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Special Operations -
All Hallows
All Hallows
—Image © Marvel and Playdom
Information
Status: EXPIRED
Date Began: October 26, 2012
October 3, 2013  iOS version
May 20, 2014  Android version
Date Ended: November 27, 2012
November 7, 2013  iOS version
June 17, 2014  Android version
Unstable Iso-8 Color: Red
Unlockable Hero: Ghost Rider Ghost Rider
Number of Missions: 3
Number of Tasks: 26 (1 Optional)
Exclusive Items: Infernal Blade
Soulfinder
Infernal Axe
Sinflayer
Sacrificial Blade
Sinister Scepter
Binding Contract
Frozen Hell
Fury
Hotshot
Grief
Signpost
Unlockable Gear Set: Demon Set


"The chaos of the pulse has weakened the boundaries of reality.
The very souls of the citizens of New York City are at risk as portals to Hell and the Dark Dimension are opened. It is time to bring in an expert.
"
— Chapter Briefing

Important Notes:

-The only way to recruit Ghost Rider is to complete the list of Tasks.

  • 15 Star Mastery of the Special Operation will NOT unlock Ghost Rider.

-One of the Tasks require players to defeat an Epic Boss. This can be done by having the requirements needed to unlock the Epic Boss, or by skipping the task by paying 25 Gold. The requirements are:

Compared to the previous Special Operation, All Hallows appears to be much simpler in concept so far. No special Costumes have been released on day one, though details of various items have been released by Playdom. New bosses include Satana, Baron Mordo, and Mephisto, as well as Dormammu as an Epic Boss.




  Mission 1 - Devil's Daughter
Epic  Mission 2 - The Hoary Hosts
  Mission 3 - Signed in Blood

Mission 1 - Devil's Daughter[]

Devil's Daughter
Mastery Stars Score
12,000
206,000
412,000
824,000
1,648,000

"Portals are opening up all over the city, and the legions of Hell are pouring through them."
— Mission Preview

Location: NY Public Library

This image below regarding threats is incorrect.

The low threat is Felon (Inf) & Troublemaker (Tac)

The medium threats are one w/Troublemaker (Tac), Sicuspcis (Bru) & Felon (Inf), a second with Subcinctus (Inf)

The high threat is a three wave battle as follows:

Wave 1 - Web-Head Yardbird (Scr) x2

Wave 2 - Nefaralae (Bla), Incascia (Scr), Nefaralae (Bla)

Wave 3 - Web-Head Fugitive (Inf) x2

This information was found here: ☀https://www.youtube.com/watch?v=c4l-a2YCOso

and here: ☀https://www.youtube.com/watch?v=qTL2Q5AbMro

Low Threats: x1
(1 point each)
Medium Threats: x2
(2 points each)
High Threats: x1
(3 points each)
Enemies
Brute
Passive: None
Hooligan
Passive: None
Felon
Passive: None
Troublemaker
Passive: None
Tetrabrach
Passive: None
Sicuspcis
Passive: None
Subcinctus
Passive: None
Ravager
Passive: None
Incascia
Passive:
Fiery Blood - Fire and Energy attacks will heal instead of harmingFiery Blood - Fire and Energy attacks will heal instead of harming
Harpe
Passive: None
Fugitive
Passive: None
Instigator
Passive: None
Nefaralae
Passive:
Volatile -Volatile -
Yardbird
Passive: None
Spiculum
Passive: None
Praefectus
Passive: None
Verignis
Passive:
Volatile -Volatile -

Team-Up: Ghost Rider (Optional)

Minimum Cleared: 1
Mini-Boss 1
Spiculum
Passive: None
The Hood
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Brute
Passive: None
Minimum Cleared: 5
Mini-Boss 2
Instigator
Passive:
Dirty Fighting - High chance to counter melee attacksDirty Fighting - High chance to counter melee attacks
Jack O'Lantern
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Praefectus
Passive: None

Minimum Cleared: 7
Team-Up: Ghost Rider
Boss Drops: Sacrificial Blade, 20 Unstable ISO-8

Boss
Wave 1
Verignis
Passive:
Volatile -Volatile -
Cusptero
Passive: None
Wave 2
Satana
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Boss + Mini-Boss 1 & 2
Wave 1
Verignis
Passive:
Volatile -Volatile -
Cusptero
Passive: None
Wave 2
Jack O'Lantern
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Satana
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
The Hood
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Boss + Mini-Boss 1
Wave 1
Verignis
Passive:
Volatile -Volatile -
Cusptero
Passive: None
Wave 2
Satana
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
The Hood
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Boss + Mini-Boss 2
Wave 1
Verignis
Passive:
Volatile -Volatile -
Cusptero
Passive: None
Wave 2
Jack O'Lantern
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Satana
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks

Hero: Dr. Strange
Duration: 3 Battles

Hero: Mr. Fantastic
Duration: 1 Battle

Hero Class: Any Infiltrator
Duration: 1 Battle

Hero: Any Hero
Duration: 3 Battles

Hero: Any Hero

Duration: 2 Battles



Mission 2 - The Hoary Hosts[]

The Hoary Hosts
Mastery Stars Score
11,500
316,000
632,000
1,264,000
2,582,000

"Dormammu has threatened before, but with the boundaries between realities weakened, he is striking at Dr Strange's own home."
— Mission Preview

Location: Sanctum Sanctorum

Low Threats: x1
(1 point each)
Medium Threats: x3
(2 points each)
High Threats: x1
(3 points each)
Enemies
Mindless One
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Maggia Gunman
Passive: None
Maggia Bodyguard
Passive:
Hair Trigger - Has a chance to counter Ranged attacksHair Trigger - Has a chance to counter Ranged attacks
Bodyguard - See DisambiguationBodyguard - See Disambiguation
Maggia Thug
Passive: None
Maggia Captain
Passive:
Duck and Cover - High chance to Avoid Area attacksDuck and Cover - High chance to Avoid Area attacks
Maggia Assassin
Passive:
Riposte - Counters Melee attacksRiposte - Counters Melee attacks
Squirrelly - High chance to Avoid Melee attacksSquirrelly - High chance to Avoid Melee attacks

Team-Up: Dr. Strange (Optional)
Mini-Boss 1
Mindless One
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mindless One
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Team-Up: Ghost Rider (Optional)
Mini-Boss 2
Mindless One
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Moonstone
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Maggia Henchman
Passive: None

Hero: Quicksilver
Duration: 3 Battles

Hero: Hercules
Duration: 2 Battles

Hero: Gambit
Duration: 2 Battles

Hero: Daredevil
Duration: 1 Battle

Hero: Any Hero

Duration: 3 Battles


Note: To access the epic boss you need 100 U-ISO8 for the battles and deploys, 20 for each mini-boss and boss. The minimum (by three-birding) is 140 U-ISO8 to finish the epic boss.



Mission 3 - Signed in Blood[]

Signed in Blood
Mastery Stars Score
11,500
223,000
446,000
892,000
1,784,000

"More Portals have opened up in Hell's Kitchen. Close them before these hellspawn make themselves at home."
— Mission Preview

Note: Mission unlocked after completing 13 tasks.

Location: Hell's Kitchen

Low Threats: NONE
(1 point each)
Medium Threats: x3
(2 points each)
High Threats: x2
(3 points each)
Enemies
The following info box is incomplete and requires the areas to be filled. If you wish, please examine the table and add anything missing. Remove this notice upon completion.
Missing: List of Enemies

Team-Up: Ghost Rider (Optional)

Mini-Boss 1
Cusptero
Passive: None
Satana
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Cusptero
Passive: None
Mini-Boss 2
Meretrix
Passive: None
Baron Mordo
Passive:
Astral Aggressor - Baron Mordo's Astral Projection and Sinister Summoning are subtle attacks and do not affect his phased statusAstral Aggressor - Baron Mordo's Astral Projection and Sinister Summoning are subtle attacks and do not affect his phased status
Meretrix
Passive: None

Team-Up: Ghost Rider
Boss Drops: Binding Contract, 20 Unstable ISO-8

Boss
Wave 1
Harpe
Passive: None
Mephisto
Passive: None
Cusptero
Passive: None
Wave 2
Mephisto
Passive: None
Boss + Mini-Boss 1 & 2
Wave 1
Harpe
Passive: None
Mephisto
Passive: None
Cusptero
Passive: None
Wave 2
Satana
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Mephisto
Passive: None
Baron Mordo
Passive:
Astral Aggressor - Baron Mordo's Astral Projection and Sinister Summoning are subtle attacks and do not affect his phased statusAstral Aggressor - Baron Mordo's Astral Projection and Sinister Summoning are subtle attacks and do not affect his phased status
Boss + Mini-Boss 1
Wave 1
Harpe
Passive: None
Mephisto
Passive: None
Cusptero
Passive: None
Wave 2
Satana
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Mephisto
Passive: None
Boss + Mini-Boss 2
Wave 1
Harpe
Passive: None
Mephisto
Passive: None
Cusptero
Passive: None
Wave 2
Mephisto
Passive: None
Baron Mordo
Passive:
Astral Aggressor - Baron Mordo's Astral Projection and Sinister Summoning are subtle attacks and do not affect his phased statusAstral Aggressor - Baron Mordo's Astral Projection and Sinister Summoning are subtle attacks and do not affect his phased status


Note: Mephisto cannot be defeated in the traditional manner. If his health is reduced to 0 during the second wave, he will regain a small amount of health relative to your agent's level. The battle can only end when he uses "Prince of Lies." It is advisable that your agent, along with Ghost Rider (Team-up Hero), and the other hero you use must be kept alive in the second wave. This raises the probability of triggering Mephisto's use of his "Prince of Lies" ability, ultimately ending the battle. Mere one-on-one fight with Mephisto (e.g. Torch vs. Mephisto, or Agent vs. Mephisto) may not trigger 'Prince of Lies' ability of Mephisto soon enough, thus prolonging the boss battle.

Hero: Luke Cage
Duration: 2 Battles

Hero: Human Torch
Duration: 1 Battle

Hero Class: Any Infiltrator
Duration: 1 Battle

Hero: Any Hero
Duration: 3 Battles

Hero: Any Hero

Duration: 1 Battles

Required Heroes[]

In order to unlock the Epic Boss for certain Tasks, the following Heroes are required to be recruited:

48 90 90 48
  • Total Command Points required: 276


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