Marvel: Avengers Alliance Wiki


Special Operations -
Eclipse Phase
Eclipse Phase
—Image © Marvel and Playdom
Information
Status: EXPIRED
Date Began: October 28, 2014
Date Ended: November 25, 2014
Unstable Iso-8 Color: Red
Unlockable Hero: Blade Blade
Morbius Morbius
Number of Missions: 4
Number of Tasks: 32 (6 Optional)
Exclusive Items: Eldritch Staff
Fe'Eb Den'roc
Grimoire of the Legion
Grave Digger's Spade
Hallowed Flame Thrower
Solid Slug Shotgun
Stake Hammer
Stake Thrower
Vampiric Sword
Withering Blade
Woodsman's Axe
Unlockable Gear Set: Hunter's Set


"On the Eve of a rare Solar eclipse, a terrifying alliance between Demons and Vampires threatens to tear the world asunder. Splitting their forces and enlisting the aid of Blade, the Vampire hunter, can S.H.I.E.L.D. combat the forces of darkness and restore order or will this night become permanent?"
— Chapter Briefing

Important Notes:

The only way to recruit Blade and Morbius is to complete the list of Tasks.

  • 15 Star Mastery of the Special Operation will NOT unlock Blade and Morbius.

One of the Tasks requires the defeat of an Epic Boss. This can be done by having the requirements needed to unlock the Epic Boss or by skipping the task by paying 25 Gold. The requirements are:




Epic  Mission 1 - Opening Gambit
  Mission 2 - Divide and Conquer
  Mission 3 - Split the Difference
  Mission 4 - Consolidated Power

Mission 1 - Opening Gambit[]

Opening Gambit
Mastery Stars Score
13,000
354,000
708,000
1,416,000
2,832,000

"The Eclipse may be more than just a rare celestial occurrence. Hit the streets to give Dr. Strange the time he needs to investigate the mystery."
— Mission Preview

Team-Up: Spider-Man, Dr. Strange, Blade
Location: Little Italy


Minimum Score: 3
Team-Up: Spider-Man

Mini-Boss 1
Meretrix
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons
Jack O'Lantern
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Master Assassin - 20% chance to perform a preemptive counter against melee attacks; Avoids attacks that are countered in this wayMaster Assassin - 20% chance to perform a preemptive counter against melee attacks; Avoids attacks that are countered in this way
Auspex
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons

Minimum Score: 7
Team-Up: Spider-Man

Mini-Boss 2
Nefaralae
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Volatile -Volatile -
Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons
Grey Gargoyle
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Carve Away the Stone - Regains Health and clears debuffs onceCarve Away the Stone - Regains Health and clears debuffs once
Stoneform - Grey Gargoyle is immune to bleeding, burning, chilled, and poisonStoneform - Grey Gargoyle is immune to bleeding, burning, chilled, and poison
Auspex
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons

Defeating a Mini-Boss will simply remove it from the full Boss battle.
Minimum Score: 12
Team-Up: Spider-Man
Boss Drop: Woodsman's Axe

Boss + Mini-Boss
Wave 1
Meretrix
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons
Jack O'Lantern
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Master Assassin - 20% chance to perform a preemptive counter against melee attacks; Avoids attacks that are countered in this wayMaster Assassin - 20% chance to perform a preemptive counter against melee attacks; Avoids attacks that are countered in this way
Auspex
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons
Wave 2
Nefaralae
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Volatile -Volatile -
Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons
Bellator
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons
Grey Gargoyle
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Carve Away the Stone - Regains Health and clears debuffs onceCarve Away the Stone - Regains Health and clears debuffs once
Stoneform - Grey Gargoyle is immune to bleeding, burning, chilled, and poisonStoneform - Grey Gargoyle is immune to bleeding, burning, chilled, and poison
Wave 3
Morbius
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Scent of Blood - Attacks that hit are guaranteed to be critical hits against Bleeding targetsScent of Blood - Attacks that hit are guaranteed to be critical hits against Bleeding targets
The Living Vampire - Gains Hunger every round; Gains Hunger when attacked or attacking Bleeding enemiesThe Living Vampire - Gains Hunger every round; Gains Hunger when attacked or attacking Bleeding enemies

Must finish all Battles and Deploys before the Epic Boss will appear.

Defeat The Hood

Team-Up: Dr. Strange
Epic Boss Drop: Fe'Eb Den'roc

Epic Boss
Subcinctus
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Love, Not War - Temptation's cooldown is reduced to 2 turns.Love, Not War - Temptation's cooldown is reduced to 2 turns.
Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons
The Hood
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Dark Gift - Dormammu has shared his power; Attack will ignore defense and add damage over timeDark Gift - Dormammu has shared his power; Attack will ignore defense and add damage over time
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Subcinctus
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Love, Not War - Temptation's cooldown is reduced to 2 turns.Love, Not War - Temptation's cooldown is reduced to 2 turns.
Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons
Defeat Dormammu
(Unlocked after finishing Task 25)

Team-Up: Blade, Dr. Strange
Epic Boss Drop: Fe'Eb Den'roc, Styptic Empowered Iso-8

Epic Boss
Dormammu
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
The Hood
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Dark Gift - Dormammu has shared his power; Attack will ignore defense and add damage over timeDark Gift - Dormammu has shared his power; Attack will ignore defense and add damage over time
Flying - Immune to most ground attacksFlying - Immune to most ground attacks

Gorgon DURATION:
2 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Medusa DURATION:
2 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Nico Minoru DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
2 BATTLES
CHANCE TO GET:
1 Random Deploy Reward

Mission 2 - Divide and Conquer[]

Divide and Conquer
Mastery Stars Score
12,000
231,000
462,000
924,000
1,848,000

"Split your resources to combat the Demon threat in New York and the Vampire menace in London."
— Mission Preview


Retrieve Darkhold
Location: Trafalgar Square, London
Strike Team: Blade, Fantomex, Psylocke


Retrieve Demon Skulls
Location: Museum of Natural History
Strike Team: Dr. Strange, Morbius, Spider-Man


Defeating a Mini-Boss will simply remove it from the full Boss battle.

London

Minimum Score: 12
Team-Up: Psylocke
Boss Drop: Solid Slug Shotgun

Boss + Mini-Boss
Wave 1
Mystique
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Shifting Target - Very high crit resistance against most Slashing and Gun attacksShifting Target - Very high crit resistance against most Slashing and Gun attacks
Selene
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Game Piece - Selene and her lieutenants have a chance to gain an extra turn.Game Piece - Selene and her lieutenants have a chance to gain an extra turn.
Magic Reduction - Reduced damage from Magic attacksMagic Reduction - Reduced damage from Magic attacks
Wave 2
Hellfire Hunter
Passive:
Master Marksman - Attacks almost never miss; Attacks against marked targets are guaranteed to critMaster Marksman - Attacks almost never miss; Attacks against marked targets are guaranteed to crit
Hellfire Soldier - Equipped with advanced weaponry, increasing their chance to critically hit.Hellfire Soldier - Equipped with advanced weaponry, increasing their chance to critically hit.
Hellfire Commander
Passive:
Hellfire Soldier - Equipped with advanced weaponry, increasing their chance to critically hit.Hellfire Soldier - Equipped with advanced weaponry, increasing their chance to critically hit.
Hellfire Heavy
Passive:
Hellfire Soldier - Equipped with advanced weaponry, increasing their chance to critically hit.Hellfire Soldier - Equipped with advanced weaponry, increasing their chance to critically hit.
Wave 3
Hellfire Elite
Passive:
Master Marksman - Attacks almost never miss; Attacks against marked targets are guaranteed to critMaster Marksman - Attacks almost never miss; Attacks against marked targets are guaranteed to crit
Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.
Sebastian Shaw
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Imperial Guard - Protects those who are worthy; Very high crit resistance against all non-psychic attacksImperial Guard - Protects those who are worthy; Very high crit resistance against all non-psychic attacks
Kinetic Absorption - Increases Energy Reserves when hit by non-psychic attacksKinetic Absorption - Increases Energy Reserves when hit by non-psychic attacks
Hellfire Elite
Passive:
Master Marksman - Attacks almost never miss; Attacks against marked targets are guaranteed to critMaster Marksman - Attacks almost never miss; Attacks against marked targets are guaranteed to crit
Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.
New York

Minimum Score: 12
Team-Up: Dr. Strange
Boss Drop: Grave Digger's Spade

Boss + Mini-Boss
Wave 1
Sicuspcis
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Spines - Applies Bleeding to melee attackersSpines - Applies Bleeding to melee attackers
Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons
Auspex
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons
Incascia
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Fiery Blood - Fire and Energy attacks will heal instead of harmingFiery Blood - Fire and Energy attacks will heal instead of harming
Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons
Wave 2
Blackheart
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Tenebrous Form - Increased chance to avoid melee attacksTenebrous Form - Increased chance to avoid melee attacks
Auspex Lord
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons
Wave 3
Incascia
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Fiery Blood - Fire and Energy attacks will heal instead of harmingFiery Blood - Fire and Energy attacks will heal instead of harming
Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons
Baron Mordo
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Astral Aggressor - Baron Mordo's Astral Projection and Sinister Summoning are subtle attacks and do not affect his phased statusAstral Aggressor - Baron Mordo's Astral Projection and Sinister Summoning are subtle attacks and do not affect his phased status
Dark Fortitude - Reduces damage taken from damage over time effectsDark Fortitude - Reduces damage taken from damage over time effects
Incascia
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Fiery Blood - Fire and Energy attacks will heal instead of harmingFiery Blood - Fire and Energy attacks will heal instead of harming
Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons

London
Psylocke DURATION:
1 BATTLE
DURATION:
2 BATTLES
DURATION:
3 BATTLES
DURATION:
1 BATTLE
Any Hero DURATION:
3 BATTLES
New York
DURATION:
3 BATTLES
DURATION:
1 BATTLE
DURATION:
2 BATTLES
Any Hero DURATION:
1 BATTLE
Any Hero DURATION:
1 BATTLE

Mission 3 - Split the Difference[]

Split the Difference
Mastery Stars Score
20,000
296,000
592,000
1,184,000
2,368,000

"Even the best laid plans never seem to survive contact with the enemy. Especially when the ring leaders of this accord are Dracula and Mephisto."
— Mission Preview


Retrieve Darkhold
Location: Westminster
Strike Team: Blade, Fantomex, Psylocke


Retrieve Demon Skulls
Location: Avengers Mansion
Strike Team: Dr. Strange, Morbius, Spider-Man


Defeating a Mini-Boss will simply remove it from the full Boss battle.

London

Minimum Score: 10
Team-Up: Blade
Boss Drop: Stake Hammer, Vampiric Augmented Iso-8

Boss + Mini-Boss
Wave 1
Black Knight
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Dominated - Under the domination of a powerful VampireDominated - Under the domination of a powerful Vampire
Pentecostal Oath - Grants all allies Magic WardingPentecostal Oath - Grants all allies Magic Warding
Union Jack
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Dominated - Under the domination of a powerful VampireDominated - Under the domination of a powerful Vampire
Allied Forces - Chance for a follow-up attack when an ally does a counter-attck or a follow-up attack.Allied Forces - Chance for a follow-up attack when an ally does a counter-attck or a follow-up attack.
Captain Britain
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Dominated - Under the domination of a powerful VampireDominated - Under the domination of a powerful Vampire
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Heir to the Otherworld - Chance to gain an Extra Turn and Roar of Valor after attacking a target with Dizzy, Slowed, Exposed, or Weakened; Attacking targets with all four effects causes Curse of the OtherworldHeir to the Otherworld - Chance to gain an Extra Turn and Roar of Valor after attacking a target with Dizzy, Slowed, Exposed, or Weakened; Attacking targets with all four effects causes Curse of the Otherworld
The Lion of Avalon - Gains Roar of Valor and restores health each time an enemy dies; Loses Roar of Valor each time an ally diesThe Lion of Avalon - Gains Roar of Valor and restores health each time an enemy dies; Loses Roar of Valor each time an ally dies
Roar of Valor (2 rounds) - Increases all stats; Chance to take reduced damage; Stacks up to 3 timesRoar of Valor (2 rounds) - Increases all stats; Chance to take reduced damage; Stacks up to 3 times
Wave 2
Mafioso Vampire
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Scent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an allyScent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an ally
Vampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed WeaponsVampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed Weapons
Criminal Thrall
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Bloodied Protector - Protects allies from single-target attacks; Regains health when hit by or hitting a bleeding targetBloodied Protector - Protects allies from single-target attacks; Regains health when hit by or hitting a bleeding target
Mafioso Vampire
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Scent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an allyScent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an ally
Vampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed WeaponsVampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed Weapons
Wave 3
Malefactor Ductus
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Blood Work - Exploits Bleeding; Gains increased Attack and Evasion when hit by or hitting Bleeding targetsBlood Work - Exploits Bleeding; Gains increased Attack and Evasion when hit by or hitting Bleeding targets
Vampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed WeaponsVampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed Weapons
Cloak of Shadow (2 rounds) - 25% chance to temporarily become incorporeal avoiding single-target attacks; Bypassed by Psychic, Ethereal Strike, and Hallowed WeaponsCloak of Shadow (2 rounds) - 25% chance to temporarily become incorporeal avoiding single-target attacks; Bypassed by Psychic, Ethereal Strike, and Hallowed Weapons
Dracula
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Scent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an allyScent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an ally
New York

Minimum Score: 10
Team-Up: Dr. Strange
Boss Drop: Eldritch Staff, Bloody Augmented Iso-8

Boss + Mini-Boss
Wave 1
Human Torch
Passive:
Infernal Strength - Greatly Increased Strength and DefenseInfernal Strength - Greatly Increased Strength and Defense
Blazing Speed - 20% chance to avoid Melee or Ranged attacksBlazing Speed - 20% chance to avoid Melee or Ranged attacks
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Plasma Body - Immune to most fire attacks; Deals fire damage when struck by melee attacks; Converts Burning to Flame On!; Recharge grants Flame On!Plasma Body - Immune to most fire attacks; Deals fire damage when struck by melee attacks; Converts Burning to Flame On!; Recharge grants Flame On!
Flame On! (2 rounds) - Increases attack; Restores Health every roundFlame On! (2 rounds) - Increases attack; Restores Health every round
Infernal Geas - Under the sway of Infernal PowersInfernal Geas - Under the sway of Infernal Powers
Scarlet Witch
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Infernal Strength - Greatly Increased Strength and DefenseInfernal Strength - Greatly Increased Strength and Defense
Reality Warping - Probability manipulation grants a 20% chance to avoid attacksReality Warping - Probability manipulation grants a 20% chance to avoid attacks
Infernal Geas - Under the sway of Infernal PowersInfernal Geas - Under the sway of Infernal Powers
Deadpool
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Healing Factor Thingie - Grants regeneration each time Deadpool is hit; Attacks that would reduce health to 0 have a chance to reduce health to 1% instead; Better than Wolverine!Healing Factor Thingie - Grants regeneration each time Deadpool is hit; Attacks that would reduce health to 0 have a chance to reduce health to 1% instead; Better than Wolverine!
Laptop - Checking the net while waiting for my turnLaptop - Checking the net while waiting for my turn
Infernal Geese - I think it spells "Plausible Deniability"Infernal Geese - I think it spells "Plausible Deniability"
Wave 2
Subcinctus
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Love, Not War - Temptation's cooldown is reduced to 2 turns.Love, Not War - Temptation's cooldown is reduced to 2 turns.
Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons
Sicuspcis Lord
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Spines - Applies Bleeding to melee attackersSpines - Applies Bleeding to melee attackers
Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons
Wave 3
Mephisto
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons

London
DURATION:
2 BATTLES
DURATION:
2 BATTLES
DURATION:
2 BATTLES
Any Hero DURATION:
1 BATTLE
Any Hero DURATION:
3 BATTLES
New York
DURATION:
1 BATTLE
DURATION:
3 BATTLES
DURATION:
2 BATTLES
Any Hero DURATION:
1 BATTLE
Any Hero DURATION:
1 BATTLE

Mission 4 - Consolidated Power[]

Consolidated Power
Mastery Stars Score
12,500
183,000
366,000
732,000
1,464,000

"Dr. Strange has all he needs to stop the eclipse and restore order to the planet. With the true intentions of this dark alliance finally revealed. S.H.I.E.L.D. is in for a climactic final battle."
— Mission Preview

Team-Up: Spider-Man, Blade, Morbius, Dr. Strange
Location: Sanctum Sanctorum


Required Heroes[]

In order to unlock the Epic Boss for certain Tasks, the following Heroes are required to be recruited:

90 90 200
  • Total Command Points required: 380


Restricted Heroes[]

The following Heroes are unavailable due to mission restrictions:

Mission 1

Mission 2 & Mission 3

Mission 4


Notes[]

Dr. Strange-Classic (Casting Spell)