

Ammo Cell - Ammunition for some weapons, very technical; Grants an Extra Turn on actions that require Ammo CellsAmmo Cell - Ammunition for some weapons, very technical; Grants an Extra Turn on actions that require Ammo Cells
 Ammo Cell x3


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.

This is an Alternate Uniform
Blastericon Generalisticon  Guardian Rocket Raccoon
Rocket Raccoon
Base Stats
Health: Bar01 Bar01 Bar02 Bar02 Bar02   117
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02   156
Attack: Bar01 Bar01 Bar01 Bar01 Bar02   29
Defense: Bar01 Bar02 Bar02 Bar02 Bar02   21
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02   29
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02   29
Effects:
Trigger Happy - Joins in on another ally's Follow-Up or Counter-AttackTrigger Happy - Joins in on another ally's Follow-Up or Counter-Attack
 Trigger Happy
Half-Cocked - Starts combat with 3 Ammo CellsHalf-Cocked - Starts combat with 3 Ammo Cells
 Half-Cocked
Knowhere to Run - Successful attacks by Guardians of the Galaxy are guaranteed to be critical hits; Affects Guardian Uniforms OnlyKnowhere to Run - Successful attacks by Guardians of the Galaxy are guaranteed to be critical hits; Affects Guardian Uniforms Only
 Knowhere to Run
Ammo Cell - Ammunition for some weapons, very technical; Grants an Extra Turn on actions that require Ammo CellsAmmo Cell - Ammunition for some weapons, very technical; Grants an Extra Turn on actions that require Ammo Cells
 Ammo Cell x3
Cost and Requirements:
Gender: Agent Male Gender Male
Carries Metal? Yes
Organization/s:

Guardian Insignia Guardians of the Galaxy

Bio:
Rocket Raccoon was genetically engineered by robots to oversee an insane asylum. After fighting an army of robotic clowns lead by a mole and being kidnapped by asparagus people, he signed on to the Guardians of the Galaxy, which is when things started to get weird. But Rocket takes comfort from the friendship of his fellow Guardians, particularly Groot. And from his guns. His many, many guns.
Rocket Raccoon-BLAM! BLAM! Rocket Raccoon-MURDERED YOU! MURDERED YOU! Level 2
Stamina Cost: 10% Stamina Cost: 15%
Target: All Enemies Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: 3 # of Hits: 1
Hit/Critical: 92% / 16% Hit/Critical: 92% / 16%
Type: Ranged Gun Energy Explosion Type: Ranged Gun Energy

Special Properties

Ammo Cell - Requires 1 Ammo Cell; Gains an Extra Turn; Not required for Follow-Ups or Counter-AttacksAmmo Cell - Requires 1 Ammo Cell; Gains an Extra Turn; Not required for Follow-Ups or Counter-Attacks
 Ammo Cell

All Enemies

Pain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 timesPain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 times
 Pain

Special Properties

Ammo Cell - Requires 2 Ammo Cells; Gains an Extra Turn; Not required for Follow-Ups or Counter-AttacksAmmo Cell - Requires 2 Ammo Cells; Gains an Extra Turn; Not required for Follow-Ups or Counter-Attacks
 Ammo Cell

One Enemy

Targeted (1 turn) - Attacks against this target are guaranteed to hit and critTargeted (1 turn) - Attacks against this target are guaranteed to hit and crit
 Targeted
Melt Armor (2 turns) - All attacks against this target ignore defenseMelt Armor (2 turns) - All attacks against this target ignore defense
 Melt Armor
Rocket Raccoon-BLAM BLAM BLAM! BLAM BLAM BLAM! Level 6 Rocket Raccoon-KERPLOWIE! KERPLOWIE! Level 9
Stamina Cost: 20% Stamina Cost: 30%
Target: All Enemies Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: 5 # of Hits: 3
Hit/Critical: 92% / 16% Hit/Critical: 80% / 14%
Type: Ranged Gun Radiation Tech Type: Ranged Gun Radiation Tech Energy Explosion

Special Properties

Ammo Cell - Requires 3 Ammo Cells; Gains an Extra Turn; Not required for Follow-Ups or Counter-AttacksAmmo Cell - Requires 3 Ammo Cells; Gains an Extra Turn; Not required for Follow-Ups or Counter-Attacks
 Ammo Cell

All Enemies

Pyrophoric - Nearby fire and explosive attacks may chain to this target, causing extra damagePyrophoric - Nearby fire and explosive attacks may chain to this target, causing extra damage
 Pyrophoric

Self

Nimble (2 rounds) - 50% chance to avoid melee and ranged attacksNimble (2 rounds) - 50% chance to avoid melee and ranged attacks
 Nimble

Special Properties

Combustible - Attack against Burning targets are guaranteed to critCombustible - Attack against Burning targets are guaranteed to crit
 Combustible
Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded
 Exploit Opportunity
Wild Shots - Has a low chance to hitWild Shots - Has a low chance to hit
 Wild Shots
Ammo Cell - Requires 5 Ammo Cells; Gains an Extra Turn; Not required for Follow-Ups or Counter-AttacksAmmo Cell - Requires 5 Ammo Cells; Gains an Extra Turn; Not required for Follow-Ups or Counter-Attacks
 Ammo Cell
Rocket Raccoon-Reload Reload Recharge Extension
Stamina Cost: 4%
Target: Self
Total Damage:
Cooldown: n/a
# of Hits:
Hit/Critical:
Type: Buff

Self

Ammo Cell - Ammunition for some weapons, very technical; Grants an Extra Turn on actions that require Ammo CellsAmmo Cell - Ammunition for some weapons, very technical; Grants an Extra Turn on actions that require Ammo Cells
 Ammo Cell x3


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Guardian Rocket Raccoon Unlocked Rocket's appearance in the newest adventures of the Guardians of the Galaxy.


Character-Restricted Empowered ISO-8[]

Character-Restricted Augmented ISO-8[]

  • None

Patch History[]

Team Up Bonuses[]

For a complete list of Rocket Raccoon's Team-Up Bonuses, see Rocket Raccoon/Team-Up Bonuses.

Rocket Raccoon has the following Team-Up Bonuses:

  • Alias-Less: Heroes who go by their first and last name
  • Anti-Precog: Characters against Precognitive Justice
  • Arboreal: Heroes who are friends to tree
  • Average Joes: Heroes without superpowers or supersuits
  • Big Guns: Heroes with Big Guns
  • Big Mouth: Heroes that like to mouth off
  • Dr. Doolittle: Heroes who can talk fluently with another species
  • Far Far Away: Heroes from space
  • Fully Armed: Heroes with an arsenal of weapons
  • Furry: Heroes who are fur-skinned
  • Guardians of the Galaxy: Heroes who are current or former members of the Guardians of the Galaxy
  • Proud To Serve: Heroes who are military veterans
  • Rude Awakening: Nova and Rocket Racoon/Gamora
  • Two Thugs: Best friends


Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Rocket Raccoon/Gallery.


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