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Sandman Icon 1.png Sandman Articles and Topics:
This article is about the playable hero. For the Enemy version, see Sandman/Boss.


Bruisericon.png  Classic Sandman
Sandman
Base Stats
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png   143
Stamina: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png   156
Attack: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png   23
Defense: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png   29
Accuracy: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png   23
Evasion: Bar01.png Bar02.png Bar02.png Bar02.png Bar02.png   21
Effects:
Form of Sand - Immune to Attrition, Electricity, and Ground attacks; Vulnerable to Fire and WaterForm of Sand - Immune to Attrition, Electricity, and Ground attacks; Vulnerable to Fire and Water
 Form of Sand
Shifting Sands - Gains Grit every turn; Chance to gain Dust in the Wind, reducing damage, counter-attacking, and gaining Grit after being attackedShifting Sands - Gains Grit every turn; Chance to gain Dust in the Wind, reducing damage, counter-attacking, and gaining Grit after being attacked
 Shifting Sands
Cost and Requirements:
Gender: Agent Male Gender.png Male
Carries Metal? No
Organization/s:

Avengers.png Avengers, Frightful Four, Sinister Six

Bio:
William Baker used to be a small-time crook. After escaping from prison, he fled to an irradiated beach near a nuclear testing facility. The radioactive sand fused with his body, allowing him to change shape, scatter and reform himself, and withstand almost any attack. Originally a prime member of Spider-Man’s gallery of rogues, the Sandman has recently attempted to overcome his inglorious past and become a hero.
Sandman-Pound.png Pound Sandman-Gathering Sand.png Gathering Sand Level 2
Stamina Cost: 12% Stamina Cost: 8%
Target: One Enemy Target: Self
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: 2 rounds
# of Hits: 2 # of Hits: n/a
Hit/Critical: 82% / 7% Hit/Critical: n/a
Type: Melee Unarmed Type: Buff

One Enemy

Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
 Cornered
Off-balance (1 round) - Removes and prevents Counter-Attack effectsOff-balance (1 round) - Removes and prevents Counter-Attack effects
 Off-balance

Self

Grit - Increases Attack, Defense, Accuracy and Evasion; Stacks up to 5 timesGrit - Increases Attack, Defense, Accuracy and Evasion; Stacks up to 5 times
 Grit

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action

Self

Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened
 Rising Up
Sand Disperse - 50% chance to Avoid attacksSand Disperse - 50% chance to Avoid attacks
 Sand Disperse
Sandman-Hammering Blow.png Hammering Blow Level 6 Sandman-Sand Spikes.png Sand Spikes Level 9
Stamina Cost: 29% Stamina Cost: 33%
Target: One Enemy Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: 2 rounds
# of Hits: 1 # of Hits: 1
Hit/Critical: 82% / 7% Hit/Critical: 100% / 8%
Type: Unarmed Melee Type: Ground

Special Properties

Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened
 Finest Hour!
True Grit - Consumes all stacks of Grit to deal extra damageTrue Grit - Consumes all stacks of Grit to deal extra damage
 True Grit

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects
 Ground Attack
True Grit - Consumes all stacks of Grit to deal extra damageTrue Grit - Consumes all stacks of Grit to deal extra damage
 True Grit

All Enemies

Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
 Pressure Points
Blinded - Next single-target attack has a 50% chance to missBlinded - Next single-target attack has a 50% chance to miss
 Blinded


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Character-Restricted Empowered ISO-8

Character-Restricted Augmented ISO-8

  • None

Patch History

Team-Up Bonuses

For a complete list of Sandman/Hero's Team-Up Bonuses, see Sandman/Hero/Team-Up Bonuses.

Sandman has the following Team-Up Bonuses:

  • Crowded: Heroes who have more than one personality at one point
  • Frightful Four: Heroes who are former members of the Frightful Four
  • Pro-Precog: Characters for Precognitive Justice
  • Red in the Ledger: Heroes who started their careers as villains
  • Seismic Shuffle: Heroes who like to shake things up
  • Sinister Six: Former Members of the Sinister Six
  • Street Level: Heroes who fight in the street
  • Support Network: Heroes who helped reform Sandman


Gallery

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Sandman/Gallery.


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