Marvel: Avengers Alliance Wiki
Advertisement
Marvel: Avengers Alliance Wiki


Special Operations -
Apocalypse
Apocalypse
—Image © Marvel and Playdom
Information
Status: EXPIRED
Date Began: February 7,2014
Date Ended: March 17, 2014
Unstable Iso-8 Color: Unstable Iso-8 Red.png Red
Unlockable Hero: Iceman Iceman
Number of Missions: 4
Number of Tasks: 32 (6 Optional)
Exclusive Items: A Pound of Cure
Apocalypse's Subjugator
En Sabah Nur's Liberator
Ex Oblivione
Famine's Toll
Gaze of Ra
Gaunt Caress
Hand of Apocalypse
Hobnail
Ice Sickle
Memento Mori
Psychic Sacrificer Staff
Scythe of Atum
Unlockable Gear Set: Horsemen Set


"Test Subjects evolving, Sugar Man lurking, and looming over it all, the shadow of Mr. Sinister. Time to brace ourselves for the inevitable Apocalypse."
— Chapter Briefing

Important Notes:

Thank you for not adding unconfirmed information.


The only way to recruit Iceman is to complete the list of Tasks.

  • 20 Star Mastery of the Special Operation will NOT unlock Iceman.

One of the Tasks requires the defeat of an Epic Boss. These can be done by having the requirements needed to unlock the Epic Boss or by skipping the tasks by paying 25 Gold icon.png Gold.

The requirements are:




Epic  Mission 1 - Missing in Action
  Mission 2 - A Team Divided
  Mission 3 - Rumble of Distant Hooves
  Mission 4 - Survival of the Fittest

Mission 1 - Missing in Action

Missing in Action
Op16 1.jpg Mastery Stars Score
Star icon.png 18,500
Star icon.png Star icon.png 359,000
Star icon.png Star icon.png Star icon.png 718,000
Star icon.png Star icon.png Star icon.png Star icon.png 1,436,000
Star icon.png Star icon.png Star icon.png Star icon.png Star icon.png 2,872,000

"There's another Test Subject outbreak in New York... but this time, something's different. What sinister motives lie beneath this attack?"
— Mission Preview

Location: Avengers Tower
Team-Up: Cyclops, Hank Pym, Gambit



Low Threat Map Icon.png Low Threats: x2
(1 point each)
Medium Threat Map Icon.png Medium Threats: x3
(2 points each)
High Threat Map Icon.png High Threats: x2
(3 points each)
Enemies
BL-Beta Icon.png BL-Gamma Blastericon.png
Passive: None
BR-Beta Icon.png BR-Gamma Bruisericon.png
Passive: None
IN-Beta Icon.png IN-Gamma Infiltratoricon.png
Passive: None
SC-Beta Icon.png SC-Gamma Scrappericon.png
Passive: None
TA-Beta Icon.png TA-Gamma Tacticianicon.png
Passive: None
BL-Delta Icon.png BL-Delta Blastericon.png
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
BR-Delta Icon.png BR-Delta Bruisericon.png
Passive:
Defensive Experiment - Increased DefenseDefensive Experiment - Increased Defense
Offensive Experiment - Increased AttackOffensive Experiment - Increased Attack
IN-Delta Icon.png IN-Delta Infiltratoricon.png
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
SC-Delta Icon.png SC-Delta Scrappericon.png
Passive: None
TA-Delta Icon.png TA-Delta Tacticianicon.png
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina

Team-Up: Cyclops (Optional)
Mini-Boss
IN-Delta Icon.png IN-Delta Infiltratoricon.png
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Toad Icon.png Toad Infiltratoricon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
BR-Delta Icon.png BR-Delta Bruisericon.png
Passive:
Defensive Experiment - Increased DefenseDefensive Experiment - Increased Defense
Offensive Experiment - Increased AttackOffensive Experiment - Increased Attack
Team-Up: Hank Pym (Optional)
Mini-Boss
BL-Delta Icon.png BL-Delta Blastericon.png
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
Avalanche Icon.png Avalanche Scrappericon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
SC-Delta Icon.png SC-Delta Scrappericon.png
Passive: None

First thing we need to do is get a sample of this MGH/Iso-8 variant to Beast so he can start analyzing it.
Iconbg.pngAny Hero DURATION:
Duration Icon.png 2 BATTLES
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
Havok has picked on the possible presence of the Living Pharaoh. Send him to follow up so we know one way or the other.
Iconbg.pngHavok DURATION:
Duration Icon.png 2 BATTLES
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
A Test Subject blew up in one of the maintenance tunnels near the Metro-North tracks under Grand Central Station. We're looking at a major collapse unless Colossus can get there and stabilize the tunnel.
Iconbg.pngColossus DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
A group of Test Subjects escaped our cordon and are headed across the Queensboro Bridge. Spiral's closest. Send her after them.
Iconbg.pngSpiral DURATION:
Duration Icon.png 2 BATTLES
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
The presence of Mr. Sinister gives credence to the rumors about Apocalypse. We need to make contact with as many former Horsemen as possible.
Iconbg.pngAny Hero DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward

Must finish ALL Battles & Deploys before the Epic Boss will appear
Epic Boss Drop: Memento Mori

Epic Boss
BL-Delta Icon.png BL-Delta Blastericon.png
Passive:
Volatile -Volatile -
Sugar Man Icon.png Sugar Man Infiltratoricon.png
Passive:
GMO - Sugar Man and his lieutenants have genetic modifications that increase one core stat every round.GMO - Sugar Man and his lieutenants have genetic modifications that increase one core stat every round.
Saccharine - May shrink when threatened; "Polyglottal" ability is able to his Phased targets and deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or WeakenedSaccharine - May shrink when threatened; "Polyglottal" ability is able to his Phased targets and deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
BL-Delta Icon.png BL-Delta Blastericon.png
Passive:
Volatile -Volatile -



Mission 2 - A Team Divided

A Team Divided
Op16 2.jpg Mastery Stars Score
Star icon.png 10,500
Star icon.png Star icon.png 228,000
Star icon.png Star icon.png Star icon.png 456,000
Star icon.png Star icon.png Star icon.png Star icon.png 912,000
Star icon.png Star icon.png Star icon.png Star icon.png Star icon.png 1,824,000

"Beast and Rogue have been abducted! Split up and find them before Sinister can distill their powers... or worse, hand them to Apocalypse."
— Mission Preview

Strike Team - Selene.jpg
Pursue Beast
Location: Trafalgar Square, London
Strike Team: Angel, Cable, Captain America, Captain Britain, Iceman, Ms. Marvel, Wolverine

Strike Team - Living Monolith.jpg
Pursue Rogue
Location: Urban Core, San Francisco
Strike Team: Black Panther, Cyclops, Gambit, Havok, Iron Man, War Machine, X-23

Low Threat Map Icon.png Low Threats: x2
(1 point each)
Medium Threat Map Icon.png Medium Threats: x2
(2 points each)
High Threat Map Icon.png High Threats: x2
(3 points each)
Enemies
BL-Beta Icon.png BL-Gamma Blastericon.png
Passive: None
BR-Beta Icon.png BR-Gamma Bruisericon.png
Passive: None
IN-Beta Icon.png IN-Gamma Infiltratoricon.png
Passive: None
SC-Beta Icon.png SC-Gamma Scrappericon.png
Passive: None
TA-Beta Icon.png TA-Gamma Tacticianicon.png
Passive: None
BL-Delta Icon.png BL-Delta Blastericon.png
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
BR-Delta Icon.png BR-Delta Bruisericon.png
Passive:
Defensive Experiment - Increased DefenseDefensive Experiment - Increased Defense
Offensive Experiment - Increased AttackOffensive Experiment - Increased Attack
IN-Delta Icon.png IN-Delta Infiltratoricon.png
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
SC-Delta Icon.png SC-Delta Scrappericon.png
Passive: None
TA-Delta Icon.png TA-Delta Tacticianicon.png
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina

London San Francisco
Team-Up: Captain America (Optional) Team-Up: War Machine (Optional)
Mini-Boss
TA-Delta Icon.png TA-Delta Tacticianicon.png
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina
Avalanche Icon.png Avalanche Scrappericon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
BR-Delta Icon.png BR-Delta Bruisericon.png
Passive: None
Mini-Boss
TA-Delta Icon.png TA-Delta Tacticianicon.png
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina
Blob Icon.png Blob Bruisericon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Easy Target - Cannot dodge attacksEasy Target - Cannot dodge attacks
Thick Hide - Cannot be afflicted with ChilledThick Hide - Cannot be afflicted with Chilled
Unbleedable - Cannot be afflicted with BleedingUnbleedable - Cannot be afflicted with Bleeding
BR-Delta Icon.png BR-Delta Bruisericon.png
Passive: None
Team Up: Captain Britain (Optional) Team Up: Gambit (Optional)
Mini-Boss
SC-Delta Icon.png SC-Delta Scrappericon.png
Passive: None
Dragoness Icon.png Dragoness Blastericon.png
Passive:
Mechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenadesMechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenades
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
IN-Delta Icon.png IN-Delta Infiltratoricon.png
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Mini-Boss
BR-Delta Icon.png BR-Delta Bruisericon.png
Passive: None
Toad Icon.png Toad Infiltratoricon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
BR-Delta Icon.png BR-Delta Bruisericon.png
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well

London San Francisco
Team-Up: Iceman Team-Up: X-23
Boss Drop: Psychic Sacrificer Staff Boss Drop: Scythe of Atum
Boss + Mini-Boss 1 & 2
Wave 1
Avalanche Icon.png Avalanche Scrappericon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
BR-Delta Icon.png BR-Delta Bruisericon.png
Passive: None
Dragoness Icon.png Dragoness Blastericon.png
Passive:
Mechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenadesMechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenades
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Wave 2
SC-Delta Icon.png SC-Delta Scrappericon.png
Passive: None
Selene Icon.png Selene Infiltratoricon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
SC-Delta Icon.png SC-Delta Scrappericon.png
Passive: None
Boss + Mini-Boss 1 & 2
Wave 1
Blob Icon.png Blob Bruisericon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
SC-Delta Icon.png SC-Delta Scrappericon.png
Passive: None
Toad Icon.png Toad Infiltratoricon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Wave 2
BL-Delta Icon.png BL-Delta Blastericon.png
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
Living Monolith Icon.png Living Monolith Generalisticon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Catastrophic Attacks - Attacks can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic Attacks - Attacks can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
BL-Delta Icon.png BL-Delta Blastericon.png
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat

London San Francisco
Iconbg.pngAny Hero DURATION:
Duration Icon.png 3 BATTLES
Iconbg.pngInfiltrator.png DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngScrapper.png DURATION:
Duration Icon.png 3 BATTLES
Iconbg.pngTactician.png DURATION:
Duration Icon.png 2 BATTLES
Iconbg.pngWolverine DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngTactician.png DURATION:
Duration Icon.png 2 BATTLES
Iconbg.pngBruiser.png DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngScrapper.png DURATION:
Duration Icon.png 3 BATTLES
Iconbg.pngAny Hero DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngAny Hero DURATION:
Duration Icon.png 1 BATTLE



Mission 3 - Rumble of Distant Hooves

Rumble of Distant Hooves
Op16 3.jpg Mastery Stars Score
Star icon.png 9,500
Star icon.png Star icon.png 224,000
Star icon.png Star icon.png Star icon.png 448,000
Star icon.png Star icon.png Star icon.png Star icon.png 896,000
Star icon.png Star icon.png Star icon.png Star icon.png Star icon.png 1,792,000

"Apocalypse's horsemen are riding and the end is nigh... but we still have a chance. Take them down one at a time, but carefully... our friends are in there somewhere, fighting to get out."
— Mission Preview

Strike Team - Iceman.jpg
Pursue Iceman
Location: Avengers Mansion, New York
Strike Team: Angel, Cable, Captain America
Strike Team - Beast.jpg
Pursue Beast
Location: Westminster, London
Strike Team: Captain Britain, Ms. Marvel, Wolverine
Strike Team - X-23.jpg
Pursue X-23
Location: Wakanda
Strike Team: Black Panther, Havok, War Machine
Strike Team - Rogue.jpg
Pursue Rogue
Location: Golden Gate, San Francisco
Strike Team: Cyclops, Gambit, Iron Man


Team Up: Captain America (Optional) Team Up: Cable (Optional) Deploys
Mini-Boss
Wave 1
Iapetos Sentinel Icon.png Hyperion Sentinel Blastericon.png
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Iapetos Sentinel Icon.png Coeus Sentinel Bruisericon.png
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
BL-Delta Icon.png BL-Delta Blastericon.png
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
Toad Icon.png Toad Infiltratoricon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
BL-Delta Icon.png BL-Delta Blastericon.png
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
Mini-Boss
Wave 1
Iapetos Sentinel Icon.png Coeus Sentinel Bruisericon.png
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Sentinel Alpha MK IV Icon.png Themis Sentinel Tacticianicon.png
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
IN-Delta Icon.png IN-Delta Infiltratoricon.png
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Mystique Icon.png Mystique Tacticianicon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Shifting Target - Very high crit resistance against most Slashing and Gun attacksShifting Target - Very high crit resistance against most Slashing and Gun attacks
IN-Delta Icon.png IN-Delta Infiltratoricon.png
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Iconbg.pngTactician.png DURATION:
Duration Icon.png 3 BATTLES
Iconbg.pngAny Hero DURATION:
Duration Icon.png 3 BATTLES
Iconbg.pngBlaster.png DURATION:
Duration Icon.png 2 BATTLES
Iconbg.pngAny Hero DURATION:
Duration Icon.png 2 BATTLES
Iconbg.pngAny Hero DURATION:
Duration Icon.png 2 BATTLES

Team-Up: Angel
Boss Drop: Ice Sickle

Boss + Mini-Boss 1 & 2
Wave 1
Iapetos Sentinel Icon.png Hyperion Sentinel Blastericon.png
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Iapetos Sentinel Icon.png Coeus Sentinel Bruisericon.png
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Sentinel Alpha MK IV Icon.png Themis Sentinel Tacticianicon.png
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
Mystique Icon.png Mystique Tacticianicon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Shifting Target - Very high crit resistance against most Slashing and Gun attacksShifting Target - Very high crit resistance against most Slashing and Gun attacks
Death Icon.png Death Blastericon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Death and Taxes - Has a chance to attack when an enemy with Chilled or is attackedDeath and Taxes - Has a chance to attack when an enemy with Chilled or is attacked
Reaper of Souls - Gains Dead of Winter when an an enemy is defeatedReaper of Souls - Gains Dead of Winter when an an enemy is defeated
Organic Ice - Immune to Burning, Chilled, Frozen, and Pyrophoric; Reduces damage from most fire and ice attacks by 50%Organic Ice - Immune to Burning, Chilled, Frozen, and Pyrophoric; Reduces damage from most fire and ice attacks by 50%
Dead of Winter - The next time Iceman is KO'ed, he is restored to 10% Health, clears all debuffs, and gains Absolute Zero; This effect can be applied 3 timesDead of Winter - The next time Iceman is KO'ed, he is restored to 10% Health, clears all debuffs, and gains Absolute Zero; This effect can be applied 3 times
Toad Icon.png Toad Infiltratoricon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Team Up: Ms. Marvel (Optional) Team Up: Captain Britain (Optional) Deploys
Mini-Boss
Wave 1
Sentinel Alpha MK IV Icon.png Themis Sentinel Tacticianicon.png
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Iapetos Sentinel Icon.png Coeus Sentinel Bruisericon.png
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
IN-Delta Icon.png IN-Delta Infiltratoricon.png
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Dragoness Icon.png Dragoness Blastericon.png
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Mechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenadesMechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenades
BL-Delta Icon.png BL-Delta Blastericon.png
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
Mini-Boss
Wave 1
Iapetos Sentinel Icon.png Coeus Sentinel Bruisericon.png
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Iapetos Sentinel Icon.png Hyperion Sentinel Blastericon.png
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
TA-Delta Icon.png TA-Delta Tacticianicon.png
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina
Selene Icon.png Selene Infiltratoricon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
IN-Delta Icon.png IN-Delta Infiltratoricon.png
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Iconbg.pngInfiltrator.png DURATION:
Duration Icon.png 3 BATTLES
Iconbg.pngAny Hero DURATION:
Duration Icon.png 2 BATTLES
Iconbg.pngBlaster.png DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngAny Hero DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngAny Hero DURATION:
Duration Icon.png 1 BATTLE

Team-Up: Wolverine
Boss Drop: A Pound of Cure

Boss + Mini-Boss 1 & 2
Wave 1
Iapetos Sentinel Icon.png Hyperion Sentinel Blastericon.png
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Iapetos Sentinel Icon.png Coeus Sentinel Bruisericon.png
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Sentinel Alpha MK IV Icon.png Themis Sentinel Tacticianicon.png
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
Dragoness Icon.png Dragoness Blastericon.png
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Mechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenadesMechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenades
Pestilence Icon.png Pestilence Infiltratoricon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Bleak House - After any enemy attacks, has a chance to make all allies' next attack a guaranteed critical hitBleak House - After any enemy attacks, has a chance to make all allies' next attack a guaranteed critical hit
Catch-22 - Gains a bonus to Attack on any turn Beast does not attack; This effect goes away the next turn Beast attacksCatch-22 - Gains a bonus to Attack on any turn Beast does not attack; This effect goes away the next turn Beast attacks
Paradise Lost - Suppresses most effects that prevent or remove debuffs from both allies and enemiesParadise Lost - Suppresses most effects that prevent or remove debuffs from both allies and enemies
Faustian Bargain - Allies that have Weakened, Exposed, Dizzy, Slowed, Burning, Chilled, Poisoned, or Dark Void have a 60% chance to apply those effects when they attack.; Allies take reduced damage from damage over time effects.Faustian Bargain - Allies that have Weakened, Exposed, Dizzy, Slowed, Burning, Chilled, Poisoned, or Dark Void have a 60% chance to apply those effects when they attack.; Allies take reduced damage from damage over time effects.
Selene Icon.png Selene Infiltratoricon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Team Up: Havok (Optional) Team Up: Black Panther (Optional) Deploys
Mini-Boss
Wave 1
Sentinel Alpha MK IV Icon.png Themis Sentinel Tacticianicon.png
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Iapetos Sentinel Icon.png Coeus Sentinel Bruisericon.png
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
IN-Delta Icon.png IN-Delta Infiltratoricon.png
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Blob Icon.png Blob Bruisericon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Easy Target - Cannot dodge attacksEasy Target - Cannot dodge attacks
Thick Hide - Cannot be afflicted with ChilledThick Hide - Cannot be afflicted with Chilled
Unbleedable - Cannot be afflicted with BleedingUnbleedable - Cannot be afflicted with Bleeding
BL-Delta Icon.png BL-Delta Blastericon.png
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
Mini-Boss
Wave 1
Iapetos Sentinel Icon.png Coeus Sentinel Bruisericon.png
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Iapetos Sentinel Icon.png Hyperion Sentinel Blastericon.png
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
TA-Delta Icon.png TA-Delta Tacticianicon.png
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina
Living Pharaoh Icon.png Living Pharaoh Generalisticon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
IN-Delta Icon.png IN-Delta Infiltratoricon.png
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Iconbg.pngAny Hero DURATION:
Duration Icon.png 3 BATTLES
Iconbg.pngScrapper.png DURATION:
Duration Icon.png 2 BATTLES
Iconbg.pngTactician.png DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngAny Hero DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngAny Hero DURATION:
Duration Icon.png 1 BATTLE

Team-Up: War Machine
Boss Drop: Hobnail

Boss + Mini-Boss 1 & 2
Wave 1
Iapetos Sentinel Icon.png Hyperion Sentinel Blastericon.png
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Iapetos Sentinel Icon.png Coeus Sentinel Bruisericon.png
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Sentinel Alpha MK IV Icon.png Themis Sentinel Tacticianicon.png
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
Blob Icon.png Blob Bruisericon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Easy Target - Cannot dodge attacksEasy Target - Cannot dodge attacks
Thick Hide - Cannot be afflicted with ChilledThick Hide - Cannot be afflicted with Chilled
Unbleedable - Cannot be afflicted with BleedingUnbleedable - Cannot be afflicted with Bleeding
War Icon.png War Scrappericon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Healing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% insteadHealing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% instead
Warbringer - Grants Warbound to all allies; Warbound allies gain War Frenzy when attackedWarbringer - Grants Warbound to all allies; Warbound allies gain War Frenzy when attacked
Weapon X Programming - Attackers have a chance to gain Trigger Scent; Grants Berserker Rage when an enemy gains Trigger ScentWeapon X Programming - Attackers have a chance to gain Trigger Scent; Grants Berserker Rage when an enemy gains Trigger Scent
Living Pharaoh Icon.png Living Pharaoh Generalisticon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Team Up: Iron Man (Optional) Team Up: Gambit (Optional) Deploys
Mini-Boss
Wave 1
Sentinel Alpha MK IV Icon.png Themis Sentinel Tacticianicon.png
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Iapetos Sentinel Icon.png Coeus Sentinel Bruisericon.png
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
IN-Delta Icon.png IN-Delta Infiltratoricon.png
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Avalanche Icon.png Avalanche Scrappericon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
BL-Delta Icon.png BL-Delta Blastericon.png
Passive:
Untested Power - Meltdown always critically hits.Untested Power - Meltdown always critically hits.
Iso Regeneration - Gradually restores Health during combatIso Regeneration - Gradually restores Health during combat
Mini-Boss
Wave 1
Iapetos Sentinel Icon.png Coeus Sentinel Bruisericon.png
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Iapetos Sentinel Icon.png Hyperion Sentinel Blastericon.png
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
TA-Delta Icon.png TA-Delta Tacticianicon.png
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina
Sugar Man Icon.png Sugar Man Infiltratoricon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
GMO - Sugar Man and his lieutenants have genetic modifications that increase one core stat every round.GMO - Sugar Man and his lieutenants have genetic modifications that increase one core stat every round.
Saccharine - May shrink when threatened; "Polyglottal" ability is able to his Phased targets and deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or WeakenedSaccharine - May shrink when threatened; "Polyglottal" ability is able to his Phased targets and deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened
IN-Delta Icon.png IN-Delta Infiltratoricon.png
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Iconbg.pngAny Hero DURATION:
Duration Icon.png 2 BATTLES
Iconbg.pngAny Hero DURATION:
Duration Icon.png 2 BATTLES
Iconbg.pngIron Man DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngInfiltrator.png DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngAny Hero DURATION:
Duration Icon.png 1 BATTLE

Team-Up: Cyclops
Boss Drop: Famine's Toll

Boss + Mini-Boss 1 & 2
Wave 1
Iapetos Sentinel Icon.png Hyperion Sentinel Blastericon.png
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Iapetos Sentinel Icon.png Coeus Sentinel Bruisericon.png
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Sentinel Alpha MK IV Icon.png Themis Sentinel Tacticianicon.png
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
Avalanche Icon.png Avalanche Scrappericon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Famine Icon.png Famine Generalisticon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Scarcity - Applies Shortfall to all enemies, removing one beneficial status effect each turnScarcity - Applies Shortfall to all enemies, removing one beneficial status effect each turn
Infiltrator Power 2 rounds - Counter enemy attacks; Increases damage dealt by 30%; Attacks become StealthyInfiltrator Power 2 rounds - Counter enemy attacks; Increases damage dealt by 30%; Attacks become Stealthy
Southern Hospitality - Chance to counter enemy attacks with Absorb PowerSouthern Hospitality - Chance to counter enemy attacks with Absorb Power
Sugar Man Icon.png Sugar Man Infiltratoricon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
GMO - Sugar Man and his lieutenants have genetic modifications that increase one core stat every round.GMO - Sugar Man and his lieutenants have genetic modifications that increase one core stat every round.
Saccharine - May shrink when threatened; "Polyglottal" ability is able to his Phased targets and deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or WeakenedSaccharine - May shrink when threatened; "Polyglottal" ability is able to his Phased targets and deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened



Mission 4 - Survival of the Fittest

Survival of the Fittest
Op16 4a.png Mastery Stars Score
Star icon.png 12,000
Star icon.png Star icon.png 157,000
Star icon.png Star icon.png Star icon.png 314,000
Star icon.png Star icon.png Star icon.png Star icon.png 628,000
Star icon.png Star icon.png Star icon.png Star icon.png Star icon.png 1,256,000

"We've forced Apocalypse's hand, and now he's finally taken the field himself. This is our best chance to stop him for good... if we can get past his horsemen."
— Mission Preview

Location: UN Building

Team-Up: Kitty Pryde, Storm, Wolverine, Gambit


Team-Up: Kitty Pryde (Optional)
Mini-Boss
BR-Delta Icon.png BR-Delta Bruisericon.png
Passive:
Defensive Experiment - Increased DefenseDefensive Experiment - Increased Defense
Offensive Experiment - Increased AttackOffensive Experiment - Increased Attack
Death Icon.png Death Blastericon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Death and Taxes - Has a chance to attack when an enemy with Chilled or is attackedDeath and Taxes - Has a chance to attack when an enemy with Chilled or is attacked
Reaper of Souls - Gains Dead of Winter when an an enemy is defeatedReaper of Souls - Gains Dead of Winter when an an enemy is defeated
Organic Ice - Immune to Burning, Chilled, Frozen, and Pyrophoric; Reduces damage from most fire and ice attacks by 50%Organic Ice - Immune to Burning, Chilled, Frozen, and Pyrophoric; Reduces damage from most fire and ice attacks by 50%
Dead of Winter - The next time Iceman is KO'ed, he is restored to 10% Health, clears all debuffs, and gains Absolute Zero; This effect can be applied 3 timesDead of Winter - The next time Iceman is KO'ed, he is restored to 10% Health, clears all debuffs, and gains Absolute Zero; This effect can be applied 3 times
BR-Delta Icon.png BR-Delta Bruisericon.png
Passive:
Defensive Experiment - Increased DefenseDefensive Experiment - Increased Defense
Offensive Experiment - Increased AttackOffensive Experiment - Increased Attack
Team-Up: Storm (Optional)
Mini-Boss
IN-Delta Icon.png IN-Delta Infiltratoricon.png
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Pestilence Icon.png Pestilence Infiltratoricon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Bleak House - After any enemy attacks, has a chance to make all allies' next attack a guaranteed critical hitBleak House - After any enemy attacks, has a chance to make all allies' next attack a guaranteed critical hit
Catch-22 - Gains a bonus to Attack on any turn Beast does not attack; This effect goes away the next turn Beast attacksCatch-22 - Gains a bonus to Attack on any turn Beast does not attack; This effect goes away the next turn Beast attacks
Paradise Lost - Suppresses most effects that prevent or remove debuffs from both allies and enemiesParadise Lost - Suppresses most effects that prevent or remove debuffs from both allies and enemies
Faustian Bargain - Allies that have Weakened, Exposed, Dizzy, Slowed, Burning, Chilled, Poisoned, or Dark Void have a 60% chance to apply those effects when they attack.; Allies take reduced damage from damage over time effects.Faustian Bargain - Allies that have Weakened, Exposed, Dizzy, Slowed, Burning, Chilled, Poisoned, or Dark Void have a 60% chance to apply those effects when they attack.; Allies take reduced damage from damage over time effects.
IN-Delta Icon.png IN-Delta Infiltratoricon.png
Passive:
High Acceleration - Attacks do extra damage, but attacker takes damage as wellHigh Acceleration - Attacks do extra damage, but attacker takes damage as well
Team-Up: Wolverine (Optional)
Mini-Boss
SC-Delta Icon.png SC-Delta Scrappericon.png
Passive: None
War Icon.png War Scrappericon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Healing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% insteadHealing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% instead
Warbringer - Grants Warbound to all allies; Warbound allies gain War Frenzy when attackedWarbringer - Grants Warbound to all allies; Warbound allies gain War Frenzy when attacked
Weapon X Programming - Attackers have a chance to gain Trigger Scent; Grants Berserker Rage when an enemy gains Trigger ScentWeapon X Programming - Attackers have a chance to gain Trigger Scent; Grants Berserker Rage when an enemy gains Trigger Scent
SC-Delta Icon.png SC-Delta Scrappericon.png
Passive: None
Team-Up: Gambit (Optional)
Mini-Boss
TA-Delta Icon.png TA-Delta Tacticianicon.png
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina
Famine Icon.png Famine Generalisticon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Scarcity - Applies Shortfall to all enemies, removing one beneficial status effect each turnScarcity - Applies Shortfall to all enemies, removing one beneficial status effect each turn
Infiltrator Power 2 rounds - Counter enemy attacks; Increases damage dealt by 30%; Attacks become StealthyInfiltrator Power 2 rounds - Counter enemy attacks; Increases damage dealt by 30%; Attacks become Stealthy
Southern Hospitality - Chance to counter enemy attacks with Absorb PowerSouthern Hospitality - Chance to counter enemy attacks with Absorb Power
TA-Delta Icon.png TA-Delta Tacticianicon.png
Passive:
Deep Thought - Attacking this target will cost extra staminaDeep Thought - Attacking this target will cost extra stamina

(Clearing a Mini-Boss will simply remove it from the full Boss battle.)
Boss Drop: Hand of Apocalypse

Boss + Mini-Boss
Wave 1
Famine Icon.png Famine Generalisticon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Scarcity - Applies Shortfall to all enemies, removing one beneficial status effect each turnScarcity - Applies Shortfall to all enemies, removing one beneficial status effect each turn
Infiltrator Power 2 rounds - Counter enemy attacks; Increases damage dealt by 30%; Attacks become StealthyInfiltrator Power 2 rounds - Counter enemy attacks; Increases damage dealt by 30%; Attacks become Stealthy
Southern Hospitality - Chance to counter enemy attacks with Absorb PowerSouthern Hospitality - Chance to counter enemy attacks with Absorb Power
Apocalypse Icon.png Apocalypse Generalisticon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
So Predictable - May choose to change to the counter-class of a target before attacking.So Predictable - May choose to change to the counter-class of a target before attacking.
Regeneration (3 turns) - Restoring health every turnRegeneration (3 turns) - Restoring health every turn
Mental Resilience - Chance to block psychic attacks; Takes less damage from psychic attacksMental Resilience - Chance to block psychic attacks; Takes less damage from psychic attacks
Pestilence Icon.png Pestilence Infiltratoricon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Bleak House - After any enemy attacks, has a chance to make all allies' next attack a guaranteed critical hitBleak House - After any enemy attacks, has a chance to make all allies' next attack a guaranteed critical hit
Catch-22 - Gains a bonus to Attack on any turn Beast does not attack; This effect goes away the next turn Beast attacksCatch-22 - Gains a bonus to Attack on any turn Beast does not attack; This effect goes away the next turn Beast attacks
Paradise Lost - Suppresses most effects that prevent or remove debuffs from both allies and enemiesParadise Lost - Suppresses most effects that prevent or remove debuffs from both allies and enemies
Faustian Bargain - Allies that have Weakened, Exposed, Dizzy, Slowed, Burning, Chilled, Poisoned, or Dark Void have a 60% chance to apply those effects when they attack.; Allies take reduced damage from damage over time effects.Faustian Bargain - Allies that have Weakened, Exposed, Dizzy, Slowed, Burning, Chilled, Poisoned, or Dark Void have a 60% chance to apply those effects when they attack.; Allies take reduced damage from damage over time effects.
Wave 2
War Icon.png War Scrappericon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Healing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% insteadHealing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% instead
Warbringer - Grants Warbound to all allies; Warbound allies gain War Frenzy when attackedWarbringer - Grants Warbound to all allies; Warbound allies gain War Frenzy when attacked
Weapon X Programming - Attackers have a chance to gain Trigger Scent; Grants Berserker Rage when an enemy gains Trigger ScentWeapon X Programming - Attackers have a chance to gain Trigger Scent; Grants Berserker Rage when an enemy gains Trigger Scent
Apocalypse Icon.png Apocalypse Generalisticon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
So Predictable - May choose to change to the counter-class of a target before attacking.So Predictable - May choose to change to the counter-class of a target before attacking.
Regeneration (3 turns) - Restoring health every turnRegeneration (3 turns) - Restoring health every turn
Mental Resilience - Chance to block psychic attacks; Takes less damage from psychic attacksMental Resilience - Chance to block psychic attacks; Takes less damage from psychic attacks
Death Icon.png Death