Marvel: Avengers Alliance Wiki


Special Operations -
Apocalypse
Apocalypse
—Image © Marvel and Playdom
Information
Status: EXPIRED
Date Began: February 7,2014
Date Ended: March 17, 2014
Unstable Iso-8 Color: Red
Unlockable Hero: Iceman Iceman
Number of Missions: 4
Number of Tasks: 32 (6 Optional)
Exclusive Items: A Pound of Cure
Apocalypse's Subjugator
En Sabah Nur's Liberator
Ex Oblivione
Famine's Toll
Gaze of Ra
Gaunt Caress
Hand of Apocalypse
Hobnail
Ice Sickle
Memento Mori
Psychic Sacrificer Staff
Scythe of Atum
Unlockable Gear Set: Horsemen Set


"Test Subjects evolving, Sugar Man lurking, and looming over it all, the shadow of Mr. Sinister. Time to brace ourselves for the inevitable Apocalypse."
— Chapter Briefing

Important Notes:

Thank you for not adding unconfirmed information.


The only way to recruit Iceman is to complete the list of Tasks.

  • 20 Star Mastery of the Special Operation will NOT unlock Iceman.

One of the Tasks requires the defeat of an Epic Boss. These can be done by having the requirements needed to unlock the Epic Boss or by skipping the tasks by paying 25 Gold.

The requirements are:




Epic  Mission 1 - Missing in Action
  Mission 2 - A Team Divided
  Mission 3 - Rumble of Distant Hooves
  Mission 4 - Survival of the Fittest

Mission 1 - Missing in Action[]

Missing in Action
Mastery Stars Score
18,500
359,000
718,000
1,436,000
2,872,000

"There's another Test Subject outbreak in New York... but this time, something's different. What sinister motives lie beneath this attack?"
— Mission Preview

Location: Avengers Tower
Team-Up: Cyclops, Hank Pym, Gambit



Low Threats: x2
(1 point each)
Medium Threats: x3
(2 points each)
High Threats: x2
(3 points each)
Enemies
BL-Gamma
Passive: None
BR-Gamma
Passive: None
IN-Gamma
Passive: None
SC-Gamma
Passive: None
TA-Gamma
Passive: None
BL-Delta
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
BR-Delta
Passive:
Defensive Experiment - Increased DefenseDefensive Experiment - Increased Defense
Offensive Experiment - Increased AttackOffensive Experiment - Increased Attack
IN-Delta
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
SC-Delta
Passive: None
TA-Delta
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina

Team-Up: Cyclops (Optional)
Mini-Boss
IN-Delta
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Toad
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
BR-Delta
Passive:
Defensive Experiment - Increased DefenseDefensive Experiment - Increased Defense
Offensive Experiment - Increased AttackOffensive Experiment - Increased Attack
Team-Up: Hank Pym (Optional)
Mini-Boss
BL-Delta
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
Avalanche
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
SC-Delta
Passive: None

First thing we need to do is get a sample of this MGH/Iso-8 variant to Beast so he can start analyzing it.
Any Hero DURATION:
2 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Havok has picked on the possible presence of the Living Pharaoh. Send him to follow up so we know one way or the other.
Havok DURATION:
2 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
A Test Subject blew up in one of the maintenance tunnels near the Metro-North tracks under Grand Central Station. We're looking at a major collapse unless Colossus can get there and stabilize the tunnel.
Colossus DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
A group of Test Subjects escaped our cordon and are headed across the Queensboro Bridge. Spiral's closest. Send her after them.
Spiral DURATION:
2 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
The presence of Mr. Sinister gives credence to the rumors about Apocalypse. We need to make contact with as many former Horsemen as possible.
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward

Must finish ALL Battles & Deploys before the Epic Boss will appear
Epic Boss Drop: Memento Mori

Epic Boss
BL-Delta
Passive:
Volatile -Volatile -
Sugar Man
Passive:
GMO - Sugar Man and his lieutenants have genetic modifications that increase one core stat every round.GMO - Sugar Man and his lieutenants have genetic modifications that increase one core stat every round.
Saccharine - May shrink when threatened; "Polyglottal" ability is able to his Phased targets and deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or WeakenedSaccharine - May shrink when threatened; "Polyglottal" ability is able to his Phased targets and deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
BL-Delta
Passive:
Volatile -Volatile -



Mission 2 - A Team Divided[]

A Team Divided
Mastery Stars Score
10,500
228,000
456,000
912,000
1,824,000

"Beast and Rogue have been abducted! Split up and find them before Sinister can distill their powers... or worse, hand them to Apocalypse."
— Mission Preview


Pursue Beast
Location: Trafalgar Square, London
Strike Team: Angel, Cable, Captain America, Captain Britain, Iceman, Ms. Marvel, Wolverine


Pursue Rogue
Location: Urban Core, San Francisco
Strike Team: Black Panther, Cyclops, Gambit, Havok, Iron Man, War Machine, X-23

Low Threats: x2
(1 point each)
Medium Threats: x2
(2 points each)
High Threats: x2
(3 points each)
Enemies
BL-Gamma
Passive: None
BR-Gamma
Passive: None
IN-Gamma
Passive: None
SC-Gamma
Passive: None
TA-Gamma
Passive: None
BL-Delta
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
BR-Delta
Passive:
Defensive Experiment - Increased DefenseDefensive Experiment - Increased Defense
Offensive Experiment - Increased AttackOffensive Experiment - Increased Attack
IN-Delta
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
SC-Delta
Passive: None
TA-Delta
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina

London San Francisco
Team-Up: Captain America (Optional) Team-Up: War Machine (Optional)
Mini-Boss
TA-Delta
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina
Avalanche
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
BR-Delta
Passive: None
Mini-Boss
TA-Delta
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina
Blob
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Easy Target - Cannot dodge attacksEasy Target - Cannot dodge attacks
Thick Hide - Cannot be afflicted with ChilledThick Hide - Cannot be afflicted with Chilled
Unbleedable - Cannot be afflicted with BleedingUnbleedable - Cannot be afflicted with Bleeding
BR-Delta
Passive: None
Team Up: Captain Britain (Optional) Team Up: Gambit (Optional)
Mini-Boss
SC-Delta
Passive: None
Dragoness
Passive:
Mechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenadesMechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenades
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
IN-Delta
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Mini-Boss
BR-Delta
Passive: None
Toad
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
BR-Delta
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well

London San Francisco
Team-Up: Iceman Team-Up: X-23
Boss Drop: Psychic Sacrificer Staff Boss Drop: Scythe of Atum
Boss + Mini-Boss 1 & 2
Wave 1
Avalanche
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
BR-Delta
Passive: None
Dragoness
Passive:
Mechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenadesMechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenades
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Wave 2
SC-Delta
Passive: None
Selene
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
SC-Delta
Passive: None
Boss + Mini-Boss 1 & 2
Wave 1
Blob
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
SC-Delta
Passive: None
Toad
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Wave 2
BL-Delta
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
Living Monolith
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Catastrophic Attacks - Attacks can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic Attacks - Attacks can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
BL-Delta
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat

London San Francisco
Any Hero DURATION:
3 BATTLES
DURATION:
1 BATTLE
DURATION:
3 BATTLES
DURATION:
2 BATTLES
Wolverine DURATION:
1 BATTLE
DURATION:
2 BATTLES
DURATION:
1 BATTLE
DURATION:
3 BATTLES
Any Hero DURATION:
1 BATTLE
Any Hero DURATION:
1 BATTLE



Mission 3 - Rumble of Distant Hooves[]

Rumble of Distant Hooves
Mastery Stars Score
9,500
224,000
448,000
896,000
1,792,000

"Apocalypse's horsemen are riding and the end is nigh... but we still have a chance. Take them down one at a time, but carefully... our friends are in there somewhere, fighting to get out."
— Mission Preview


Pursue Iceman
Location: Avengers Mansion, New York
Strike Team: Angel, Cable, Captain America

Pursue Beast
Location: Westminster, London
Strike Team: Captain Britain, Ms. Marvel, Wolverine

Pursue X-23
Location: Wakanda
Strike Team: Black Panther, Havok, War Machine

Pursue Rogue
Location: Golden Gate, San Francisco
Strike Team: Cyclops, Gambit, Iron Man


Team Up: Captain America (Optional) Team Up: Cable (Optional) Deploys
Mini-Boss
Wave 1
Hyperion Sentinel
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Coeus Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
BL-Delta
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
Toad
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
BL-Delta
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
Mini-Boss
Wave 1
Coeus Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Themis Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
IN-Delta
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Mystique
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Shifting Target - Very high crit resistance against most Slashing and Gun attacksShifting Target - Very high crit resistance against most Slashing and Gun attacks
IN-Delta
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
DURATION:
3 BATTLES
Any Hero DURATION:
3 BATTLES
DURATION:
2 BATTLES
Any Hero DURATION:
2 BATTLES
Any Hero DURATION:
2 BATTLES

Team-Up: Angel
Boss Drop: Ice Sickle

Boss + Mini-Boss 1 & 2
Wave 1
Hyperion Sentinel
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Coeus Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Themis Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
Mystique
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Shifting Target - Very high crit resistance against most Slashing and Gun attacksShifting Target - Very high crit resistance against most Slashing and Gun attacks
Death
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Death and Taxes - Has a chance to attack when an enemy with Chilled or is attackedDeath and Taxes - Has a chance to attack when an enemy with Chilled or is attacked
Reaper of Souls - Gains Dead of Winter when an an enemy is defeatedReaper of Souls - Gains Dead of Winter when an an enemy is defeated
Organic Ice - Immune to Burning, Chilled, Frozen, and Pyrophoric; Reduces damage from most fire and ice attacks by 50%Organic Ice - Immune to Burning, Chilled, Frozen, and Pyrophoric; Reduces damage from most fire and ice attacks by 50%
Dead of Winter - The next time Iceman is KO'ed, he is restored to 10% Health, clears all debuffs, and gains Absolute Zero; This effect can be applied 3 timesDead of Winter - The next time Iceman is KO'ed, he is restored to 10% Health, clears all debuffs, and gains Absolute Zero; This effect can be applied 3 times
Toad
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Team Up: Ms. Marvel (Optional) Team Up: Captain Britain (Optional) Deploys
Mini-Boss
Wave 1
Themis Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Coeus Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
IN-Delta
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Dragoness
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Mechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenadesMechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenades
BL-Delta
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
Mini-Boss
Wave 1
Coeus Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Hyperion Sentinel
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
TA-Delta
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina
Selene
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
IN-Delta
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
DURATION:
3 BATTLES
Any Hero DURATION:
2 BATTLES
DURATION:
1 BATTLE
Any Hero DURATION:
1 BATTLE
Any Hero DURATION:
1 BATTLE

Team-Up: Wolverine
Boss Drop: A Pound of Cure

Boss + Mini-Boss 1 & 2
Wave 1
Hyperion Sentinel
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Coeus Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Themis Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
Dragoness
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Mechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenadesMechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenades
Pestilence
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Bleak House - After any enemy attacks, has a chance to make all allies' next attack a guaranteed critical hitBleak House - After any enemy attacks, has a chance to make all allies' next attack a guaranteed critical hit
Catch-22 - Gains a bonus to Attack on any turn Beast does not attack; This effect goes away the next turn Beast attacksCatch-22 - Gains a bonus to Attack on any turn Beast does not attack; This effect goes away the next turn Beast attacks
Paradise Lost - Suppresses most effects that prevent or remove debuffs from both allies and enemiesParadise Lost - Suppresses most effects that prevent or remove debuffs from both allies and enemies
Faustian Bargain - Allies that have Weakened, Exposed, Dizzy, Slowed, Burning, Chilled, Poisoned, or Dark Void have a 60% chance to apply those effects when they attack.; Allies take reduced damage from damage over time effects.Faustian Bargain - Allies that have Weakened, Exposed, Dizzy, Slowed, Burning, Chilled, Poisoned, or Dark Void have a 60% chance to apply those effects when they attack.; Allies take reduced damage from damage over time effects.
Selene
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Team Up: Havok (Optional) Team Up: Black Panther (Optional) Deploys
Mini-Boss
Wave 1
Themis Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Coeus Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
IN-Delta
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Blob
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Easy Target - Cannot dodge attacksEasy Target - Cannot dodge attacks
Thick Hide - Cannot be afflicted with ChilledThick Hide - Cannot be afflicted with Chilled
Unbleedable - Cannot be afflicted with BleedingUnbleedable - Cannot be afflicted with Bleeding
BL-Delta
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
Mini-Boss
Wave 1
Coeus Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Hyperion Sentinel
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
TA-Delta
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina
Living Pharaoh
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
IN-Delta
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Any Hero DURATION:
3 BATTLES
DURATION:
2 BATTLES
DURATION:
1 BATTLE
Any Hero DURATION:
1 BATTLE
Any Hero DURATION:
1 BATTLE

Team-Up: War Machine
Boss Drop: Hobnail

Boss + Mini-Boss 1 & 2
Wave 1
Hyperion Sentinel
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Coeus Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Themis Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
Blob
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Easy Target - Cannot dodge attacksEasy Target - Cannot dodge attacks
Thick Hide - Cannot be afflicted with ChilledThick Hide - Cannot be afflicted with Chilled
Unbleedable - Cannot be afflicted with BleedingUnbleedable - Cannot be afflicted with Bleeding
War
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Healing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% insteadHealing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% instead
Warbringer - Grants Warbound to all allies; Warbound allies gain War Frenzy when attackedWarbringer - Grants Warbound to all allies; Warbound allies gain War Frenzy when attacked
Weapon X Programming - Attackers have a chance to gain Trigger Scent; Grants Berserker Rage when an enemy gains Trigger ScentWeapon X Programming - Attackers have a chance to gain Trigger Scent; Grants Berserker Rage when an enemy gains Trigger Scent
Living Pharaoh
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Team Up: Iron Man (Optional) Team Up: Gambit (Optional) Deploys
Mini-Boss
Wave 1
Themis Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Coeus Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
IN-Delta
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Avalanche
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
BL-Delta
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
Mini-Boss
Wave 1
Coeus Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Hyperion Sentinel
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
TA-Delta
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina
Sugar Man
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
GMO - Sugar Man and his lieutenants have genetic modifications that increase one core stat every round.GMO - Sugar Man and his lieutenants have genetic modifications that increase one core stat every round.
Saccharine - May shrink when threatened; "Polyglottal" ability is able to his Phased targets and deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or WeakenedSaccharine - May shrink when threatened; "Polyglottal" ability is able to his Phased targets and deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened
IN-Delta
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Any Hero DURATION:
2 BATTLES
Any Hero DURATION:
2 BATTLES
Iron Man DURATION:
1 BATTLE
DURATION:
1 BATTLE
Any Hero DURATION:
1 BATTLE

Team-Up: Cyclops
Boss Drop: Famine's Toll

Boss + Mini-Boss 1 & 2
Wave 1
Hyperion Sentinel
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Coeus Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Themis Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
Avalanche
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Famine
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Scarcity - Applies Shortfall to all enemies, removing one beneficial status effect each turnScarcity - Applies Shortfall to all enemies, removing one beneficial status effect each turn
Infiltrator Power 2 rounds - Counter enemy attacks; Increases damage dealt by 30%; Attacks become StealthyInfiltrator Power 2 rounds - Counter enemy attacks; Increases damage dealt by 30%; Attacks become Stealthy
Southern Hospitality - Chance to counter enemy attacks with Absorb PowerSouthern Hospitality - Chance to counter enemy attacks with Absorb Power
Sugar Man
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
GMO - Sugar Man and his lieutenants have genetic modifications that increase one core stat every round.GMO - Sugar Man and his lieutenants have genetic modifications that increase one core stat every round.
Saccharine - May shrink when threatened; "Polyglottal" ability is able to his Phased targets and deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or WeakenedSaccharine - May shrink when threatened; "Polyglottal" ability is able to his Phased targets and deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened



Mission 4 - Survival of the Fittest[]

Survival of the Fittest
Mastery Stars Score
12,000
157,000
314,000
628,000
1,256,000

"We've forced Apocalypse's hand, and now he's finally taken the field himself. This is our best chance to stop him for good... if we can get past his horsemen."
— Mission Preview

Location: UN Building

Team-Up: Kitty Pryde, Storm, Wolverine, Gambit


Team-Up: Kitty Pryde (Optional)
Mini-Boss
BR-Delta
Passive:
Defensive Experiment - Increased DefenseDefensive Experiment - Increased Defense
Offensive Experiment - Increased AttackOffensive Experiment - Increased Attack
Death
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Death and Taxes - Has a chance to attack when an enemy with Chilled or is attackedDeath and Taxes - Has a chance to attack when an enemy with Chilled or is attacked
Reaper of Souls - Gains Dead of Winter when an an enemy is defeatedReaper of Souls - Gains Dead of Winter when an an enemy is defeated
Organic Ice - Immune to Burning, Chilled, Frozen, and Pyrophoric; Reduces damage from most fire and ice attacks by 50%Organic Ice - Immune to Burning, Chilled, Frozen, and Pyrophoric; Reduces damage from most fire and ice attacks by 50%
Dead of Winter - The next time Iceman is KO'ed, he is restored to 10% Health, clears all debuffs, and gains Absolute Zero; This effect can be applied 3 timesDead of Winter - The next time Iceman is KO'ed, he is restored to 10% Health, clears all debuffs, and gains Absolute Zero; This effect can be applied 3 times
BR-Delta
Passive:
Defensive Experiment - Increased DefenseDefensive Experiment - Increased Defense
Offensive Experiment - Increased AttackOffensive Experiment - Increased Attack
Team-Up: Storm (Optional)
Mini-Boss
IN-Delta
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Pestilence
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Bleak House - After any enemy attacks, has a chance to make all allies' next attack a guaranteed critical hitBleak House - After any enemy attacks, has a chance to make all allies' next attack a guaranteed critical hit
Catch-22 - Gains a bonus to Attack on any turn Beast does not attack; This effect goes away the next turn Beast attacksCatch-22 - Gains a bonus to Attack on any turn Beast does not attack; This effect goes away the next turn Beast attacks
Paradise Lost - Suppresses most effects that prevent or remove debuffs from both allies and enemiesParadise Lost - Suppresses most effects that prevent or remove debuffs from both allies and enemies
Faustian Bargain - Allies that have Weakened, Exposed, Dizzy, Slowed, Burning, Chilled, Poisoned, or Dark Void have a 60% chance to apply those effects when they attack.; Allies take reduced damage from damage over time effects.Faustian Bargain - Allies that have Weakened, Exposed, Dizzy, Slowed, Burning, Chilled, Poisoned, or Dark Void have a 60% chance to apply those effects when they attack.; Allies take reduced damage from damage over time effects.
IN-Delta
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Team-Up: Wolverine (Optional)
Mini-Boss
SC-Delta
Passive: None
War
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Healing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% insteadHealing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% instead
Warbringer - Grants Warbound to all allies; Warbound allies gain War Frenzy when attackedWarbringer - Grants Warbound to all allies; Warbound allies gain War Frenzy when attacked
Weapon X Programming - Attackers have a chance to gain Trigger Scent; Grants Berserker Rage when an enemy gains Trigger ScentWeapon X Programming - Attackers have a chance to gain Trigger Scent; Grants Berserker Rage when an enemy gains Trigger Scent
SC-Delta
Passive: None
Team-Up: Gambit (Optional)
Mini-Boss
TA-Delta
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina
Famine
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Scarcity - Applies Shortfall to all enemies, removing one beneficial status effect each turnScarcity - Applies Shortfall to all enemies, removing one beneficial status effect each turn
Infiltrator Power 2 rounds - Counter enemy attacks; Increases damage dealt by 30%; Attacks become StealthyInfiltrator Power 2 rounds - Counter enemy attacks; Increases damage dealt by 30%; Attacks become Stealthy
Southern Hospitality - Chance to counter enemy attacks with Absorb PowerSouthern Hospitality - Chance to counter enemy attacks with Absorb Power
TA-Delta
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina

(Clearing a Mini-Boss will simply remove it from the full Boss battle.)
Boss Drop: Hand of Apocalypse

Boss + Mini-Boss
Wave 1
Famine
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Scarcity - Applies Shortfall to all enemies, removing one beneficial status effect each turnScarcity - Applies Shortfall to all enemies, removing one beneficial status effect each turn
Infiltrator Power 2 rounds - Counter enemy attacks; Increases damage dealt by 30%; Attacks become StealthyInfiltrator Power 2 rounds - Counter enemy attacks; Increases damage dealt by 30%; Attacks become Stealthy
Southern Hospitality - Chance to counter enemy attacks with Absorb PowerSouthern Hospitality - Chance to counter enemy attacks with Absorb Power
Apocalypse
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
So Predictable - May choose to change to the counter-class of a target before attacking.So Predictable - May choose to change to the counter-class of a target before attacking.
Regeneration (3 turns) - Restoring health every turnRegeneration (3 turns) - Restoring health every turn
Mental Resilience - Chance to block psychic attacks; Takes less damage from psychic attacksMental Resilience - Chance to block psychic attacks; Takes less damage from psychic attacks
Pestilence
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Bleak House - After any enemy attacks, has a chance to make all allies' next attack a guaranteed critical hitBleak House - After any enemy attacks, has a chance to make all allies' next attack a guaranteed critical hit
Catch-22 - Gains a bonus to Attack on any turn Beast does not attack; This effect goes away the next turn Beast attacksCatch-22 - Gains a bonus to Attack on any turn Beast does not attack; This effect goes away the next turn Beast attacks
Paradise Lost - Suppresses most effects that prevent or remove debuffs from both allies and enemiesParadise Lost - Suppresses most effects that prevent or remove debuffs from both allies and enemies
Faustian Bargain - Allies that have Weakened, Exposed, Dizzy, Slowed, Burning, Chilled, Poisoned, or Dark Void have a 60% chance to apply those effects when they attack.; Allies take reduced damage from damage over time effects.Faustian Bargain - Allies that have Weakened, Exposed, Dizzy, Slowed, Burning, Chilled, Poisoned, or Dark Void have a 60% chance to apply those effects when they attack.; Allies take reduced damage from damage over time effects.
Wave 2
War
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Healing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% insteadHealing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% instead
Warbringer - Grants Warbound to all allies; Warbound allies gain War Frenzy when attackedWarbringer - Grants Warbound to all allies; Warbound allies gain War Frenzy when attacked
Weapon X Programming - Attackers have a chance to gain Trigger Scent; Grants Berserker Rage when an enemy gains Trigger ScentWeapon X Programming - Attackers have a chance to gain Trigger Scent; Grants Berserker Rage when an enemy gains Trigger Scent
Apocalypse
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
So Predictable - May choose to change to the counter-class of a target before attacking.So Predictable - May choose to change to the counter-class of a target before attacking.
Regeneration (3 turns) - Restoring health every turnRegeneration (3 turns) - Restoring health every turn
Mental Resilience - Chance to block psychic attacks; Takes less damage from psychic attacksMental Resilience - Chance to block psychic attacks; Takes less damage from psychic attacks
Death
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Death and Taxes - Has a chance to attack when an enemy with Chilled or is attackedDeath and Taxes - Has a chance to attack when an enemy with Chilled or is attacked
Reaper of Souls - Gains Dead of Winter when an an enemy is defeatedReaper of Souls - Gains Dead of Winter when an an enemy is defeated
Organic Ice - Immune to Burning, Chilled, Frozen, and Pyrophoric; Reduces damage from most fire and ice attacks by 50%Organic Ice - Immune to Burning, Chilled, Frozen, and Pyrophoric; Reduces damage from most fire and ice attacks by 50%
Dead of Winter - The next time Iceman is KO'ed, he is restored to 10% Health, clears all debuffs, and gains Absolute Zero; This effect can be applied 3 timesDead of Winter - The next time Iceman is KO'ed, he is restored to 10% Health, clears all debuffs, and gains Absolute Zero; This effect can be applied 3 times
Wave 3
Apocalypse
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
So Predictable - May choose to change to the counter-class of a target before attacking.So Predictable - May choose to change to the counter-class of a target before attacking.
Regeneration (3 turns) - Restoring health every turnRegeneration (3 turns) - Restoring health every turn
Mental Resilience - Chance to block psychic attacks; Takes less damage from psychic attacksMental Resilience - Chance to block psychic attacks; Takes less damage from psychic attacks



Required Heroes[]

In order to unlock the Epic Boss for certain Tasks, the following Heroes are required to be recruited:

200 135 23
  • Total Command Points required: 358

Restricted Heroes[]

The following Heroes are unavailable due to mission restrictions:

Mission 1 & Mission 2

Mission 3 & Mission 4