Marvel: Avengers Alliance Wiki
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This Gear is Reforgeable
Screaming Cannon
Screaming Cannon

—Image © Marvel and Playdom
Gear Stats
Ranged Ranged
Power Level: Agent level +5
Stamina: 22%
Target: All Enemies
Total Damage: 237 - 296
Cooldown:

2 Rounds

Hit / Critical: 100% / 1%
Number of Hits: 1
PVP Bonus:  +42538 OFF
 +42538 DEF
Type: Ranged Gun Sonic
Availability and Requirements:
PVP Tournament: Season 30
Diamond League.png Diamond League Reward
Silver-icon.png Sell: 800
This Gear is a part of:

PVP Tournament Gear

Tooltip
Screaming Cannon This Gear is ReforgeableRanged

Ranged Gun Sonic
All Enemies
+42538 OFF   +42538 DEF

Screaming Cannon
Pwr Lvl: Agent Lvl +5 Stamina: 22%
Damage: 237 - 296 Hit/Crit: 100% / 1%
Hits: 1 Cooldown: 2 Rounds
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Elusive - High chance to evade enemy Counter-attacks and Follow-upsElusive - High chance to evade enemy Counter-attacks and Follow-ups
Sky is Falling - Ally sonic and ground attacks have a 50% chance to create falling debrisSky is Falling - Ally sonic and ground attacks have a 50% chance to create falling debris
Dementia - Chance to cause Delirium effects, including Confusion, Disoriented, Mind Control, and PossessedDementia - Chance to cause Delirium effects, including Confusion, Disoriented, Mind Control, and Possessed
Internal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with BleedingInternal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with Bleeding
Feedback (2 rounds) - Reverberating at a frequency that sends shockwaves back at attackersFeedback (2 rounds) - Reverberating at a frequency that sends shockwaves back at attackers

Effects


Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit

 Catastrophic

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Elusive - High chance to evade enemy Counter-attacks and Follow-upsElusive - High chance to evade enemy Counter-attacks and Follow-ups

 Elusive

  • High chance to evade enemy Counter-attacks and Follow-ups
Sky is Falling - Ally sonic and ground attacks have a 50% chance to create falling debrisSky is Falling - Ally sonic and ground attacks have a 50% chance to create falling debris

 Sky is Falling

  • Ally sonic and ground attacks have a 50% chance to create falling debris


All Enemies

Dementia - Chance to cause Delirium effects, including Confusion, Disoriented, Mind Control, and PossessedDementia - Chance to cause Delirium effects, including Confusion, Disoriented, Mind Control, and Possessed

 Dementia

Internal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with BleedingInternal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with Bleeding

 Internal Bleeding (3 rounds)

  • Taking damage every round or after performing hostile actions
  • Cannot be removed
  • Counts as and stacks with Bleeding


All Allies

Feedback (2 rounds) - Reverberating at a frequency that sends shockwaves back at attackersFeedback (2 rounds) - Reverberating at a frequency that sends shockwaves back at attackers

 Feedback (2 rounds)

  • Reverberating at a frequency that sends shockwaves back at attackers


Notes



Store Icon.png
Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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