Marvel: Avengers Alliance Wiki
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This Gear is Reforgeable
Seduction
Seduction

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +5
Stamina: 11%
Target: One Enemy
Total Damage: 481 - 577
Cooldown:

4 Rounds

Hit / Critical: 82% / 7%
PVP Bonus:  +1835 OFF
 +1835 DEF
Type: Ranged Magic
Availability and Requirements:
Spec Ops 14 - Mission 2 - Boss Reward
Daily Reward
August 25, 2014 - September 25, 2014
Silver-icon Sell: 250
This Gear is a part of:

Special Operations Gear
Special Operations 14 Gear

Tooltip
Seduction This Gear is Reforgeable

Ranged Magic
One Enemy
+1835 OFF   +1835 DEF

Seduction
Pwr Lvl: Agent level +5 Stamina: 11%
Damage: 481 - 577 Hit/Crit: 82% / 7%
Hits: n/a Cooldown: 4 Rounds
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally
Mind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effectMind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effect

Effects[]

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities

 Stealthy

  • Does not trigger counter-attacks or protect abilities
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally

 Disoriented (1 round)

  • Single-target attacks have a chance of hitting allies
  • Removed after attacking an ally
Mind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effectMind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effect

 Mind Control (2 rounds)

  • 50% chance to protect enemies from allies' attacks
  • Removed when triggering
  • Psychic effect


Notes[]



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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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