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Shocker Icon 1.png Shocker Articles and Topics:
This article is about the playable hero. For the Enemy version, see Shocker/Boss.


Blastericon.png  Classic Shocker
Shocker
Base Stats
Health: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   7153
Stamina: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png   7868
Attack: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   1431
Defense: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png   1288
Accuracy: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   1431
Evasion: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png   1288
Effects:
Cost and Requirements:
Gender: Agent Male Gender.png Male
Carries Metal? No
Organization/s:

Masters of Evil, Sinister Six, Thunderbolts Logo.png Thunderbolts, Villains for Hire

Bio:
High school dropout Herman Schultz was actually a talented engineer who fell into a life of crime. When Super Heroes began to appear regularly in New York, he decided to arm himself with his own invention, a pair of gauntlets that shoot high frequency blasts of air. Using these new gauntlets and designing a Super Villain persona as the Shocker, he defeated his new nemesis, Spider-Man, who had already been weakened in a previous confrontation with the Lizard. With his ego boosted, Shocker came into conflict with Spider-Man numerous times usually as a henchman for the Maggia. Shocker continued working for the Maggia until he was caught and imprisoned at Ryker's. He accepted an offer from S.H.I.E.L.D. in order to shorten his sentence.
Shocking Shocking
Stamina Cost: 14%
Target: One Enemy
Total Damage: 762 - 915
Cooldown: n/a
# of Hits: 1
Hit/Critical: 88% / 11%
Type: Melee Sonic

Special Properties

Hemorrhaging Attack - Causes all applications of Bleeding to triggerHemorrhaging Attack - Causes all applications of Bleeding to trigger
 Hemorrhaging Attack

One Enemy

Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%
 Exposed (3 rounds)
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
 Slowed (3 rounds)

Alternate Frequency Alternate Frequency Level 2
Stamina Cost: n/a
Target: n/a
Total Damage: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function

High Frequency High Frequency Level 2
Stamina Cost: 14%
Target: One Enemy
Total Damage: 699 - 840
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 88% / 11%
Type: Ranged Sonic

One Enemy

Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally
 Disoriented (1 round)
Internal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with BleedingInternal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with Bleeding
 Internal Bleeding x2 (3 rounds)

Low Frequency Low Frequency Level 2
Stamina Cost: 22%
Target: One Enemy
Total Damage: 506 - 556
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 88% / 11%
Type: Ranged Sonic

One Enemy

Resonating (1 round) - Removes beneficial status effects from the target and prevents the next one appliedResonating (1 round) - Removes beneficial status effects from the target and prevents the next one applied
 Resonating (1 round)
Purged 2 rounds - Removes effects from Class bonuses; Prevents this character from gaining Class benefits; Deals damage when removed by status removal effectsPurged 2 rounds - Removes effects from Class bonuses; Prevents this character from gaining Class benefits; Deals damage when removed by status removal effects
 Purged (2 rounds)

Shocker Smash Shocker Smash Level 6
Stamina Cost: 23%
Target: All Enemies
Total Damage: 410 - 533
Cooldown: 3 Rounds
# of Hits: 1
Hit/Critical: 88% / 11%
Type: Sonic Ground

Special Properties

Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects
 Ground Attack

All Enemies

Collapsing Infrastructure (2 rounds) - Deals damage each round; Stacks are increased by Ground attacks; Stacks up to 5 times; Cannot be removed by status removal effectsCollapsing Infrastructure (2 rounds) - Deals damage each round; Stacks are increased by Ground attacks; Stacks up to 5 times; Cannot be removed by status removal effects
 Collapsing Infrastructure (2 rounds)
Shell Shocked (1 round) - Takes damage after using an offensive action; Chance to take damage after using a counter-attack or follow-upShell Shocked (1 round) - Takes damage after using an offensive action; Chance to take damage after using a counter-attack or follow-up
 Shell Shocked (1 round)
Weakened (3 rounds) - Attack reduced by 25%Weakened (3 rounds) - Attack reduced by 25%
 Weakened (3 rounds)
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%
 Dizzy (3 rounds)
{{{name2}}} Shocker Mobile Level 9
Stamina Cost: 27%
Target: All Enemies
Total Damage: 675 - 944
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100% / 13%
Type: Melee
• Don't mock the Shocker!

Special Properties

Car-tastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCar-tastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Car-tastrophic
Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets
 Exploits Bleeds
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy



For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Character-Restricted Empowered ISO-8

  • None

Character-Restricted Augmented ISO-8

  • None

Patch History

Team-Up Bonuses

For a complete list of Shocker's Team-Up Bonuses, see Shocker/Hero/Team-Up Bonuses.

Shocker has the following Team-Up Bonuses:

  • Anti-Precog: Characters against Precognitive Justice
  • Big Mouth: Heroes that like to mouth off
  • Bloodlust: Heroes with attacks that cause bleeding
  • Downright Criminal: Black Cat and Electro
  • Kleptomaniac: Heroes who are heroic thieves
  • Money Talks: Heroes who are financially motivated
  • Red in the Ledger: Heroes who started their careers as villains
  • Sinister Six: Former Members of the Sinister Six
  • Street Level: Heroes who fight in the street
  • Sucker Punch: Shocker and Spider-Man
  • Superior Foes: Current or former members of the Superior Foes of Spider-Man
  • Thunderbolts: Heroes who are members of the new Thunderbolts


Gallery

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Shocker/Gallery.


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