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This Gear is Reforgeable
Serpentine
Serpentine

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +5
Stamina: 22%
Target: All Enemies
Total Damage: 372 - 589
Hit / Critical: 82% / 7%
PVP Bonus:  +2019 OFF
 +2019 DEF
Type: Ranged Tech
Description:

  Payne In The Tail
Murderworld Set - 3 of 4

Availability and Requirements:
Spec Ops 15 - Mission 1 (Heroes)
Epic Boss Reward
Silver-icon.png Sell: 250
This Gear is a part of:

Murderworld Set (3 of 4)
Special Operations Gear
Special Operations 15 Gear

Tooltip
Serpentine This Gear is Reforgeable

Ranged Tech
All Enemies
+2019 OFF   +2019 DEF

Serpentine
Pwr Lvl: Agent level +5 Stamina: 22%
Damage: 372 - 589 Hit/Crit: 82% / 7%
Hits: n/a
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Nanotech Synergy - If the Agent has the Insert Coin, gains GeneralizedNanotech Synergy - If the Agent has the Insert Coin, gains Generalized
Constricted (3 rounds) - The next attack against this target will be a guaranteed critConstricted (3 rounds) - The next attack against this target will be a guaranteed crit
Incapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targetsIncapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targets

Effects

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent Level when acquired
Nanotech Synergy - If the Agent has the Insert Coin, gains GeneralizedNanotech Synergy - If the Agent has the Insert Coin, gains Generalized

 Nanotech Synergy

  • If Agent has the Insert Coin, gains Generalized
Constricted (3 rounds) - The next attack against this target will be a guaranteed critConstricted (3 rounds) - The next attack against this target will be a guaranteed crit

 Constricted (2 rounds)

  • The next attack against this target will be a guaranteed crit
Incapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targetsIncapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targets

 Incapacitation (2 rounds)
60% chance

  • Chance to lose a turn
  • Counts as Stun for actions that affect those targets



Notes





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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.