Marvel: Avengers Alliance Wiki
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This Gear is Reforgeable
Second Amendment
Second Amendment

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +5
Stamina: 22%
Target: All Enemies
Total Damage: 469 - 566
Cooldown:

2 Rounds
Starts cooled down

Hit / Critical: 100% / 8%
PVP Bonus:  +129 OFF
 +129 DEF
Type: Ranged Tech
Description:

• Shock and Awe
StarkTech Set - 4 of 4

Availability and Requirements:
Spec Ops 9
Epic Boss Iron Patriot Reward
Silver-icon Sell: 250
This Gear is a part of:

StarkTech Set (4 of 4)
Special Operations Gear
Special Operations 9 Gear

Tooltip
Second Amendment This Gear is Reforgeable

Ranged Tech
All Enemies
+129 OFF   +129 DEF

Second Amendment
Pwr Lvl: Agent level +5 Stamina: 22%
Damage: 469 - 566 Hit/Crit: 100% / 8%
Hits: n/a Cooldown: 2 Rounds
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Starktech Synergy - If Agent has the Lasercutter, gains 60% chance to stun and starting cooldown is removedStarktech Synergy - If Agent has the Lasercutter, gains 60% chance to stun and starting cooldown is removed
Weakened (3 rounds) - Attack reduced by 25%Weakened (3 rounds) - Attack reduced by 25%
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%

Effects[]

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit

 Catastrophic

  • Can't be protected against
  • Ignores most avoidance effects
  • Guaranteed to hit
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Starktech Synergy -Starktech Synergy -

 Starktech Synergy

  • If Agent has the Lasercutter, gains 60% chance to stun and starting cooldown is removed
Weakened (3 rounds) - Attack reduced by 25%Weakened (3 rounds) - Attack reduced by 25%

 Weakened (3 rounds)

  • Attack reduced by 25%
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%

 Dizzy (3 rounds)

  • Accuracy reduced by 25%



Other Versions[]

Icon Name
Satellite Support Satellite Support
Similar-Looking Gear


Notes[]





Store Icon
Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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