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Effects[]
Special Properties
- Power is set by Agent level when acquired
- High chance to evade enemy Counter-attacks and Follow-ups
All Enemies
- Chance to cause Delirium effects, including Confusion, Disoriented, Mind Control, and Possessed
Internal Bleeding (3 rounds)
- Taking damage every round or after performing hostile actions
- Cannot be removed
- Counts as and stacks with Bleeding
All Allies
Feedback (2 rounds)
- Reverberating at a frequency that sends shockwaves back at attackers
Notes[]
- This gear is based on Songbird
v · eEquipment |
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Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items |
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Due to the stats having a difference between players depending on their Agent's Level and Equipment, Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats. Editors must refrain from changing the stats if this is not their Agent setup. For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear. | |