Marvel: Avengers Alliance Wiki
(Hopefully fixed the failed redirect on the gaurant caress)
Tag: Visual edit
 
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|Previous = Game On
 
|Previous = Game On
 
|Current = Apocalypse
 
|Current = Apocalypse
|Next = Don't Say A Word...}}
+
|Next = Ghosts of the Past
  +
}}
   
{{released}}
 
 
{{Spec Ops Article Infobox
 
{{Spec Ops Article Infobox
 
|Name = Apocalypse
 
|Name = Apocalypse
 
|Spec Ops No = 16
 
|Spec Ops No = 16
|Status = Active
+
|Status = Expired
 
|Date Began = February 7,2014
 
|Date Began = February 7,2014
 
|Date Ended = March 17, 2014
 
|Date Ended = March 17, 2014
Line 17: Line 17:
 
|Number of Missions = 4
 
|Number of Missions = 4
 
|Number of Tasks = 32 (6 Optional)
 
|Number of Tasks = 32 (6 Optional)
|Gear = [[A Pound of Cure]]<br />[[Apocalypse's Subjugator]]<br />[[En Sabah Nur's Liberator]]<br />[[Ex Oblivione]]<br />[[Famine's Toll]]<br />[[Gaze of Ra]]<br />[[Hand of Apocalypse]]<br />[[Hobnail]]<br />[[Ice Sickle]]<br />[[Memento Mori]]<br />[[Psychic Sacrificer Staff]]<br />[[Scythe of Atum]]
+
|Gear = [[A Pound of Cure]]<br />[[Apocalypse's Subjugator]]<br />[[En Sabah Nur's Liberator]]<br />[[Ex Oblivione]]<br />[[Famine's Toll]]<br />[[Gaze of Ra]]<br />[[Gaunt Caress/Gear|Gaunt Caress]]<br />[[Hand of Apocalypse]]<br />[[Hobnail]]<br />[[Ice Sickle]]<br />[[Memento Mori]]<br />[[Psychic Sacrificer Staff]]<br />[[Scythe of Atum]]
 
|Gear Set = Horsemen Set
 
|Gear Set = Horsemen Set
 
|Chapter Briefing = Test Subjects evolving, Sugar Man lurking, and looming over it all, the shadow of Mr. Sinister. Time to brace ourselves for the inevitable Apocalypse.
 
|Chapter Briefing = Test Subjects evolving, Sugar Man lurking, and looming over it all, the shadow of Mr. Sinister. Time to brace ourselves for the inevitable Apocalypse.
Line 24: Line 24:
   
 
'''The only way to recruit [[Iceman]] is to complete [[{{PAGENAME}}/Tasks|the list of Tasks]]'''.
 
'''The only way to recruit [[Iceman]] is to complete [[{{PAGENAME}}/Tasks|the list of Tasks]]'''.
*15 Star Mastery of the Special Operation will '''NOT''' unlock Iceman.
+
*20 Star Mastery of the Special Operation will '''NOT''' unlock Iceman.
Two of the Tasks '''requires the defeat of an Epic Boss'''. These can be done '''by having the requirements needed''' to unlock the Epic Boss or '''by skipping the tasks by paying {{Gold|20}} [[Gold]] each'''.
+
One of the Tasks '''requires the defeat of an Epic Boss'''. These can be done '''by having the requirements needed''' to unlock the Epic Boss or '''by skipping the tasks by paying {{Gold|25}} [[Gold]]'''.
   
 
The requirements are:
 
The requirements are:
Line 33: Line 33:
 
*Finishing Deploys immediately as soon as they appear.
 
*Finishing Deploys immediately as soon as they appear.
 
}}
 
}}
  +
{|id="toc" class="toc" summary="Contents" style="text-align:center" cellspacing=0 cellpadding=0
 
  +
{{Spec Ops TOC|Missing in Action|A Team Divided|Rumble of Distant Hooves|Survival of the Fittest|epic1 = x}}
!align=left|[[#Mission 1 - Missing in Action|Mission 1 - Missing in Action]]
 
|-
 
|colspan=2 style="border-bottom:solid 1px silver;"|
 
|-
 
!align=left|[[#Mission 2 - A Team Divided|Mission 2 - A Team Divided]]
 
|-
 
|colspan=2 style="border-bottom:solid 1px silver;"|
 
|-
 
!align=left|[[#Mission 3 - Rumble of Distant Hooves|Mission 3 - Rumble of Distant Hooves]]
 
|}
 
   
 
==Mission 1 - Missing in Action==
 
==Mission 1 - Missing in Action==
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'''Location:''' [[Avengers Tower]]<br />'''Team-Up:''' [[Cyclops]], [[Hank Pym]], [[Gambit]]
 
'''Location:''' [[Avengers Tower]]<br />'''Team-Up:''' [[Cyclops]], [[Hank Pym]], [[Gambit]]
  +
  +
{{--}}
  +
 
<tabber>
 
<tabber>
 
|-|Battles=
 
|-|Battles=
<font color=blue>''Low:''</font> x2<br />
 
<font color=#DAA520>''Medium:''</font> x3<br />
 
<font color=red>''High:''</font> x2<br />
 
 
 
{{Mission enemies
 
{{Mission enemies
  +
|low = 2
  +
|medium = 3
  +
|high = 2
 
|enemy name = BL-Gamma
 
|enemy name = BL-Gamma
 
|enemy icon = BL-Beta
 
|enemy icon = BL-Beta
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|enemy3 icon = BR-Delta
 
|enemy3 icon = BR-Delta
 
|enemy3 class = Bruiser
 
|enemy3 class = Bruiser
|enemy3 effect = {{EI-Defensive Experiment}} {{EI-Offensive Experiment}} }}
+
|enemy3 effect = {{EI-Defensive Experiment}} {{EI-Offensive Experiment}}
  +
}}
 
|width=15px|
 
|width=15px|
 
|'''''Team-Up:''''' [[Hank Pym]] ''(Optional)''
 
|'''''Team-Up:''''' [[Hank Pym]] ''(Optional)''
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|enemy2 name = Avalanche
 
|enemy2 name = Avalanche
 
|enemy2 icon = Avalanche
 
|enemy2 icon = Avalanche
  +
|enemy2 link = Avalanche/Boss
 
|enemy2 class = Scrapper
 
|enemy2 class = Scrapper
 
|enemy2 effect = {{EI-Relentless}}
 
|enemy2 effect = {{EI-Relentless}}
 
|enemy3 name = SC-Delta
 
|enemy3 name = SC-Delta
 
|enemy3 icon = SC-Delta
 
|enemy3 icon = SC-Delta
|enemy3 class = Scrapper}}
+
|enemy3 class = Scrapper
  +
}}
 
|}
 
|}
   
 
|-|Boss=
 
|-|Boss=
'''''Team-Up:''''' [[Gambit]]
+
'''''Team-Up:''''' [[Gambit]]<br />'''''Boss Drop:''''' {{tooltip|Gaze of Ra}}
  +
{|
  +
|valign="top"|
 
{{Mission battle waves
 
{{Mission battle waves
|difficulty = Boss + Mini-Boss 1
+
|difficulty = Boss <!-- NEEDS CONFIRMATION --->
  +
|W1 enemy name = TA-Delta
  +
|W1 enemy icon = TA-Delta
  +
|W1 enemy class = Tactician
  +
|W1 enemy effect = {{EI-Deep Thought}}
  +
|W2 enemy name = BL-Delta
  +
|W2 enemy icon = BL-Delta
  +
|W2 enemy class = Blaster
  +
|W2 enemy effect = {{EI-Untested Power}} {{EI-Iso Regeneration}}
  +
|W2 enemy2 name = Living Pharaoh
  +
|W2 enemy2 icon = Living Pharaoh
  +
|W2 enemy2 class = Generalist
  +
|W2 enemy2 effect = {{EI-Relentless}}
  +
|W2 enemy3 name = BR-Delta
  +
|W2 enemy3 icon = BR-Delta
  +
|W2 enemy3 class = Bruiser
  +
|W2 enemy3 effect = {{EI-Defensive Experiment}} {{EI-Offensive Experiment}}
  +
}}
  +
|valign="top"|
  +
{{Mission battle waves
  +
|difficulty = Boss + Mini-Boss 1 & 2
  +
|W1 enemy name = Avalanche
  +
|W1 enemy icon = Avalanche
  +
|W1 enemy link = Avalanche/Boss
  +
|W1 enemy class = Scrapper
  +
|W1 enemy effect = {{EI-Relentless}}
  +
|W1 enemy2 name = TA-Delta
  +
|W1 enemy2 icon = TA-Delta
  +
|W1 enemy2 class = Tactician
  +
|W1 enemy2 effect = {{EI-Deep Thought}}
  +
|W1 enemy3 name = Toad
  +
|W1 enemy3 icon = Toad
  +
|W1 enemy3 class = Infiltrator
  +
|W1 enemy3 effect = {{EI-Relentless}}
  +
|W2 enemy name = BL-Delta
  +
|W2 enemy icon = BL-Delta
  +
|W2 enemy class = Blaster
  +
|W2 enemy effect = {{EI-Untested Power}} {{EI-Iso Regeneration}}
  +
|W2 enemy2 name = Living Pharaoh
  +
|W2 enemy2 icon = Living Pharaoh
  +
|W2 enemy2 class = Generalist
  +
|W2 enemy2 effect = {{EI-Relentless}}
  +
|W2 enemy3 name = BR-Delta
  +
|W2 enemy3 icon = BR-Delta
  +
|W2 enemy3 class = Bruiser
  +
|W2 enemy3 effect = {{EI-Defensive Experiment}} {{EI-Offensive Experiment}}
  +
}}
  +
|-
  +
|valign="top"|
  +
{{Mission battle waves
  +
|difficulty = Boss + Mini-Boss 1
 
|W1 enemy name = TA-Delta
 
|W1 enemy name = TA-Delta
 
|W1 enemy icon = TA-Delta
 
|W1 enemy icon = TA-Delta
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|W2 enemy3 effect = {{EI-Defensive Experiment}} {{EI-Offensive Experiment}}
 
|W2 enemy3 effect = {{EI-Defensive Experiment}} {{EI-Offensive Experiment}}
 
}}
 
}}
  +
|valign="top"|
  +
{{Mission battle waves
  +
|difficulty = Boss + Mini-Boss 2 <!-- NEEDS CONFIRMATION --->
  +
|W1 enemy name = Avalanche
  +
|W1 enemy icon = Avalanche
  +
|W1 enemy link = Avalanche/Boss
  +
|W1 enemy class = Scrapper
  +
|W1 enemy effect = {{EI-Relentless}}
  +
|W1 enemy2 name = TA-Delta
  +
|W1 enemy2 icon = TA-Delta
  +
|W1 enemy2 class = Tactician
  +
|W1 enemy2 effect = {{EI-Deep Thought}}
  +
|W2 enemy name = BL-Delta
  +
|W2 enemy icon = BL-Delta
  +
|W2 enemy class = Blaster
  +
|W2 enemy effect = {{EI-Untested Power}} {{EI-Iso Regeneration}}
  +
|W2 enemy2 name = Living Pharaoh
  +
|W2 enemy2 icon = Living Pharaoh
  +
|W2 enemy2 class = Generalist
  +
|W2 enemy2 effect = {{EI-Relentless}}
  +
|W2 enemy3 name = BR-Delta
  +
|W2 enemy3 icon = BR-Delta
  +
|W2 enemy3 class = Bruiser
  +
|W2 enemy3 effect = {{EI-Defensive Experiment}} {{EI-Offensive Experiment}}
  +
}}
  +
|}
   
 
|-|Deploys=
 
|-|Deploys=
  +
{{Deploy|Any|2|First thing we need to do is get a sample of this MGH/Iso-8 variant to Beast so he can start analyzing it.}}
{{Deploy|Any|2}}
 
 
{{Deploy|Havok|2|Havok has picked on the possible presence of the Living Pharaoh. Send him to follow up so we know one way or the other.}}
 
{{Deploy|Havok|2|Havok has picked on the possible presence of the Living Pharaoh. Send him to follow up so we know one way or the other.}}
 
{{Deploy|Colossus|1|A Test Subject blew up in one of the maintenance tunnels near the Metro-North tracks under Grand Central Station. We're looking at a major collapse unless Colossus can get there and stabilize the tunnel.}}
 
{{Deploy|Colossus|1|A Test Subject blew up in one of the maintenance tunnels near the Metro-North tracks under Grand Central Station. We're looking at a major collapse unless Colossus can get there and stabilize the tunnel.}}
Line 169: Line 243:
 
|-|Epic Boss=
 
|-|Epic Boss=
 
''Must finish ALL Battles & Deploys before the Epic Boss will appear''<br />
 
''Must finish ALL Battles & Deploys before the Epic Boss will appear''<br />
'''''Epic Boss Drops:''''' {{tooltip|Memento Mori}}<br/>
+
'''''Epic Boss Drop:''''' {{tooltip|Memento Mori}}<br/>
 
{{Mission battle
 
{{Mission battle
|difficulty =Epic Boss
+
|difficulty = Epic Boss
 
|enemy name = BL-Delta
 
|enemy name = BL-Delta
 
|enemy icon = BL-Delta
 
|enemy icon = BL-Delta
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|enemy3 icon = BL-Delta
 
|enemy3 icon = BL-Delta
 
|enemy3 class = Blaster
 
|enemy3 class = Blaster
|enemy3 effect = {{EI-Volatile}} }}
+
|enemy3 effect = {{EI-Volatile}}
  +
}}
 
</tabber>
 
</tabber>
  +
 
{{--}}
 
{{--}}
   
Line 200: Line 276:
 
{{Q|Beast and Rogue have been abducted! Split up and find them before Sinister can distill their powers... or worse, hand them to Apocalypse.|Mission Preview}}
 
{{Q|Beast and Rogue have been abducted! Split up and find them before Sinister can distill their powers... or worse, hand them to Apocalypse.|Mission Preview}}
   
  +
[[File:Strike Team - Selene.jpg]]<br />'''''Pursue Beast'''''<br />'''Location:''' [[Trafalgar Square|Trafalgar Square, London]]<br />'''[[Strike Team]]:''' [[Angel]], [[Cable]], [[Captain America]], [[Captain Britain]], [[Iceman]], [[Ms. Marvel]], [[Wolverine]]
  +
  +
[[File:Strike Team - Living Monolith.jpg]]<br />'''''Pursue Rogue'''''<br />'''Location:''' [[Urban Core|Urban Core, San Francisco]]<br />'''Strike Team:''' [[Black Panther]], [[Cyclops]], [[Gambit]], [[Havok]], [[Iron Man]], [[War Machine]], [[X-23]]
  +
  +
<tabber>
  +
|-|Battles=
  +
{{Mission enemies
  +
|low = 2
  +
|medium = 2
  +
|high = 2
  +
|enemy name = BL-Gamma
  +
|enemy icon = BL-Beta
  +
|enemy class = Blaster
  +
|enemy2 name = BR-Gamma
  +
|enemy2 icon = BR-Beta
  +
|enemy2 class = Bruiser
  +
|enemy3 name = IN-Gamma
  +
|enemy3 icon = IN-Beta
  +
|enemy3 class = Infiltrator
  +
|enemy4 name = SC-Gamma
  +
|enemy4 icon = SC-Beta
  +
|enemy4 class = Scrapper
  +
|enemy5 name = TA-Gamma
  +
|enemy5 icon = TA-Beta
  +
|enemy5 class = Tactician
  +
|enemy6 name = BL-Delta
  +
|enemy6 icon = BL-Delta
  +
|enemy6 class = Blaster
  +
|enemy6 effect = {{EI-Untested Power}} {{EI-Iso Regeneration}}
  +
|enemy7 name = BR-Delta
  +
|enemy7 icon = BR-Delta
  +
|enemy7 class = Bruiser
  +
|enemy7 effect = {{EI-Defensive Experiment}} {{EI-Offensive Experiment}}
  +
|enemy8 name = IN-Delta
  +
|enemy8 icon = IN-Delta
  +
|enemy8 class = Infiltrator
  +
|enemy8 effect = {{EI-High Acceleration}}
  +
|enemy9 name = SC-Delta
  +
|enemy9 icon = SC-Delta
  +
|enemy9 class = Scrapper
  +
|enemy10 name = TA-Delta
  +
|enemy10 icon = TA-Delta
  +
|enemy10 class = Tactician
  +
|enemy10 effect = {{EI-Deep Thought}}
  +
}}
  +
  +
|-|Mini-Bosses=
  +
{|
  +
!width=300px align=center|'''London'''
  +
!width=300px align=center|'''San Francisco'''
  +
|-
  +
|'''''Team-Up:''''' [[Captain America]] ''(Optional)''
  +
|'''''Team-Up:''''' [[War Machine]] ''(Optional)''
  +
|-
  +
|{{Mission battle
  +
|difficulty = Mini-Boss
  +
|enemy name = TA-Delta
  +
|enemy icon = TA-Delta
  +
|enemy class = Tactician
  +
|enemy effect = {{EI-Deep Thought}}
  +
|enemy2 name = Avalanche
  +
|enemy2 icon = Avalanche
  +
|enemy2 link = Avalanche/Boss
  +
|enemy2 class = Scrapper
  +
|enemy2 effect = {{EI-Relentless}}
  +
|enemy3 name = BR-Delta
  +
|enemy3 icon = BR-Delta
  +
|enemy3 class = Bruiser}}
  +
|{{Mission battle
  +
|difficulty = Mini-Boss
  +
|enemy name = TA-Delta
  +
|enemy icon = TA-Delta
  +
|enemy class = Tactician
  +
|enemy effect = {{EI-Deep Thought}}
  +
|enemy2 name = Blob
  +
|enemy2 icon = Blob
  +
|enemy2 class = Bruiser
  +
|enemy2 effect = {{EI-Relentless}} {{EI-Easy Target}} {{EI-Thick Hide}} {{EI-Unbleedable}}
  +
|enemy3 name = BR-Delta
  +
|enemy3 icon = BR-Delta
  +
|enemy3 class = Bruiser}}
  +
|-
  +
|'''''Team Up:''''' [[Captain Britain]] ''(Optional)''
  +
|'''''Team Up:''''' [[Gambit]] ''(Optional)''
  +
|-
  +
|{{Mission battle
  +
|difficulty = Mini-Boss
  +
|enemy name = SC-Delta
  +
|enemy icon = SC-Delta
  +
|enemy class = Scrapper
  +
|enemy2 name = Dragoness
  +
|enemy2 icon = Dragoness
  +
|enemy2 class = Blaster
  +
|enemy2 effect = {{EI-Mechanical Wings}}
  +
|enemy2 effect2 = {{EI-Relentless}}
  +
|enemy2 effect3 = {{EI-Flying}}
  +
|enemy3 name = IN-Delta
  +
|enemy3 icon = IN-Delta
  +
|enemy3 class = Infiltrator
  +
|enemy3 effect = {{EI-High Acceleration}} }}
  +
|{{Mission battle
  +
|difficulty = Mini-Boss
  +
|enemy name = BR-Delta
  +
|enemy icon = BR-Delta
  +
|enemy class = Bruiser
  +
|enemy2 name = Toad
  +
|enemy2 icon = Toad
  +
|enemy2 class = Infiltrator
  +
|enemy2 effect = {{EI-Relentless}}
  +
|enemy3 name = BR-Delta
  +
|enemy3 icon = BR-Delta
  +
|enemy3 class = Bruiser
  +
|enemy3 effect = {{EI-High Acceleration}} }}
  +
|}
  +
  +
|-|Boss=
  +
{|
  +
!width=300px align=center|'''London'''
  +
!width=300px align=center|'''San Francisco'''
  +
|-
  +
|'''''Team-Up:''''' [[Iceman]]
  +
|'''''Team-Up:''''' [[X-23]]
  +
|-
  +
|'''''Boss Drop:''''' {{tooltip|Psychic Sacrificer Staff}}
  +
|'''''Boss Drop:''''' {{tooltip|Scythe of Atum}}
  +
|-
  +
|{{Mission battle waves
  +
|difficulty = Boss + Mini-Boss 1 & 2
  +
|W1 enemy name = Avalanche
  +
|W1 enemy icon = Avalanche
  +
|W1 enemy link = Avalanche/Boss
  +
|W1 enemy class = Scrapper
  +
|W1 enemy effect = {{EI-Relentless}}
  +
|W1 enemy2 name = BR-Delta
  +
|W1 enemy2 icon = BR-Delta
  +
|W1 enemy2 class = Bruiser
  +
|W1 enemy3 name = Dragoness
  +
|W1 enemy3 icon = Dragoness
  +
|W1 enemy3 class = Blaster
  +
|W1 enemy3 effect = {{EI-Mechanical Wings}}
  +
|W1 enemy3 effect2 = {{EI-Relentless}}
  +
|W1 enemy3 effect3 = {{EI-Flying}}
  +
|W2 enemy name = SC-Delta
  +
|W2 enemy icon = SC-Delta
  +
|W2 enemy class = Scrapper
  +
|W2 enemy2 name = Selene
  +
|W2 enemy2 icon = Selene
  +
|W2 enemy2 class = Infiltrator
  +
|W2 enemy2 effect = {{EI-Relentless}}
  +
|W2 enemy3 name = SC-Delta
  +
|W2 enemy3 icon = SC-Delta
  +
|W2 enemy3 class = Scrapper}}
  +
|{{Mission battle waves
  +
|difficulty = Boss + Mini-Boss 1 & 2
  +
|W1 enemy name = Blob
  +
|W1 enemy icon = Blob
  +
|W1 enemy class = Bruiser
  +
|W1 enemy effect = {{EI-Relentless}}
  +
|W1 enemy2 name = SC-Delta
  +
|W1 enemy2 icon = SC-Delta
  +
|W1 enemy2 class = Scrapper
  +
|W1 enemy3 name = Toad
  +
|W1 enemy3 icon = Toad
  +
|W1 enemy3 class = Infiltrator
  +
|W1 enemy3 effect = {{EI-Relentless}}
  +
|W2 enemy name = BL-Delta
  +
|W2 enemy icon = BL-Delta
  +
|W2 enemy class = Blaster
  +
|W2 enemy effect = {{EI-Untested Power}}
  +
|W2 enemy effect2 = {{EI-Iso Regeneration}}
  +
|W2 enemy2 name = Living Monolith
  +
|W2 enemy2 icon = Living Monolith
  +
|W2 enemy2 class = Generalist
  +
|W2 enemy2 effect = {{EI-Relentless}}
  +
|W2 enemy2 effect2 = {{EI-Catastrophic Attacks}}
  +
|W2 enemy3 name = BL-Delta
  +
|W2 enemy3 icon = BL-Delta
  +
|W2 enemy3 class = Blaster
  +
|W2 enemy3 effect = {{EI-Untested Power}}
  +
|W2 enemy3 effect2 = {{EI-Iso Regeneration}} }}
  +
|}
  +
  +
|-|Deploys=
  +
{|
  +
!width=300px align=center|'''London'''
  +
!width=300px align=center|'''San Francisco'''
  +
|-
  +
|{{DeployS|Any|3}}
  +
{{DeployS|Infiltrator|1}}
  +
{{DeployS|Scrapper|3}}
  +
{{DeployS|Tactician|2}}
  +
{{DeployS|Wolverine|1}}
  +
|{{DeployS|Tactician|2}}
  +
{{DeployS|Bruiser|1}}
  +
{{DeployS|Scrapper|3}}
  +
{{DeployS|Any|1}}
  +
{{DeployS|Any|1}}
  +
|}
  +
</tabber>
 
{{--}}
 
{{--}}
   
 
==Mission 3 - Rumble of Distant Hooves==
 
==Mission 3 - Rumble of Distant Hooves==
 
{{specops
 
{{specops
|name = Street Fighter
+
|name = Rumble of Distant Hooves
 
|image = Op16 3
 
|image = Op16 3
|points1 = 10,500
+
|points1 = 9,500
|points2 = 228,000
+
|points2 = 224,000
|points3 = 456,000
+
|points3 = 448,000
|points4 = 912,000
+
|points4 = 896,000
|points5 = 1,824,000}}
+
|points5 = 1,792,000}}
 
{{Q|Apocalypse's horsemen are riding and the end is nigh... but we still have a chance. Take them down one at a time, but carefully... our friends are in there somewhere, fighting to get out.|Mission Preview}}
 
{{Q|Apocalypse's horsemen are riding and the end is nigh... but we still have a chance. Take them down one at a time, but carefully... our friends are in there somewhere, fighting to get out.|Mission Preview}}
   
  +
{|
  +
| valign="top" |[[File:Strike Team - Iceman.jpg]]<br />'''''Pursue Iceman'''''<br />'''Location:''' [[Avengers Mansion|Avengers Mansion, New York]]<br />'''Strike Team:''' [[Angel]], [[Cable]], [[Captain America]]
  +
| valign="top" |[[File:Strike Team - Beast.jpg]]<br />'''''Pursue Beast'''''<br />'''Location:''' [[Westminster|Westminster, London]]<br />'''Strike Team:''' [[Captain Britain]], [[Ms. Marvel]], [[Wolverine]]
  +
|-
  +
| valign="top" |[[File:Strike Team - X-23.jpg]]<br />'''''Pursue X-23'''''<br />'''Location:''' [[Wakanda]]<br />'''Strike Team:''' [[Black Panther]], [[Havok]], [[War Machine]]
  +
| valign="top" |[[File:Strike Team - Rogue.jpg]]<br />'''''Pursue Rogue'''''<br />'''Location:''' [[Golden Gate|Golden Gate, San Francisco]]<br />'''Strike Team:''' [[Cyclops]], [[Gambit]], [[Iron Man]]
  +
|}
  +
{{-}}
  +
<tabber>
  +
|-|Battles=
  +
{{Mission enemies
  +
|medium = 3
  +
|high = 3
  +
|enemy name = Coeus Sentinel
  +
|enemy icon = Iapetos Sentinel
  +
|enemy class = Bruiser
  +
|enemy effect = {{EI-Mindless}}
  +
|enemy effect2 = {{EI-Mutant Detector}}
  +
|enemy effect3 = {{EI-Mechanical Body|Passive}}
  +
|enemy2 name = Crius Sentinel
  +
|enemy2 icon = Iapetos Sentinel
  +
|enemy2 class = Bruiser
  +
|enemy2 effect = {{EI-Mindless}}
  +
|enemy2 effect2 = {{EI-Mutant Detector}}
  +
|enemy2 effect3 = {{EI-Mechanical Body|Passive}}
  +
|enemy3 name = Cronus Sentinel
  +
|enemy3 icon = Iapetos Sentinel
  +
|enemy3 class = Blaster
  +
|enemy3 effect = {{EI-Mutant Detector}}
  +
|enemy3 effect2 = {{EI-Mindless}}
  +
|enemy3 effect3 = {{EI-Mechanical Body|Passive}}
  +
|enemy4 name = Hyperion Sentinel
  +
|enemy4 icon = Iapetos Sentinel
  +
|enemy4 class = Blaster
  +
|enemy4 effect = {{EI-Mutant Detector}}
  +
|enemy4 effect2 = {{EI-Mindless}}
  +
|enemy4 effect3 = {{EI-Mechanical Body|Passive}}
  +
|enemy5 name = Iapetos Sentinel
  +
|enemy5 icon = Iapetos Sentinel
  +
|enemy5 class = Blaster
  +
|enemy5 effect = {{EI-Mindless}}
  +
|enemy5 effect2 = {{EI-Mutant Detector}}
  +
|enemy5 effect3 = {{EI-Mechanical Body|Passive}}
  +
|enemy6 name = Phoebe Sentinel
  +
|enemy6 icon = Sentinel Alpha MK IV
  +
|enemy6 class = Tactician
  +
|enemy6 effect = {{EI-Mindless}}
  +
|enemy6 effect2 = {{EI-Mutant Detector}}
  +
|enemy6 effect3 = {{EI-Mechanical Body|Passive}}
  +
|enemy7 name = Rhea Sentinel
  +
|enemy7 icon = Sentinel Alpha MK IV
  +
|enemy7 class = Tactician
  +
|enemy7 effect = {{EI-Mindless}}
  +
|enemy7 effect2 = {{EI-Mutant Detector}}
  +
|enemy7 effect3 = {{EI-Mechanical Body|Passive}}
  +
|enemy8 name = Themis Sentinel
  +
|enemy8 icon = Sentinel Alpha MK IV
  +
|enemy8 class = Tactician
  +
|enemy8 effect = {{EI-Mindless}}
  +
|enemy8 effect2 = {{EI-Mutant Detector}}
  +
|enemy8 effect3 = {{EI-Mechanical Body|Passive}}
  +
|enemy9 name = BL-Delta
  +
|enemy9 icon = BL-Delta
  +
|enemy9 class = Blaster
  +
|enemy9 effect = {{EI-Untested Power}} {{EI-Iso Regeneration}}
  +
|enemy10 name = BR-Delta
  +
|enemy10 icon = BR-Delta
  +
|enemy10 class = Bruiser
  +
|enemy10 effect = {{EI-Defensive Experiment}} {{EI-Offensive Experiment}}
  +
|enemy11 name = IN-Delta
  +
|enemy11 icon = IN-Delta
  +
|enemy11 class = Infiltrator
  +
|enemy11 effect = {{EI-High Acceleration}}
  +
|enemy12 name = SC-Delta
  +
|enemy12 icon = SC-Delta
  +
|enemy12 class = Scrapper
  +
|enemy13 name = TA-Delta
  +
|enemy13 icon = TA-Delta
  +
|enemy13 class = Tactician
  +
|enemy13 effect = {{EI-Deep Thought}} }}
  +
  +
|-|New York=
  +
{|
  +
|valign="top"|'''''Team Up:''''' [[Captain America]] ''(Optional)''
  +
|width=15px rowspan=2|
  +
|valign="top"|'''''Team Up:''''' [[Cable]] ''(Optional)''
  +
|width=15px rowspan=2|
  +
|valign="top"|'''''Deploys'''''
  +
|-
  +
|valign="top"|{{Mission battle waves
  +
|difficulty = Mini-Boss
  +
|W1 enemy name = Hyperion Sentinel
  +
|W1 enemy icon = Iapetos Sentinel
  +
|W1 enemy class = Blaster
  +
|W1 enemy effect = {{EI-Mutant Detector}} {{EI-Mindless}} {{EI-Mechanical Body|Passive}}
  +
|W1 enemy2 name = Coeus Sentinel
  +
|W1 enemy2 icon = Iapetos Sentinel
  +
|W1 enemy2 class = Bruiser
  +
|W1 enemy2 effect = {{EI-Mindless}} {{EI-Mutant Detector}} {{EI-Mechanical Body|Passive}}
  +
|W2 enemy name = BL-Delta
  +
|W2 enemy icon = BL-Delta
  +
|W2 enemy class = Blaster
  +
|W2 enemy effect = {{EI-Untested Power}} {{EI-Iso Regeneration}}
  +
|W2 enemy2 name = Toad
  +
|W2 enemy2 icon = Toad
  +
|W2 enemy2 class = Infiltrator
  +
|W2 enemy2 effect = {{EI-Relentless}}
  +
|W2 enemy3 name = BL-Delta
  +
|W2 enemy3 icon = BL-Delta
  +
|W2 enemy3 class = Blaster
  +
|W2 enemy3 effect = {{EI-Untested Power}} {{EI-Iso Regeneration}} }}
  +
|valign="top"|{{Mission battle waves
  +
|difficulty = Mini-Boss
  +
|W1 enemy name = Coeus Sentinel
  +
|W1 enemy icon = Iapetos Sentinel
  +
|W1 enemy class = Bruiser
  +
|W1 enemy effect = {{EI-Mindless}} {{EI-Mutant Detector}} {{EI-Mechanical Body|Passive}}
  +
|W1 enemy2 name = Themis Sentinel
  +
|W1 enemy2 icon = Sentinel Alpha MK IV
  +
|W1 enemy2 class = Tactician
  +
|W1 enemy2 effect = {{EI-Mindless}} {{EI-Mutant Detector}} {{EI-Mechanical Body|Passive}}
  +
|W2 enemy name = IN-Delta
  +
|W2 enemy icon = IN-Delta
  +
|W2 enemy class = Infiltrator
  +
|W2 enemy effect = {{EI-High Acceleration}}
  +
|W2 enemy2 name = Mystique
  +
|W2 enemy2 icon = Mystique
  +
|W2 enemy2 class = Tactician
  +
|W2 enemy2 effect = {{EI-Relentless}} {{EI-Shifting Target}}
  +
|W2 enemy3 name = IN-Delta
  +
|W2 enemy3 icon = IN-Delta
  +
|W2 enemy3 class = Infiltrator
  +
|W2 enemy3 effect = {{EI-High Acceleration}} }}
  +
|valign="top"|{{DeployS|Tactician|3}}
  +
{{DeployS|Any|3}}
  +
{{DeployS|Blaster|2}}
  +
{{DeployS|Any|2}}
  +
{{DeployS|Any|2}}
  +
|}
  +
'''''Team-Up:''''' [[Angel]]<br />'''''Boss Drop:''''' {{tooltip|Ice Sickle}}
  +
{{Mission battle waves
  +
|difficulty = Boss + Mini-Boss 1 & 2
  +
|W1 enemy name = Hyperion Sentinel
  +
|W1 enemy icon = Iapetos Sentinel
  +
|W1 enemy class = Blaster
  +
|W1 enemy effect = {{EI-Mutant Detector}} {{EI-Mindless}} {{EI-Mechanical Body|Passive}}
  +
|W1 enemy2 name = Coeus Sentinel
  +
|W1 enemy2 icon = Iapetos Sentinel
  +
|W1 enemy2 class = Bruiser
  +
|W1 enemy2 effect = {{EI-Mindless}} {{EI-Mutant Detector}} {{EI-Mechanical Body|Passive}}
  +
|W1 enemy3 name = Themis Sentinel
  +
|W1 enemy3 icon = Sentinel Alpha MK IV
  +
|W1 enemy3 class = Tactician
  +
|W1 enemy3 effect = {{EI-Mindless}} {{EI-Mutant Detector}} {{EI-Mechanical Body|Passive}}
  +
|W2 enemy name = Mystique
  +
|W2 enemy icon = Mystique
  +
|W2 enemy class = Tactician
  +
|W2 enemy effect = {{EI-Relentless}} {{EI-Shifting Target}}
  +
|W2 enemy2 name = Death
  +
|W2 enemy2 icon = Death
  +
|W2 enemy2 class = Blaster
  +
|W2 enemy2 effect = {{EI-Relentless}} {{EI-Death and Taxes}} {{EI-Reaper of Souls}} {{EI-Organic Ice}} {{EI-Dead of Winter}}
  +
|W2 enemy3 name = Toad
  +
|W2 enemy3 icon = Toad
  +
|W2 enemy3 class = Infiltrator
  +
|W2 enemy3 effect = {{EI-Relentless}} }}
  +
  +
|-|London=
  +
{|
  +
|valign="top"|'''''Team Up:''''' [[Ms. Marvel]] ''(Optional)''
  +
|width=15px rowspan=2|
  +
|valign="top"|'''''Team Up:''''' [[Captain Britain]] ''(Optional)''
  +
|width=15px rowspan=2|
  +
|valign="top"|'''''Deploys'''''
  +
|-
  +
|valign="top"|{{Mission battle waves
  +
|difficulty = Mini-Boss
  +
|W1 enemy name = Themis Sentinel
  +
|W1 enemy icon = Sentinel Alpha MK IV
  +
|W1 enemy class = Tactician
  +
|W1 enemy effect = {{EI-Mindless}} {{EI-Mutant Detector}} {{EI-Mechanical Body|Passive}}
  +
|W1 enemy2 name = Coeus Sentinel
  +
|W1 enemy2 icon = Iapetos Sentinel
  +
|W1 enemy2 class = Bruiser
  +
|W1 enemy2 effect = {{EI-Mindless}} {{EI-Mutant Detector}} {{EI-Mechanical Body|Passive}}
  +
|W2 enemy name = IN-Delta
  +
|W2 enemy icon = IN-Delta
  +
|W2 enemy class = Infiltrator
  +
|W2 enemy effect = {{EI-High Acceleration}}
  +
|W2 enemy2 name = Dragoness
  +
|W2 enemy2 icon = Dragoness
  +
|W2 enemy2 class = Blaster
  +
|W2 enemy2 effect = {{EI-Flying}} {{EI-Relentless}} {{EI-Mechanical Wings}}
  +
|W2 enemy3 name = BL-Delta
  +
|W2 enemy3 icon = BL-Delta
  +
|W2 enemy3 class = Blaster
  +
|W2 enemy3 effect = {{EI-Untested Power}} {{EI-Iso Regeneration}} }}
  +
|valign="top"|{{Mission battle waves
  +
|difficulty = Mini-Boss
  +
|W1 enemy name = Coeus Sentinel
  +
|W1 enemy icon = Iapetos Sentinel
  +
|W1 enemy class = Bruiser
  +
|W1 enemy effect = {{EI-Mindless}} {{EI-Mutant Detector}} {{EI-Mechanical Body|Passive}}
  +
|W1 enemy2 name = Hyperion Sentinel
  +
|W1 enemy2 icon = Iapetos Sentinel
  +
|W1 enemy2 class = Blaster
  +
|W1 enemy2 effect = {{EI-Mutant Detector}} {{EI-Mindless}} {{EI-Mechanical Body|Passive}}
  +
|W2 enemy name = TA-Delta
  +
|W2 enemy icon = TA-Delta
  +
|W2 enemy class = Tactician
  +
|W2 enemy effect = {{EI-Deep Thought}}
  +
|W2 enemy2 name = Selene
  +
|W2 enemy2 icon = Selene
  +
|W2 enemy2 class = Infiltrator
  +
|W2 enemy2 effect = {{EI-Relentless}}
  +
|W2 enemy3 name = IN-Delta
  +
|W2 enemy3 icon = IN-Delta
  +
|W2 enemy3 class = Infiltrator
  +
|W2 enemy3 effect = {{EI-High Acceleration}} }}
  +
|valign="top"|{{DeployS|Infiltrator|3}}
  +
{{DeployS|Any|2}}
  +
{{DeployS|Blaster|1}}
  +
{{DeployS|Any|1}}
  +
{{DeployS|Any|1}}
  +
|-
  +
|}
  +
'''''Team-Up:''''' [[Wolverine]]<br />'''''Boss Drop:''''' {{tooltip|A Pound of Cure}}
  +
{{Mission battle waves
  +
|difficulty = Boss + Mini-Boss 1 & 2
  +
|W1 enemy name = Hyperion Sentinel
  +
|W1 enemy icon = Iapetos Sentinel
  +
|W1 enemy class = Blaster
  +
|W1 enemy effect = {{EI-Mutant Detector}} {{EI-Mindless}} {{EI-Mechanical Body|Passive}}
  +
|W1 enemy2 name = Coeus Sentinel
  +
|W1 enemy2 icon = Iapetos Sentinel
  +
|W1 enemy2 class = Bruiser
  +
|W1 enemy2 effect = {{EI-Mindless}} {{EI-Mutant Detector}} {{EI-Mechanical Body|Passive}}
  +
|W1 enemy3 name = Themis Sentinel
  +
|W1 enemy3 icon = Sentinel Alpha MK IV
  +
|W1 enemy3 class = Tactician
  +
|W1 enemy3 effect = {{EI-Mindless}} {{EI-Mutant Detector}} {{EI-Mechanical Body|Passive}}
  +
|W2 enemy name = Dragoness
  +
|W2 enemy icon = Dragoness
  +
|W2 enemy class = Blaster
  +
|W2 enemy effect = {{EI-Flying}} {{EI-Relentless}} {{EI-Mechanical Wings}}
  +
|W2 enemy2 name = Pestilence
  +
|W2 enemy2 icon = Pestilence
  +
|W2 enemy2 class = Infiltrator
  +
|W2 enemy2 effect = {{EI-Relentless}} {{EI-Bleak House}} {{EI-Catch-22}} {{EI-Paradise Lost}} {{EI-Faustian Bargain}}
  +
|W2 enemy3 name = Selene
  +
|W2 enemy3 icon = Selene
  +
|W2 enemy3 class = Infiltrator
  +
|W2 enemy3 effect = {{EI-Relentless}} }}
  +
  +
|-|Wakanda=
  +
{|
  +
|valign="top"|'''''Team Up:''''' [[Havok]] ''(Optional)''
  +
|width=15px rowspan=2|
  +
|valign="top"|'''''Team Up:''''' [[Black Panther]] ''(Optional)''
  +
|width=15px rowspan=2|
  +
|valign="top"|'''''Deploys'''''
  +
|-
  +
|valign="top"|{{Mission battle waves
  +
|difficulty = Mini-Boss
  +
|W1 enemy name = Themis Sentinel
  +
|W1 enemy icon = Sentinel Alpha MK IV
  +
|W1 enemy class = Tactician
  +
|W1 enemy effect = {{EI-Mindless}} {{EI-Mutant Detector}} {{EI-Mechanical Body|Passive}}
  +
|W1 enemy2 name = Coeus Sentinel
  +
|W1 enemy2 icon = Iapetos Sentinel
  +
|W1 enemy2 class = Bruiser
  +
|W1 enemy2 effect = {{EI-Mindless}} {{EI-Mutant Detector}} {{EI-Mechanical Body|Passive}}
  +
|W2 enemy name = IN-Delta
  +
|W2 enemy icon = IN-Delta
  +
|W2 enemy class = Infiltrator
  +
|W2 enemy effect = {{EI-High Acceleration}}
  +
|W2 enemy2 name = Blob
  +
|W2 enemy2 icon = Blob
  +
|W2 enemy2 class = Bruiser
  +
|W2 enemy2 effect = {{EI-Relentless}} {{EI-Easy Target}} {{EI-Thick Hide}} {{EI-Unbleedable}}
  +
|W2 enemy3 name = BL-Delta
  +
|W2 enemy3 icon = BL-Delta
  +
|W2 enemy3 class = Blaster
  +
|W2 enemy3 effect = {{EI-Untested Power}} {{EI-Iso Regeneration}} }}
  +
|valign="top"|{{Mission battle waves
  +
|difficulty = Mini-Boss
  +
|W1 enemy name = Coeus Sentinel
  +
|W1 enemy icon = Iapetos Sentinel
  +
|W1 enemy class = Bruiser
  +
|W1 enemy effect = {{EI-Mindless}} {{EI-Mutant Detector}} {{EI-Mechanical Body|Passive}}
  +
|W1 enemy2 name = Hyperion Sentinel
  +
|W1 enemy2 icon = Iapetos Sentinel
  +
|W1 enemy2 class = Blaster
  +
|W1 enemy2 effect = {{EI-Mutant Detector}} {{EI-Mindless}} {{EI-Mechanical Body|Passive}}
  +
|W2 enemy name = TA-Delta
  +
|W2 enemy icon = TA-Delta
  +
|W2 enemy class = Tactician
  +
|W2 enemy effect = {{EI-Deep Thought}}
  +
|W2 enemy2 name = Living Pharaoh
  +
|W2 enemy2 icon = Living Pharaoh
  +
|W2 enemy2 class = Generalist
  +
|W2 enemy2 effect = {{EI-Relentless}}
  +
|W2 enemy3 name = IN-Delta
  +
|W2 enemy3 icon = IN-Delta
  +
|W2 enemy3 class = Infiltrator
  +
|W2 enemy3 effect = {{EI-High Acceleration}} }}
  +
|valign="top"|{{DeployS|Any|3}}
  +
{{DeployS|Scrapper|2}}
  +
{{DeployS|Tactician|1}}
  +
{{DeployS|Any|1}}
  +
{{DeployS|Any|1}}
  +
|}
  +
'''''Team-Up:''''' [[War Machine]]<br />'''''Boss Drop:''''' {{tooltip|Hobnail}}
  +
{{Mission battle waves
  +
|difficulty = Boss + Mini-Boss 1 & 2
  +
|W1 enemy name = Hyperion Sentinel
  +
|W1 enemy icon = Iapetos Sentinel
  +
|W1 enemy class = Blaster
  +
|W1 enemy effect = {{EI-Mutant Detector}}
  +
|W1 enemy effect2 = {{EI-Mindless}}
  +
|W1 enemy effect3 = {{EI-Mechanical Body|Passive}}
  +
|W1 enemy2 name = Coeus Sentinel
  +
|W1 enemy2 icon = Iapetos Sentinel
  +
|W1 enemy2 class = Bruiser
  +
|W1 enemy2 effect = {{EI-Mindless}}
  +
|W1 enemy2 effect2 = {{EI-Mutant Detector}}
  +
|W1 enemy2 effect3 = {{EI-Mechanical Body|Passive}}
  +
|W1 enemy3 name = Themis Sentinel
  +
|W1 enemy3 icon = Sentinel Alpha MK IV
  +
|W1 enemy3 class = Tactician
  +
|W1 enemy3 effect = {{EI-Mindless}}
  +
|W1 enemy3 effect2 = {{EI-Mutant Detector}}
  +
|W1 enemy3 effect3 = {{EI-Mechanical Body|Passive}}
  +
|W2 enemy name = Blob
  +
|W2 enemy icon = Blob
  +
|W2 enemy class = Bruiser
  +
|W2 enemy effect = {{EI-Relentless}} {{EI-Easy Target}} {{EI-Thick Hide}} {{EI-Unbleedable}}
  +
|W2 enemy2 name = War
  +
|W2 enemy2 icon = War
  +
|W2 enemy2 class = Scrapper
  +
|W2 enemy2 effect = {{EI-Relentless}} {{EI-Healing Factor|Wolverine}} {{EI-Warbringer}} {{EI-Weapon X Programming}}
  +
|W2 enemy3 name = Living Pharaoh
  +
|W2 enemy3 icon = Living Pharaoh
  +
|W2 enemy3 class = Generalist
  +
|W2 enemy3 effect = {{EI-Relentless}}
  +
}}
  +
  +
|-|San Francisco=
  +
{|
  +
|valign="top"|'''''Team Up:''''' [[Iron Man]] ''(Optional)''
  +
|width=15px rowspan=2|
  +
|valign="top"|'''''Team Up:''''' [[Gambit]] ''(Optional)''
  +
|width=15px rowspan=2|
  +
|valign="top"|'''''Deploys'''''
  +
|-
  +
|valign="top"|{{Mission battle waves
  +
|difficulty = Mini-Boss
  +
|W1 enemy name = Themis Sentinel
  +
|W1 enemy icon = Sentinel Alpha MK IV
  +
|W1 enemy class = Tactician
  +
|W1 enemy effect = {{EI-Mindless}} {{EI-Mutant Detector}} {{EI-Mechanical Body|Passive}}
  +
|W1 enemy2 name = Coeus Sentinel
  +
|W1 enemy2 icon = Iapetos Sentinel
  +
|W1 enemy2 class = Bruiser
  +
|W1 enemy2 effect = {{EI-Mindless}} {{EI-Mutant Detector}} {{EI-Mechanical Body|Passive}}
  +
|W2 enemy name = IN-Delta
  +
|W2 enemy icon = IN-Delta
  +
|W2 enemy class = Infiltrator
  +
|W2 enemy effect = {{EI-High Acceleration}}
  +
|W2 enemy2 name = Avalanche
  +
|W2 enemy2 icon = Avalanche
  +
|W2 enemy2 link = Avalanche/Boss
  +
|W2 enemy2 class = Scrapper
  +
|W2 enemy2 effect = {{EI-Relentless}}
  +
|W2 enemy3 name = BL-Delta
  +
|W2 enemy3 icon = BL-Delta
  +
|W2 enemy3 class = Blaster
  +
|W2 enemy3 effect = {{EI-Untested Power}} {{EI-Iso Regeneration}} }}
  +
|valign="top"|{{Mission battle waves
  +
|difficulty = Mini-Boss
  +
|W1 enemy name = Coeus Sentinel
  +
|W1 enemy icon = Iapetos Sentinel
  +
|W1 enemy class = Bruiser
  +
|W1 enemy effect = {{EI-Mindless}} {{EI-Mutant Detector}} {{EI-Mechanical Body|Passive}}
  +
|W1 enemy2 name = Hyperion Sentinel
  +
|W1 enemy2 icon = Iapetos Sentinel
  +
|W1 enemy2 class = Blaster
  +
|W1 enemy2 effect = {{EI-Mutant Detector}} {{EI-Mindless}} {{EI-Mechanical Body|Passive}}
  +
|W2 enemy name = TA-Delta
  +
|W2 enemy icon = TA-Delta
  +
|W2 enemy class = Tactician
  +
|W2 enemy effect = {{EI-Deep Thought}}
  +
|W2 enemy2 name = Sugar Man
  +
|W2 enemy2 icon = Sugar Man
  +
|W2 enemy2 class = Infiltrator
  +
|W2 enemy2 effect = {{EI-Relentless}} {{EI-GMO}} {{EI-Saccharine}}
  +
|W2 enemy3 name = IN-Delta
  +
|W2 enemy3 icon = IN-Delta
  +
|W2 enemy3 class = Infiltrator
  +
|W2 enemy3 effect = {{EI-High Acceleration}} }}
  +
|valign="top"|{{DeployS|Any|2}}
  +
{{DeployS|Any|2}}
  +
{{DeployS|Iron Man|1}}
  +
{{DeployS|Infiltrator|1}}
  +
{{DeployS|Any|1}}
  +
|}
  +
'''''Team-Up:''''' [[Cyclops]]<br />'''''Boss Drop:''''' {{tooltip|Famine's Toll}}
  +
{{Mission battle waves
  +
|difficulty = Boss + Mini-Boss 1 & 2
  +
|W1 enemy name = Hyperion Sentinel
  +
|W1 enemy icon = Iapetos Sentinel
  +
|W1 enemy class = Blaster
  +
|W1 enemy effect = {{EI-Mutant Detector}} {{EI-Mindless}} {{EI-Mechanical Body|Passive}}
  +
|W1 enemy2 name = Coeus Sentinel
  +
|W1 enemy2 icon = Iapetos Sentinel
  +
|W1 enemy2 class = Bruiser
  +
|W1 enemy2 effect = {{EI-Mindless}} {{EI-Mutant Detector}} {{EI-Mechanical Body|Passive}}
  +
|W1 enemy3 name = Themis Sentinel
  +
|W1 enemy3 icon = Sentinel Alpha MK IV
  +
|W1 enemy3 class = Tactician
  +
|W1 enemy3 effect = {{EI-Mindless}} {{EI-Mutant Detector}} {{EI-Mechanical Body|Passive}}
  +
|W2 enemy name = Avalanche
  +
|W2 enemy icon = Avalanche
  +
|W2 enemy link = Avalanche/Boss
  +
|W2 enemy class = Scrapper
  +
|W2 enemy effect = {{EI-Relentless}}
  +
|W2 enemy2 name = Famine
  +
|W2 enemy2 icon = Famine
  +
|W2 enemy2 class = Generalist
  +
|W2 enemy2 effect = {{EI-Relentless}} {{EI-Flying}} {{EI-Scarcity}} {{EI-Infiltrator Power}} {{EI-Southern Hospitality}}
  +
|W2 enemy3 name = Sugar Man
  +
|W2 enemy3 icon = Sugar Man
  +
|W2 enemy3 class = Infiltrator
  +
|W2 enemy3 effect = {{EI-Relentless}} {{EI-GMO}} {{EI-Saccharine}} }}
  +
</tabber>
 
{{--}}
 
{{--}}
  +
  +
==Mission 4 - Survival of the Fittest==
  +
{{specops
  +
|name = Survival of the Fittest
  +
|imageoverride = Op16 4a.png
  +
|points1 = 12,000
  +
|points2 = 157,000
  +
|points3 = 314,000
  +
|points4 = 628,000
  +
|points5 = 1,256,000
  +
}}
  +
{{Q|We've forced Apocalypse's hand, and now he's finally taken the field himself. This is our best chance to stop him for good... if we can get past his horsemen.|Mission Preview}}
  +
  +
'''Location:''' [[UN Building]]
  +
  +
'''Team-Up:''' [[Kitty Pryde]], [[Storm]], [[Wolverine]], [[Gambit]]
  +
  +
{{-}}
  +
  +
<tabber>
  +
|-|Mini-Bosses=
  +
{|
  +
|'''''Team-Up:''''' [[Kitty Pryde]] ''(Optional)''
  +
{{Mission battle
  +
|difficulty = Mini-Boss
  +
|enemy name = BR-Delta
  +
|enemy icon = BR-Delta
  +
|enemy class = Bruiser
  +
|enemy effect = {{EI-Defensive Experiment}} {{EI-Offensive Experiment}}
  +
|enemy2 name = Death
  +
|enemy2 icon = Death
  +
|enemy2 class = Blaster
  +
|enemy2 effect = {{EI-Relentless}} {{EI-Death and Taxes}} {{EI-Reaper of Souls}} {{EI-Organic Ice}} {{EI-Dead of Winter}}
  +
|enemy3 name = BR-Delta
  +
|enemy3 icon = BR-Delta
  +
|enemy3 class = Bruiser
  +
|enemy3 effect = {{EI-Defensive Experiment}} {{EI-Offensive Experiment}}
  +
}}
  +
|width=15px|
  +
|'''''Team-Up:''''' [[Storm]] ''(Optional)''
  +
{{Mission battle
  +
|difficulty = Mini-Boss
  +
|enemy name = IN-Delta
  +
|enemy icon = IN-Delta
  +
|enemy class = Infiltrator
  +
|enemy effect = {{EI-High Acceleration}}
  +
|enemy2 name = Pestilence
  +
|enemy2 icon = Pestilence
  +
|enemy2 class = Infiltrator
  +
|enemy2 effect = {{EI-Relentless}} {{EI-Bleak House}} {{EI-Catch-22}} {{EI-Paradise Lost}} {{EI-Faustian Bargain}}
  +
|enemy3 name = IN-Delta
  +
|enemy3 icon = IN-Delta
  +
|enemy3 class = Infiltrator
  +
|enemy3 effect = {{EI-High Acceleration}}
  +
}}
  +
|-
  +
|'''''Team-Up:''''' [[Wolverine]] ''(Optional)''
  +
{{Mission battle
  +
|difficulty = Mini-Boss
  +
|enemy name = SC-Delta
  +
|enemy icon = SC-Delta
  +
|enemy class = Scrapper
  +
|enemy2 name = War
  +
|enemy2 icon = War
  +
|enemy2 class = Scrapper
  +
|enemy2 effect = {{EI-Relentless}} {{EI-Healing Factor|Wolverine}} {{EI-Warbringer}} {{EI-Weapon X Programming}}
  +
|enemy3 name = SC-Delta
  +
|enemy3 icon = SC-Delta
  +
|enemy3 class = Scrapper
  +
}}
  +
|width=15px|
  +
|'''''Team-Up:''''' [[Gambit]] ''(Optional)''
  +
{{Mission battle
  +
|difficulty = Mini-Boss
  +
|enemy name = TA-Delta
  +
|enemy icon = TA-Delta
  +
|enemy class = Tactician
  +
|enemy effect = {{EI-Deep Thought}}
  +
|enemy2 name = Famine
  +
|enemy2 icon = Famine
  +
|enemy2 class = Generalist
  +
|enemy2 effect = {{EI-Relentless}} {{EI-Flying}} {{EI-Scarcity}} {{EI-Infiltrator Power}} {{EI-Southern Hospitality}}
  +
|enemy3 name = TA-Delta
  +
|enemy3 icon = TA-Delta
  +
|enemy3 class = Tactician
  +
|enemy3 effect = {{EI-Deep Thought}}
  +
}}
  +
|}
  +
|-|Boss=
  +
(Clearing a Mini-Boss will simply remove it from the full Boss battle.)<br />
  +
'''''Boss Drop:''''' {{tooltip|Hand of Apocalypse}}
  +
{{Mission battle waves
  +
|difficulty = Boss + Mini-Boss
  +
|W1 enemy name = Famine
  +
|W1 enemy icon = Famine
  +
|W1 enemy class = Generalist
  +
|W1 enemy effect = {{EI-Relentless}} {{EI-Flying}} {{EI-Scarcity}} {{EI-Infiltrator Power}} {{EI-Southern Hospitality}}
  +
|W1 enemy2 name = Apocalypse
  +
|W1 enemy2 icon = Apocalypse
  +
|W1 enemy2 class = Generalist
  +
|W1 enemy2 effect = {{EI-Relentless}} {{EI-So Predictable}} {{EI-Regeneration}} {{EI-Mental Resilience}}
  +
|W1 enemy3 name = Pestilence
  +
|W1 enemy3 icon = Pestilence
  +
|W1 enemy3 class = Infiltrator
  +
|W1 enemy3 effect = {{EI-Relentless}} {{EI-Bleak House}} {{EI-Catch-22}} {{EI-Paradise Lost}} {{EI-Faustian Bargain}}
  +
|W2 enemy name = War
  +
|W2 enemy icon = War
  +
|W2 enemy class = Scrapper
  +
|W2 enemy effect = {{EI-Relentless}} {{EI-Healing Factor|Wolverine}} {{EI-Warbringer}} {{EI-Weapon X Programming}}
  +
|W2 enemy2 name = Apocalypse
  +
|W2 enemy2 icon = Apocalypse
  +
|W2 enemy2 class = Generalist
  +
|W2 enemy2 effect = {{EI-Relentless}} {{EI-So Predictable}} {{EI-Regeneration}} {{EI-Mental Resilience}}
  +
|W2 enemy3 name = Death
  +
|W2 enemy3 icon = Death
  +
|W2 enemy3 class = Blaster
  +
|W2 enemy3 effect = {{EI-Relentless}} {{EI-Death and Taxes}} {{EI-Reaper of Souls}} {{EI-Organic Ice}} {{EI-Dead of Winter}}
  +
|W3 enemy name = Apocalypse
  +
|W3 enemy icon = Apocalypse
  +
|W3 enemy class = Generalist
  +
|W3 enemy effect = {{EI-Relentless}} {{EI-So Predictable}} {{EI-Regeneration}} {{EI-Mental Resilience}}
  +
}}
  +
</tabber>
  +
{{--}}
  +
  +
==Required Heroes==
  +
In order to unlock the Epic Boss for certain Tasks, the following Heroes are required to be recruited:
  +
  +
{{RequiredHeroes/SO16}}
  +
  +
==Restricted Heroes==
  +
The following Heroes are unavailable due to mission restrictions:
  +
  +
{{RestrictedHeroes/SO16}}
  +
{{-}}
  +
{{Spec Ops BottomNAV}}
 
[[Category:Special Operations]]
 
[[Category:Special Operations]]

Latest revision as of 05:19, 17 May 2018


Special Operations -
Apocalypse
Apocalypse
—Image © Marvel and Playdom
Information
Status: EXPIRED
Date Began: February 7,2014
Date Ended: March 17, 2014
Unstable Iso-8 Color: Unstable Iso-8 Red Red
Unlockable Hero: Iceman Iceman
Number of Missions: 4
Number of Tasks: 32 (6 Optional)
Exclusive Items: A Pound of Cure
Apocalypse's Subjugator
En Sabah Nur's Liberator
Ex Oblivione
Famine's Toll
Gaze of Ra
Gaunt Caress
Hand of Apocalypse
Hobnail
Ice Sickle
Memento Mori
Psychic Sacrificer Staff
Scythe of Atum
Unlockable Gear Set: Horsemen Set


"Test Subjects evolving, Sugar Man lurking, and looming over it all, the shadow of Mr. Sinister. Time to brace ourselves for the inevitable Apocalypse."
— Chapter Briefing

Important Notes:

Thank you for not adding unconfirmed information.


The only way to recruit Iceman is to complete the list of Tasks.

  • 20 Star Mastery of the Special Operation will NOT unlock Iceman.

One of the Tasks requires the defeat of an Epic Boss. These can be done by having the requirements needed to unlock the Epic Boss or by skipping the tasks by paying 25 Gold icon Gold.

The requirements are:




Epic  Mission 1 - Missing in Action
  Mission 2 - A Team Divided
  Mission 3 - Rumble of Distant Hooves
  Mission 4 - Survival of the Fittest

Mission 1 - Missing in Action

Missing in Action
Op16 1 Mastery Stars Score
Star icon 18,500
Star icon Star icon 359,000
Star icon Star icon Star icon 718,000
Star icon Star icon Star icon Star icon 1,436,000
Star icon Star icon Star icon Star icon Star icon 2,872,000

"There's another Test Subject outbreak in New York... but this time, something's different. What sinister motives lie beneath this attack?"
— Mission Preview

Location: Avengers Tower
Team-Up: Cyclops, Hank Pym, Gambit



Low Threat Map Icon Low Threats: x2
(1 point each)
Medium Threat Map Icon Medium Threats: x3
(2 points each)
High Threat Map Icon High Threats: x2
(3 points each)
Enemies
BL-Beta Icon BL-Gamma Blastericon
Passive: None
BR-Beta Icon BR-Gamma Bruisericon
Passive: None
IN-Beta Icon IN-Gamma Infiltratoricon
Passive: None
SC-Beta Icon SC-Gamma Scrappericon
Passive: None
TA-Beta Icon TA-Gamma Tacticianicon
Passive: None
BL-Delta Icon BL-Delta Blastericon
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
BR-Delta Icon BR-Delta Bruisericon
Passive:
Defensive Experiment - Increased DefenseDefensive Experiment - Increased Defense
Offensive Experiment - Increased AttackOffensive Experiment - Increased Attack
IN-Delta Icon IN-Delta Infiltratoricon
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
SC-Delta Icon SC-Delta Scrappericon
Passive: None
TA-Delta Icon TA-Delta Tacticianicon
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina

Team-Up: Cyclops (Optional)
Mini-Boss
IN-Delta Icon IN-Delta Infiltratoricon
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Toad Icon Toad Infiltratoricon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
BR-Delta Icon BR-Delta Bruisericon
Passive:
Defensive Experiment - Increased DefenseDefensive Experiment - Increased Defense
Offensive Experiment - Increased AttackOffensive Experiment - Increased Attack
Team-Up: Hank Pym (Optional)
Mini-Boss
BL-Delta Icon BL-Delta Blastericon
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
Avalanche Icon Avalanche Scrappericon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
SC-Delta Icon SC-Delta Scrappericon
Passive: None

First thing we need to do is get a sample of this MGH/Iso-8 variant to Beast so he can start analyzing it.
IconbgAny Hero DURATION:
Duration Icon 2 BATTLES
IconbgUnknown Icon 1 CHANCE TO GET:
1 Random Deploy Reward
Havok has picked on the possible presence of the Living Pharaoh. Send him to follow up so we know one way or the other.
IconbgHavok DURATION:
Duration Icon 2 BATTLES
IconbgUnknown Icon 1 CHANCE TO GET:
1 Random Deploy Reward
A Test Subject blew up in one of the maintenance tunnels near the Metro-North tracks under Grand Central Station. We're looking at a major collapse unless Colossus can get there and stabilize the tunnel.
IconbgColossus DURATION:
Duration Icon 1 BATTLE
IconbgUnknown Icon 1 CHANCE TO GET:
1 Random Deploy Reward
A group of Test Subjects escaped our cordon and are headed across the Queensboro Bridge. Spiral's closest. Send her after them.
IconbgSpiral DURATION:
Duration Icon 2 BATTLES
IconbgUnknown Icon 1 CHANCE TO GET:
1 Random Deploy Reward
The presence of Mr. Sinister gives credence to the rumors about Apocalypse. We need to make contact with as many former Horsemen as possible.
IconbgAny Hero DURATION:
Duration Icon 1 BATTLE
IconbgUnknown Icon 1 CHANCE TO GET:
1 Random Deploy Reward

Must finish ALL Battles & Deploys before the Epic Boss will appear
Epic Boss Drop: Memento Mori

Epic Boss
BL-Delta Icon BL-Delta Blastericon
Passive:
Volatile -Volatile -
Sugar Man Icon Sugar Man Infiltratoricon
Passive:
GMO - Sugar Man and his lieutenants have genetic modifications that increase one core stat every round.GMO - Sugar Man and his lieutenants have genetic modifications that increase one core stat every round.
Saccharine - May shrink when threatened; "Polyglottal" ability is able to his Phased targets and deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or WeakenedSaccharine - May shrink when threatened; "Polyglottal" ability is able to his Phased targets and deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
BL-Delta Icon BL-Delta Blastericon
Passive:
Volatile -Volatile -



Mission 2 - A Team Divided

A Team Divided
Op16 2 Mastery Stars Score
Star icon 10,500
Star icon Star icon 228,000
Star icon Star icon Star icon 456,000
Star icon Star icon Star icon Star icon 912,000
Star icon Star icon Star icon Star icon Star icon 1,824,000

"Beast and Rogue have been abducted! Split up and find them before Sinister can distill their powers... or worse, hand them to Apocalypse."
— Mission Preview

Strike Team - Selene
Pursue Beast
Location: Trafalgar Square, London
Strike Team: Angel, Cable, Captain America, Captain Britain, Iceman, Ms. Marvel, Wolverine

Strike Team - Living Monolith
Pursue Rogue
Location: Urban Core, San Francisco
Strike Team: Black Panther, Cyclops, Gambit, Havok, Iron Man, War Machine, X-23

Low Threat Map Icon Low Threats: x2
(1 point each)
Medium Threat Map Icon Medium Threats: x2
(2 points each)
High Threat Map Icon High Threats: x2
(3 points each)
Enemies
BL-Beta Icon BL-Gamma Blastericon
Passive: None
BR-Beta Icon BR-Gamma Bruisericon
Passive: None
IN-Beta Icon IN-Gamma Infiltratoricon
Passive: None
SC-Beta Icon SC-Gamma Scrappericon
Passive: None
TA-Beta Icon TA-Gamma Tacticianicon
Passive: None
BL-Delta Icon BL-Delta Blastericon
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
BR-Delta Icon BR-Delta Bruisericon
Passive:
Defensive Experiment - Increased DefenseDefensive Experiment - Increased Defense
Offensive Experiment - Increased AttackOffensive Experiment - Increased Attack
IN-Delta Icon IN-Delta Infiltratoricon
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
SC-Delta Icon SC-Delta Scrappericon
Passive: None
TA-Delta Icon TA-Delta Tacticianicon
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina

London San Francisco
Team-Up: Captain America (Optional) Team-Up: War Machine (Optional)
Mini-Boss
TA-Delta Icon TA-Delta Tacticianicon
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina
Avalanche Icon Avalanche Scrappericon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
BR-Delta Icon BR-Delta Bruisericon
Passive: None
Mini-Boss
TA-Delta Icon TA-Delta Tacticianicon
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina
Blob Icon Blob Bruisericon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Easy Target - Cannot dodge attacksEasy Target - Cannot dodge attacks
Thick Hide - Cannot be afflicted with ChilledThick Hide - Cannot be afflicted with Chilled
Unbleedable - Cannot be afflicted with BleedingUnbleedable - Cannot be afflicted with Bleeding
BR-Delta Icon BR-Delta Bruisericon
Passive: None
Team Up: Captain Britain (Optional) Team Up: Gambit (Optional)
Mini-Boss
SC-Delta Icon SC-Delta Scrappericon
Passive: None
Dragoness Icon Dragoness Blastericon
Passive:
Mechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenadesMechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenades
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
IN-Delta Icon IN-Delta Infiltratoricon
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Mini-Boss
BR-Delta Icon BR-Delta Bruisericon
Passive: None
Toad Icon Toad Infiltratoricon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
BR-Delta Icon BR-Delta Bruisericon
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well

London San Francisco
Team-Up: Iceman Team-Up: X-23
Boss Drop: Psychic Sacrificer Staff Boss Drop: Scythe of Atum
Boss + Mini-Boss 1 & 2
Wave 1
Avalanche Icon Avalanche Scrappericon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
BR-Delta Icon BR-Delta Bruisericon
Passive: None
Dragoness Icon Dragoness Blastericon
Passive:
Mechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenadesMechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenades
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Wave 2
SC-Delta Icon SC-Delta Scrappericon
Passive: None
Selene Icon Selene Infiltratoricon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
SC-Delta Icon SC-Delta Scrappericon
Passive: None
Boss + Mini-Boss 1 & 2
Wave 1
Blob Icon Blob Bruisericon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
SC-Delta Icon SC-Delta Scrappericon
Passive: None
Toad Icon Toad Infiltratoricon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Wave 2
BL-Delta Icon BL-Delta Blastericon
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
Living Monolith Icon Living Monolith Generalisticon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Catastrophic Attacks - Attacks can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic Attacks - Attacks can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
BL-Delta Icon BL-Delta Blastericon
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat

London San Francisco
IconbgAny Hero DURATION:
Duration Icon 3 BATTLES
IconbgInfiltrator DURATION:
Duration Icon 1 BATTLE
IconbgScrapper DURATION:
Duration Icon 3 BATTLES
IconbgTactician DURATION:
Duration Icon 2 BATTLES
IconbgWolverine DURATION:
Duration Icon 1 BATTLE
IconbgTactician DURATION:
Duration Icon 2 BATTLES
IconbgBruiser DURATION:
Duration Icon 1 BATTLE
IconbgScrapper DURATION:
Duration Icon 3 BATTLES
IconbgAny Hero DURATION:
Duration Icon 1 BATTLE
IconbgAny Hero DURATION:
Duration Icon 1 BATTLE



Mission 3 - Rumble of Distant Hooves

Rumble of Distant Hooves
Op16 3 Mastery Stars Score
Star icon 9,500
Star icon Star icon 224,000
Star icon Star icon Star icon 448,000
Star icon Star icon Star icon Star icon 896,000
Star icon Star icon Star icon Star icon Star icon 1,792,000

"Apocalypse's horsemen are riding and the end is nigh... but we still have a chance. Take them down one at a time, but carefully... our friends are in there somewhere, fighting to get out."
— Mission Preview

Strike Team - Iceman
Pursue Iceman
Location: Avengers Mansion, New York
Strike Team: Angel, Cable, Captain America
Strike Team - Beast
Pursue Beast
Location: Westminster, London
Strike Team: Captain Britain, Ms. Marvel, Wolverine
Strike Team - X-23
Pursue X-23
Location: Wakanda
Strike Team: Black Panther, Havok, War Machine
Strike Team - Rogue
Pursue Rogue
Location: Golden Gate, San Francisco
Strike Team: Cyclops, Gambit, Iron Man


Team Up: Captain America (Optional) Team Up: Cable (Optional) Deploys
Mini-Boss
Wave 1
Iapetos Sentinel Icon Hyperion Sentinel Blastericon
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Iapetos Sentinel Icon Coeus Sentinel Bruisericon
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
BL-Delta Icon BL-Delta Blastericon
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
Toad Icon Toad Infiltratoricon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
BL-Delta Icon BL-Delta Blastericon
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
Mini-Boss
Wave 1
Iapetos Sentinel Icon Coeus Sentinel Bruisericon
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Sentinel Alpha MK IV Icon Themis Sentinel Tacticianicon
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
IN-Delta Icon IN-Delta Infiltratoricon
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Mystique Icon Mystique Tacticianicon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Shifting Target - Very high crit resistance against most Slashing and Gun attacksShifting Target - Very high crit resistance against most Slashing and Gun attacks
IN-Delta Icon IN-Delta Infiltratoricon
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
IconbgTactician DURATION:
Duration Icon 3 BATTLES
IconbgAny Hero DURATION:
Duration Icon 3 BATTLES
IconbgBlaster DURATION:
Duration Icon 2 BATTLES
IconbgAny Hero DURATION:
Duration Icon 2 BATTLES
IconbgAny Hero DURATION:
Duration Icon 2 BATTLES

Team-Up: Angel
Boss Drop: Ice Sickle

Boss + Mini-Boss 1 & 2
Wave 1
Iapetos Sentinel Icon Hyperion Sentinel Blastericon
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Iapetos Sentinel Icon Coeus Sentinel Bruisericon
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Sentinel Alpha MK IV Icon Themis Sentinel Tacticianicon
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
Mystique Icon Mystique Tacticianicon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Shifting Target - Very high crit resistance against most Slashing and Gun attacksShifting Target - Very high crit resistance against most Slashing and Gun attacks
Death Icon Death Blastericon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Death and Taxes - Has a chance to attack when an enemy with Chilled or is attackedDeath and Taxes - Has a chance to attack when an enemy with Chilled or is attacked
Reaper of Souls - Gains Dead of Winter when an an enemy is defeatedReaper of Souls - Gains Dead of Winter when an an enemy is defeated
Organic Ice - Immune to Burning, Chilled, Frozen, and Pyrophoric; Reduces damage from most fire and ice attacks by 50%Organic Ice - Immune to Burning, Chilled, Frozen, and Pyrophoric; Reduces damage from most fire and ice attacks by 50%
Dead of Winter - The next time Iceman is KO'ed, he is restored to 10% Health, clears all debuffs, and gains Absolute Zero; This effect can be applied 3 timesDead of Winter - The next time Iceman is KO'ed, he is restored to 10% Health, clears all debuffs, and gains Absolute Zero; This effect can be applied 3 times
Toad Icon Toad Infiltratoricon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Team Up: Ms. Marvel (Optional) Team Up: Captain Britain (Optional) Deploys
Mini-Boss
Wave 1
Sentinel Alpha MK IV Icon Themis Sentinel Tacticianicon
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Iapetos Sentinel Icon Coeus Sentinel Bruisericon
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
IN-Delta Icon IN-Delta Infiltratoricon
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Dragoness Icon Dragoness Blastericon
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Mechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenadesMechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenades
BL-Delta Icon BL-Delta Blastericon
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
Mini-Boss
Wave 1
Iapetos Sentinel Icon Coeus Sentinel Bruisericon
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Iapetos Sentinel Icon Hyperion Sentinel Blastericon
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
TA-Delta Icon TA-Delta Tacticianicon
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina
Selene Icon Selene Infiltratoricon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
IN-Delta Icon IN-Delta Infiltratoricon
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
IconbgInfiltrator DURATION:
Duration Icon 3 BATTLES
IconbgAny Hero DURATION:
Duration Icon 2 BATTLES
IconbgBlaster DURATION:
Duration Icon 1 BATTLE
IconbgAny Hero DURATION:
Duration Icon 1 BATTLE
IconbgAny Hero DURATION:
Duration Icon 1 BATTLE

Team-Up: Wolverine
Boss Drop: A Pound of Cure

Boss + Mini-Boss 1 & 2
Wave 1
Iapetos Sentinel Icon Hyperion Sentinel Blastericon
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Iapetos Sentinel Icon Coeus Sentinel Bruisericon
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Sentinel Alpha MK IV Icon Themis Sentinel Tacticianicon
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
Dragoness Icon Dragoness Blastericon
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Mechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenadesMechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenades
Pestilence Icon Pestilence Infiltratoricon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Bleak House - After any enemy attacks, has a chance to make all allies' next attack a guaranteed critical hitBleak House - After any enemy attacks, has a chance to make all allies' next attack a guaranteed critical hit
Catch-22 - Gains a bonus to Attack on any turn Beast does not attack; This effect goes away the next turn Beast attacksCatch-22 - Gains a bonus to Attack on any turn Beast does not attack; This effect goes away the next turn Beast attacks
Paradise Lost - Suppresses most effects that prevent or remove debuffs from both allies and enemiesParadise Lost - Suppresses most effects that prevent or remove debuffs from both allies and enemies
Faustian Bargain - Allies that have Weakened, Exposed, Dizzy, Slowed, Burning, Chilled, Poisoned, or Dark Void have a 60% chance to apply those effects when they attack.; Allies take reduced damage from damage over time effects.Faustian Bargain - Allies that have Weakened, Exposed, Dizzy, Slowed, Burning, Chilled, Poisoned, or Dark Void have a 60% chance to apply those effects when they attack.; Allies take reduced damage from damage over time effects.
Selene Icon Selene Infiltratoricon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Team Up: Havok (Optional) Team Up: Black Panther (Optional) Deploys
Mini-Boss
Wave 1
Sentinel Alpha MK IV Icon Themis Sentinel Tacticianicon
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Iapetos Sentinel Icon Coeus Sentinel Bruisericon
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
IN-Delta Icon IN-Delta Infiltratoricon
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Blob Icon Blob Bruisericon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Easy Target - Cannot dodge attacksEasy Target - Cannot dodge attacks
Thick Hide - Cannot be afflicted with ChilledThick Hide - Cannot be afflicted with Chilled
Unbleedable - Cannot be afflicted with BleedingUnbleedable - Cannot be afflicted with Bleeding
BL-Delta Icon BL-Delta Blastericon
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
Mini-Boss
Wave 1
Iapetos Sentinel Icon Coeus Sentinel Bruisericon
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Iapetos Sentinel Icon Hyperion Sentinel Blastericon
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
TA-Delta Icon TA-Delta Tacticianicon
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina
Living Pharaoh Icon Living Pharaoh Generalisticon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
IN-Delta Icon IN-Delta Infiltratoricon
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
IconbgAny Hero DURATION:
Duration Icon 3 BATTLES
IconbgScrapper DURATION:
Duration Icon 2 BATTLES
IconbgTactician DURATION:
Duration Icon 1 BATTLE
IconbgAny Hero DURATION:
Duration Icon 1 BATTLE
IconbgAny Hero DURATION:
Duration Icon 1 BATTLE

Team-Up: War Machine
Boss Drop: Hobnail

Boss + Mini-Boss 1 & 2
Wave 1
Iapetos Sentinel Icon Hyperion Sentinel Blastericon
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Iapetos Sentinel Icon Coeus Sentinel Bruisericon
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Sentinel Alpha MK IV Icon Themis Sentinel Tacticianicon
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
Blob Icon Blob Bruisericon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Easy Target - Cannot dodge attacksEasy Target - Cannot dodge attacks
Thick Hide - Cannot be afflicted with ChilledThick Hide - Cannot be afflicted with Chilled
Unbleedable - Cannot be afflicted with BleedingUnbleedable - Cannot be afflicted with Bleeding
War Icon War Scrappericon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Healing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% insteadHealing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% instead
Warbringer - Grants Warbound to all allies; Warbound allies gain War Frenzy when attackedWarbringer - Grants Warbound to all allies; Warbound allies gain War Frenzy when attacked
Weapon X Programming - Attackers have a chance to gain Trigger Scent; Grants Berserker Rage when an enemy gains Trigger ScentWeapon X Programming - Attackers have a chance to gain Trigger Scent; Grants Berserker Rage when an enemy gains Trigger Scent
Living Pharaoh Icon Living Pharaoh Generalisticon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Team Up: Iron Man (Optional) Team Up: Gambit (Optional) Deploys
Mini-Boss
Wave 1
Sentinel Alpha MK IV Icon Themis Sentinel Tacticianicon
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Iapetos Sentinel Icon Coeus Sentinel Bruisericon
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
IN-Delta Icon IN-Delta Infiltratoricon
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Avalanche Icon Avalanche Scrappericon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
BL-Delta Icon BL-Delta Blastericon
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
Mini-Boss
Wave 1
Iapetos Sentinel Icon Coeus Sentinel Bruisericon
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Iapetos Sentinel Icon Hyperion Sentinel Blastericon
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
TA-Delta Icon TA-Delta Tacticianicon
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina
Sugar Man Icon Sugar Man Infiltratoricon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
GMO - Sugar Man and his lieutenants have genetic modifications that increase one core stat every round.GMO - Sugar Man and his lieutenants have genetic modifications that increase one core stat every round.
Saccharine - May shrink when threatened; "Polyglottal" ability is able to his Phased targets and deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or WeakenedSaccharine - May shrink when threatened; "Polyglottal" ability is able to his Phased targets and deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened
IN-Delta Icon IN-Delta Infiltratoricon
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
IconbgAny Hero DURATION:
Duration Icon 2 BATTLES
IconbgAny Hero DURATION:
Duration Icon 2 BATTLES
IconbgIron Man DURATION:
Duration Icon 1 BATTLE
IconbgInfiltrator DURATION:
Duration Icon 1 BATTLE
IconbgAny Hero DURATION:
Duration Icon 1 BATTLE

Team-Up: Cyclops
Boss Drop: Famine's Toll

Boss + Mini-Boss 1 & 2
Wave 1
Iapetos Sentinel Icon Hyperion Sentinel Blastericon
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Iapetos Sentinel Icon Coeus Sentinel Bruisericon
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Sentinel Alpha MK IV Icon Themis Sentinel Tacticianicon
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
Avalanche Icon Avalanche Scrappericon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Famine Icon Famine Generalisticon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Scarcity - Applies Shortfall to all enemies, removing one beneficial status effect each turnScarcity - Applies Shortfall to all enemies, removing one beneficial status effect each turn
Infiltrator Power 2 rounds - Counter enemy attacks; Increases damage dealt by 30%; Attacks become StealthyInfiltrator Power 2 rounds - Counter enemy attacks; Increases damage dealt by 30%; Attacks become Stealthy
Southern Hospitality - Chance to counter enemy attacks with Absorb PowerSouthern Hospitality - Chance to counter enemy attacks with Absorb Power
Sugar Man Icon Sugar Man Infiltratoricon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
GMO - Sugar Man and his lieutenants have genetic modifications that increase one core stat every round.GMO - Sugar Man and his lieutenants have genetic modifications that increase one core stat every round.
Saccharine - May shrink when threatened; "Polyglottal" ability is able to his Phased targets and deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or WeakenedSaccharine - May shrink when threatened; "Polyglottal" ability is able to his Phased targets and deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened



Mission 4 - Survival of the Fittest

Survival of the Fittest
Op16 4a Mastery Stars Score
Star icon 12,000
Star icon Star icon 157,000
Star icon Star icon Star icon 314,000
Star icon Star icon Star icon Star icon 628,000
Star icon Star icon Star icon Star icon Star icon 1,256,000

"We've forced Apocalypse's hand, and now he's finally taken the field himself. This is our best chance to stop him for good... if we can get past his horsemen."
— Mission Preview

Location: UN Building

Team-Up: Kitty Pryde, Storm, Wolverine, Gambit


Team-Up: Kitty Pryde (Optional)
Mini-Boss
BR-Delta Icon BR-Delta Bruisericon
Passive:
Defensive Experiment - Increased DefenseDefensive Experiment - Increased Defense
Offensive Experiment - Increased AttackOffensive Experiment - Increased Attack
Death Icon Death Blastericon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Death and Taxes - Has a chance to attack when an enemy with Chilled or is attackedDeath and Taxes - Has a chance to attack when an enemy with Chilled or is attacked
Reaper of Souls - Gains Dead of Winter when an an enemy is defeatedReaper of Souls - Gains Dead of Winter when an an enemy is defeated
Organic Ice - Immune to Burning, Chilled, Frozen, and Pyrophoric; Reduces damage from most fire and ice attacks by 50%Organic Ice - Immune to Burning, Chilled, Frozen, and Pyrophoric; Reduces damage from most fire and ice attacks by 50%
Dead of Winter - The next time Iceman is KO'ed, he is restored to 10% Health, clears all debuffs, and gains Absolute Zero; This effect can be applied 3 timesDead of Winter - The next time Iceman is KO'ed, he is restored to 10% Health, clears all debuffs, and gains Absolute Zero; This effect can be applied 3 times
BR-Delta Icon BR-Delta Bruisericon
Passive:
Defensive Experiment - Increased DefenseDefensive Experiment - Increased Defense
Offensive Experiment - Increased AttackOffensive Experiment - Increased Attack
Team-Up: Storm (Optional)
Mini-Boss
IN-Delta Icon IN-Delta Infiltratoricon
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Pestilence Icon Pestilence Infiltratoricon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Bleak House - After any enemy attacks, has a chance to make all allies' next attack a guaranteed critical hitBleak House - After any enemy attacks, has a chance to make all allies' next attack a guaranteed critical hit
Catch-22 - Gains a bonus to Attack on any turn Beast does not attack; This effect goes away the next turn Beast attacksCatch-22 - Gains a bonus to Attack on any turn Beast does not attack; This effect goes away the next turn Beast attacks
Paradise Lost - Suppresses most effects that prevent or remove debuffs from both allies and enemiesParadise Lost - Suppresses most effects that prevent or remove debuffs from both allies and enemies
Faustian Bargain - Allies that have Weakened, Exposed, Dizzy, Slowed, Burning, Chilled, Poisoned, or Dark Void have a 60% chance to apply those effects when they attack.; Allies take reduced damage from damage over time effects.Faustian Bargain - Allies that have Weakened, Exposed, Dizzy, Slowed, Burning, Chilled, Poisoned, or Dark Void have a 60% chance to apply those effects when they attack.; Allies take reduced damage from damage over time effects.
IN-Delta Icon IN-Delta Infiltratoricon
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Team-Up: Wolverine (Optional)
Mini-Boss
SC-Delta Icon SC-Delta Scrappericon
Passive: None
War Icon War Scrappericon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Healing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% insteadHealing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% instead
Warbringer - Grants Warbound to all allies; Warbound allies gain War Frenzy when attackedWarbringer - Grants Warbound to all allies; Warbound allies gain War Frenzy when attacked
Weapon X Programming - Attackers have a chance to gain Trigger Scent; Grants Berserker Rage when an enemy gains Trigger ScentWeapon X Programming - Attackers have a chance to gain Trigger Scent; Grants Berserker Rage when an enemy gains Trigger Scent
SC-Delta Icon SC-Delta Scrappericon
Passive: None
Team-Up: Gambit (Optional)
Mini-Boss
TA-Delta Icon TA-Delta Tacticianicon
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina
Famine Icon Famine Generalisticon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Scarcity - Applies Shortfall to all enemies, removing one beneficial status effect each turnScarcity - Applies Shortfall to all enemies, removing one beneficial status effect each turn
Infiltrator Power 2 rounds - Counter enemy attacks; Increases damage dealt by 30%; Attacks become StealthyInfiltrator Power 2 rounds - Counter enemy attacks; Increases damage dealt by 30%; Attacks become Stealthy
Southern Hospitality - Chance to counter enemy attacks with Absorb PowerSouthern Hospitality - Chance to counter enemy attacks with Absorb Power
TA-Delta Icon TA-Delta Tacticianicon
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina

(Clearing a Mini-Boss will simply remove it from the full Boss battle.)
Boss Drop: Hand of Apocalypse

Boss + Mini-Boss
Wave 1
Famine Icon Famine Generalisticon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Scarcity - Applies Shortfall to all enemies, removing one beneficial status effect each turnScarcity - Applies Shortfall to all enemies, removing one beneficial status effect each turn
Infiltrator Power 2 rounds - Counter enemy attacks; Increases damage dealt by 30%; Attacks become StealthyInfiltrator Power 2 rounds - Counter enemy attacks; Increases damage dealt by 30%; Attacks become Stealthy
Southern Hospitality - Chance to counter enemy attacks with Absorb PowerSouthern Hospitality - Chance to counter enemy attacks with Absorb Power
Apocalypse Icon Apocalypse Generalisticon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
So Predictable - May choose to change to the counter-class of a target before attacking.So Predictable - May choose to change to the counter-class of a target before attacking.
Regeneration (3 turns) - Restoring health every turnRegeneration (3 turns) - Restoring health every turn
Mental Resilience - Chance to block psychic attacks; Takes less damage from psychic attacksMental Resilience - Chance to block psychic attacks; Takes less damage from psychic attacks
Pestilence Icon Pestilence Infiltratoricon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Bleak House - After any enemy attacks, has a chance to make all allies' next attack a guaranteed critical hitBleak House - After any enemy attacks, has a chance to make all allies' next attack a guaranteed critical hit
Catch-22 - Gains a bonus to Attack on any turn Beast does not attack; This effect goes away the next turn Beast attacksCatch-22 - Gains a bonus to Attack on any turn Beast does not attack; This effect goes away the next turn Beast attacks
Paradise Lost - Suppresses most effects that prevent or remove debuffs from both allies and enemiesParadise Lost - Suppresses most effects that prevent or remove debuffs from both allies and enemies
Faustian Bargain - Allies that have Weakened, Exposed, Dizzy, Slowed, Burning, Chilled, Poisoned, or Dark Void have a 60% chance to apply those effects when they attack.; Allies take reduced damage from damage over time effects.Faustian Bargain - Allies that have Weakened, Exposed, Dizzy, Slowed, Burning, Chilled, Poisoned, or Dark Void have a 60% chance to apply those effects when they attack.; Allies take reduced damage from damage over time effects.
Wave 2
War Icon War Scrappericon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Healing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% insteadHealing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% instead
Warbringer - Grants Warbound to all allies; Warbound allies gain War Frenzy when attackedWarbringer - Grants Warbound to all allies; Warbound allies gain War Frenzy when attacked
Weapon X Programming - Attackers have a chance to gain Trigger Scent; Grants Berserker Rage when an enemy gains Trigger ScentWeapon X Programming - Attackers have a chance to gain Trigger Scent; Grants Berserker Rage when an enemy gains Trigger Scent
Apocalypse Icon Apocalypse Generalisticon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
So Predictable - May choose to change to the counter-class of a target before attacking.So Predictable - May choose to change to the counter-class of a target before attacking.
Regeneration (3 turns) - Restoring health every turnRegeneration (3 turns) - Restoring health every turn
Mental Resilience - Chance to block psychic attacks; Takes less damage from psychic attacksMental Resilience - Chance to block psychic attacks; Takes less damage from psychic attacks
Death Icon Death Blastericon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Death and Taxes - Has a chance to attack when an enemy with Chilled or is attackedDeath and Taxes - Has a chance to attack when an enemy with Chilled or is attacked
Reaper of Souls - Gains Dead of Winter when an an enemy is defeatedReaper of Souls - Gains Dead of Winter when an an enemy is defeated
Organic Ice - Immune to Burning, Chilled, Frozen, and Pyrophoric; Reduces damage from most fire and ice attacks by 50%Organic Ice - Immune to Burning, Chilled, Frozen, and Pyrophoric; Reduces damage from most fire and ice attacks by 50%
Dead of Winter - The next time Iceman is KO'ed, he is restored to 10% Health, clears all debuffs, and gains Absolute Zero; This effect can be applied 3 timesDead of Winter - The next time Iceman is KO'ed, he is restored to 10% Health, clears all debuffs, and gains Absolute Zero; This effect can be applied 3 times
Wave 3
Apocalypse Icon Apocalypse Generalisticon
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
So Predictable - May choose to change to the counter-class of a target before attacking.So Predictable - May choose to change to the counter-class of a target before attacking.
Regeneration (3 turns) - Restoring health every turnRegeneration (3 turns) - Restoring health every turn
Mental Resilience - Chance to block psychic attacks; Takes less damage from psychic attacksMental Resilience - Chance to block psychic attacks; Takes less damage from psychic attacks



Required Heroes

In order to unlock the Epic Boss for certain Tasks, the following Heroes are required to be recruited:

Epic ic
Havok Icon Large 1
Epic ic
Spiral Icon Large 1
Epic ic
Colossus Icon Large 1
200 Command point icon 135 Command point icon 23 Command point icon
  • Command point icon Total Command Points required: 358

Restricted Heroes

The following Heroes are unavailable due to mission restrictions:

Mission 1 & Mission 2

Beast Icon Large 1 Rogue Icon Large 1

Mission 3 & Mission 4

Beast Icon Large 1 Iceman Icon Large 1 Rogue Icon Large 1 X-23 Icon Large 1