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Special Operations -
Enter Ant-Man
Enter Ant-Man
—Image © Marvel and Playdom
Information
Status: EXPIRED
Date Began: July 10, 2015
Date Ended: August 6, 2015
Unstable Iso-8 Color: Unstable Iso-8 Purple.png Purple
Unlockable Hero: Ant-Man Ant-Man
Number of Missions: 3
Number of Tasks: 31 (6 Optional)
Exclusive Items: Bug Zapper
Honor
Micro Mandible
Micro Stinger
The ANTenna
The Carapace
The Mandible
The Pincer
The Stinger
Unlockable Gear Set: Formican Set


"A raid on Hank Pym's research facility threatens to unleash unproven technology on the streets of San Francisco. With his personal research and pride on the line, Hank will not want assistance with containing the breach, but he's going to need it, as Whiplash and Yellowjacket arrive on the scene. Thankfully, a little help comes from the inside, as one of the thieves in the facility rises to the challenge, becoming the Ant-Man."
— Chapter Briefing

Important Notes:

The only way to recruit Ant-Man is to complete the list of Tasks. One of the Tasks requires the defeat of an Epic Boss. This can be done by having the requirements needed to unlock the Epic Boss or by skipping the task by paying 30 Gold icon.png Gold. The requirements are:




  Mission 1 - Remote Ops
  Mission 2 - Pest Control
Epic  Mission 3 - Seeing Double

Mission 1 - Remote Ops

Remote Ops
Op28 1.png Mastery Stars Score
Star icon.png 12,000
Star icon.png Star icon.png 251,000
Star icon.png Star icon.png Star icon.png 502,000
Star icon.png Star icon.png Star icon.png Star icon.png 1,004,000
Star icon.png Star icon.png Star icon.png Star icon.png Star icon.png 2,008,000

"Remotely operated Servo Guards and Power Armor invade Hank Pym's research facility, opening the doors for techno-thieves."
— Mission Preview

Team Up: Hank Pym Hank Pym, Taskmaster Taskmaster
Location: Fisherman's Wharf


Low Threat Map Icon.png Low Threats: x2
(1 point each)
Medium Threat Map Icon.png Medium Threats: x3
(2 points each)
High Threat Map Icon.png High Threats: x2
(3 points each)
Enemies
Hacked Servoguard Icon.png Servo-Soldier Blastericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits
Servo-Pummeler Icon.png Servo-Basher Bruisericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits
Servo-Driller Icon.png Servo-Miner Scrappericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits
Hacked Servoguard Icon.png Servo-Minion Blastericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits
Servo-Pummeler Icon.png Servo-Pummeler Bruisericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits
Servo-Driller Icon.png Servo-Driller Scrappericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits

Minimum Score: (?)
Team Up: Hank Pym Hank Pym (Required)

Mini-Boss 1
Hacked Servoguard Icon.png Servo-Soldier Blastericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits
Exoskeletal Battletank Icon.png Exoskeletal Battletank Blastericon.png
Passive:
Nuclear Powered - Carries a miniature power plant, deadly if breached.Nuclear Powered - Carries a miniature power plant, deadly if breached.
50% Pressure - A pressure increases, power is reduced; High pressures will breach confinement.50% Pressure - A pressure increases, power is reduced; High pressures will breach confinement.
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Hacked Servoguard Icon.png Servo-Soldier Blastericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits

Minimum Score: (?)
Team Up: Hank Pym Hank Pym (Required)

Mini-Boss 2
Hacked Servoguard Icon.png Servo-Soldier Blastericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits
Servo-Driller Icon.png Servo-Driller Scrappericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits
Whiplash Icon.png Whiplash Scrappericon.png
Passive:
Counter-attack - Counters single-target attacksCounter-attack - Counters single-target attacks
New Russian - Whiplash's attacks gain Exploit Attrition, dealing extra damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.New Russian - Whiplash's attacks gain Exploit Attrition, dealing extra damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Defeating a Mini-Boss will simply remove it from the full Boss battle.
Minimum Score: (?)
Team Up: Taskmaster Taskmaster (Required)
Boss Reward: Bug Zapper

Boss + Mini-Boss 1 & 2
Wave 1
Exoskeletal Battletank Icon.png Exoskeletal Battletank Blastericon.png
Passive:
Nuclear Powered - Carries a miniature power plant, deadly if breached.Nuclear Powered - Carries a miniature power plant, deadly if breached.
50% Pressure - A pressure increases, power is reduced; High pressures will breach confinement.50% Pressure - A pressure increases, power is reduced; High pressures will breach confinement.
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Whiplash Icon.png Whiplash Scrappericon.png
Passive:
Counter-attack - Counters single-target attacksCounter-attack - Counters single-target attacks
New Russian - Whiplash's attacks gain Exploit Attrition, dealing extra damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.New Russian - Whiplash's attacks gain Exploit Attrition, dealing extra damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Servo-Pummeler Icon.png Servo-Basher Bruisericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits
Wave 2
Ant-Man Icon.png Ant-Man Tacticianicon.png
Passive:
DefiANT - Chance to be immune to Ant attacksDefiANT - Chance to be immune to Ant attacks
Like A Bullet - Follow-Ups with Pint-Sized Surprise on a single-target attack against Intimidated enemiesLike A Bullet - Follow-Ups with Pint-Sized Surprise on a single-target attack against Intimidated enemies
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

We've located a signal booster that we think is controlling the Servo Guards, but it's protected by laser arrays. Black Cat's ideally suited to put her thieving finesse to work here.
Iconbg.pngBlack Cat DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngPym Tech Component.png CHANCE TO GET:
1 Pym Tech Component
Another Power Armor was apparently supposed to join the raid on Pym's lab, but it went rogue. Get Captain America after it, pronto.
Iconbg.pngCaptain America DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngPym Tech Component.png CHANCE TO GET:
1 Pym Tech Component
Iconbg.pngAny Hero DURATION:
Duration Icon.png 3 BATTLES
Iconbg.pngPym Tech Component.png CHANCE TO GET:
1 Pym Tech Component
Iconbg.pngAny Hero DURATION:
Duration Icon.png 2 BATTLES
Iconbg.pngPym Tech Component.png CHANCE TO GET:
1 Pym Tech Component
Iconbg.pngAny Hero DURATION:
Duration Icon.png 2 BATTLES
Iconbg.pngPym Tech Component.png CHANCE TO GET:
1 Pym Tech Component

Mission 2 - Pest Control

Pest Control
Op28 2.png Mastery Stars Score
Star icon.png 12,000
Star icon.png Star icon.png 206,000
Star icon.png Star icon.png Star icon.png 412,000
Star icon.png Star icon.png Star icon.png Star icon.png 824,000
Star icon.png Star icon.png Star icon.png Star icon.png Star icon.png 1,648,000

"Hank finds that sometimes you need a little help from your friends, and then some even smaller help from the guy who stole your new suit."
— Mission Preview

Team Up: Hank Pym Hank Pym, Wasp Wasp, Ant-Man Ant-Man
Location: Golden Gate


Low Threat Map Icon.png Low Threats: x2
(1 point each)
Medium Threat Map Icon.png Medium Threats: x3
(2 points each)
High Threat Map Icon.png High Threats: x2
(3 points each)
Enemies
Hacked Servoguard Icon.png Servo-Soldier Blastericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits
Servo-Pummeler Icon.png Servo-Basher Bruisericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits
Servo-Driller Icon.png Servo-Miner Scrappericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits
Hacked Servoguard Icon.png Servo-Minion Blastericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits
Servo-Pummeler Icon.png Servo-Pummeler Bruisericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits
Servo-Driller Icon.png Servo-Driller Scrappericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits

Minimum Score: (?)
Team Up: Hank Pym Hank Pym (Required)

Mini-Boss 1
Servo-Driller Icon.png Servo-Driller Scrappericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits
Fixer Icon.png Fixer Blastericon.png
Passive:
Cybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistanceCybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistance
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Positive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model DecoysPositive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model Decoys
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Self-Destruct Sequence - When defeated, unleashes a final attack on all enemiesSelf-Destruct Sequence - When defeated, unleashes a final attack on all enemies
Combat Suite - Allies deal extra damage with Technology attacksCombat Suite - Allies deal extra damage with Technology attacks
Servo-Pummeler Icon.png Servo-Basher Bruisericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits

Minimum Score: (?)
Team Up: Wasp Wasp (Optional)

Mini-Boss 2
Servo-Driller Icon.png Servo-Driller Scrappericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits
Yellowjacket Icon.png Yellowjacket Tacticianicon.png
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Opportunist - Has a chance to Counter any enemy with Opportunity Debuffs that attacks; This attack exploits Opportunity DebuffsOpportunist - Has a chance to Counter any enemy with Opportunity Debuffs that attacks; This attack exploits Opportunity Debuffs
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Servo-Driller Icon.png Servo-Driller Scrappericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits

Defeating a Mini-Boss will simply remove it from the full Boss battle.
Minimum Score: (?)
Team Up: Ant-Man Ant-Man (Required)
Note: Cannot Team Up with other characters besides Agent
Boss Reward: Honor

Boss + Mini-Boss 1 & 2
Wave 1
Servo-Pummeler Icon.png Servo-Basher Bruisericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits
Fixer Icon.png Fixer Blastericon.png
Passive:
Cybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistanceCybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistance
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Positive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model DecoysPositive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model Decoys
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Self-Destruct Sequence - When defeated, unleashes a final attack on all enemiesSelf-Destruct Sequence - When defeated, unleashes a final attack on all enemies
Combat Suite - Allies deal extra damage with Technology attacksCombat Suite - Allies deal extra damage with Technology attacks
Servo-Pummeler Icon.png Servo-Basher Bruisericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits
Wave 2
Whiplash Icon.png Whiplash Scrappericon.png
Passive:
Counter-attack - Counters single-target attacksCounter-attack - Counters single-target attacks
New Russian - Whiplash's attacks gain Exploit Attrition, dealing extra damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.New Russian - Whiplash's attacks gain Exploit Attrition, dealing extra damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Yellowjacket Icon.png Yellowjacket Tacticianicon.png
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Opportunist - Has a chance to Counter any enemy with Opportunity Debuffs that attacks; This attack exploits Opportunity DebuffsOpportunist - Has a chance to Counter any enemy with Opportunity Debuffs that attacks; This attack exploits Opportunity Debuffs
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Send Daredevil out on a recon mission to make sure we're only dealing with Whiplash and Yellowjacket.
Iconbg.pngDaredevil DURATION:
Duration Icon.png 2 BATTLES
Iconbg.pngPym Tech Component.png CHANCE TO GET:
1 Pym Tech Component
It just so happens that Sif is here on a mission related to the Circle of 8. That means we can deputize her to hunt down any other copies of the Fixer.
Iconbg.pngSif DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngPym Tech Component.png CHANCE TO GET:
1 Pym Tech Component
Iconbg.pngAny Hero DURATION:
Duration Icon.png 2 BATTLES
Iconbg.pngPym Tech Component.png CHANCE TO GET:
1 Pym Tech Component
Iconbg.pngAny Hero DURATION:
Duration Icon.png 2 BATTLES
Iconbg.pngPym Tech Component.png CHANCE TO GET:
1 Pym Tech Component
Iconbg.pngAny Hero DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngPym Tech Component.png CHANCE TO GET:
1 Pym Tech Component

Mission 3 - Seeing Double

Seeing Double
Op28 3.png Mastery Stars Score
Star icon.png 10,500
Star icon.png Star icon.png 331,000
Star icon.png Star icon.png Star icon.png 662,000
Star icon.png Star icon.png Star icon.png Star icon.png 1,324,000
Star icon.png Star icon.png Star icon.png Star icon.png Star icon.png 2,648,000

"You know you've spent too much time alone in your lab when you've created robotic counterparts of friends and acquaintances for company."
— Mission Preview

Team Up: Wasp Wasp, Fixer Fixer, Ant-Man Ant-Man
Location: Urban Core


Low Threat Map Icon.png Low Threats: NONE
(1 point each)
Medium Threat Map Icon.png Medium Threats: x3
(2 points each)
High Threat Map Icon.png High Threats: x4
(3 points each)
Enemies
Hacked Servoguard Icon.png Servo-Soldier Blastericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits
Servo-Pummeler Icon.png Servo-Basher Bruisericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits
Servo-Driller Icon.png Servo-Miner Scrappericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits
Hacked Servoguard Icon.png Servo-Minion Blastericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits
Servo-Pummeler Icon.png Servo-Pummeler Bruisericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits
Servo-Driller Icon.png Servo-Driller Scrappericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits

Minimum Score: (?)
Team Up: Wasp Wasp (Optional)

Mini-Boss 1
Iron Man-B 1 Icon.png Iron Man Blastericon.png
Passive:
Auto-Targeting Interface - Chance for attacks to have 100% chance to hit and crit and gain True StrikeAuto-Targeting Interface - Chance for attacks to have 100% chance to hit and crit and gain True Strike
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Positive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model DecoysPositive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model Decoys
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Minimum Score: (?)
Team Up: Fixer Fixer (Optional)

Mini-Boss 2
Hacked Servoguard Icon.png Servo-Soldier Blastericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits
Fixer Icon.png Fixer Blastericon.png
Passive:
Cybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistanceCybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistance
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Positive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model DecoysPositive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model Decoys
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Self-Destruct Sequence - When defeated, unleashes a final attack on all enemiesSelf-Destruct Sequence - When defeated, unleashes a final attack on all enemies
Combat Suite - Allies deal extra damage with Technology attacksCombat Suite - Allies deal extra damage with Technology attacks
Hacked Servoguard Icon.png Servo-Soldier Blastericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits

Defeating a Mini-Boss will simply remove it from the full Boss battle.
Minimum Score: (?)
Team Up: Ant-Man Ant-Man (Required)
Note: Cannot Team Up with other characters besides Agent
Boss Reward: The Pincer

Boss + Mini-Boss 1 & 2
Wave 1
Servo-Pummeler Icon.png Servo-Basher Bruisericon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Reengineered - Ranged attacks apply Lock-On; Melee attacks have High CritsReengineered - Ranged attacks apply Lock-On; Melee attacks have High Crits
Fixer Icon.png Fixer Blastericon.png
Passive:
Cybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistanceCybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistance
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Positive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model DecoysPositive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model Decoys
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Self-Destruct Sequence - When defeated, unleashes a final attack on all enemiesSelf-Destruct Sequence - When defeated, unleashes a final attack on all enemies
Combat Suite - Allies deal extra damage with Technology attacksCombat Suite - Allies deal extra damage with Technology attacks
Iron Man-B 1 Icon.png Iron Man Blastericon.png
Passive:
Auto-Targeting Interface - Chance for attacks to have 100% chance to hit and crit and gain True StrikeAuto-Targeting Interface - Chance for attacks to have 100% chance to hit and crit and gain True Strike
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Positive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model DecoysPositive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model Decoys
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Wave 2
Captain America-B 1 Icon.png Captain America Bruisericon.png
Passive:
Defensive Stance - Has a chance to block attacks, taking reduced damageDefensive Stance - Has a chance to block attacks, taking reduced damage
Inspiring Leadership - Provides Inspiring Leadership to all allies, increasing Accuracy, Attack, Defense, and Evasion; Can only benefit from a single passive morale effectInspiring Leadership - Provides Inspiring Leadership to all allies, increasing Accuracy, Attack, Defense, and Evasion; Can only benefit from a single passive morale effect
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Positive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model DecoysPositive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model Decoys
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Yellowjacket Icon.png Yellowjacket Tacticianicon.png
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Opportunist - Has a chance to Counter any enemy with Opportunity Debuffs that attacks; This attack exploits Opportunity DebuffsOpportunist - Has a chance to Counter any enemy with Opportunity Debuffs that attacks; This attack exploits Opportunity Debuffs
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Size Matters - 20% chance to shrink to avoid incoming attacksSize Matters - 20% chance to shrink to avoid incoming attacks
Black Widow-B 1 Icon.png Black Widow Infiltratoricon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Positive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model DecoysPositive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model Decoys
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Revenge Tactics Places Marked For Revenge when attacked, increasing damage done - {{{Section 2}}}Revenge Tactics Places Marked For Revenge when attacked, increasing damage done - {{{Section 2}}}

Must finish all Battles and Deploys before the Epic Boss will appear.
Team Up: Ant-Man Ant-Man (Required)
Epic Reward: The Stinger
Note: Wasp cannot be used in this battle.

Epic Boss
Wave 1
Hawkeye-B 1 Icon.png Hawkeye Tacticianicon.png
Passive:
Master Marksman - Attacks almost never miss; Attacks against marked targets are guaranteed to critMaster Marksman - Attacks almost never miss; Attacks against marked targets are guaranteed to crit
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Positive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model DecoysPositive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model Decoys
Rapid Fire - Hawkeye has a 50% chance of getting a followup attack against targets with Pinpoint TargetRapid Fire - Hawkeye has a 50% chance of getting a followup attack against targets with Pinpoint Target
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Black Widow-B 1 Icon.png Black Widow Infiltratoricon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Positive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model DecoysPositive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model Decoys
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Revenge Tactics Places Marked For Revenge when attacked, increasing damage done - {{{Section 2}}}Revenge Tactics Places Marked For Revenge when attacked, increasing damage done - {{{Section 2}}}
Captain America-B 1 Icon.png Captain America Bruisericon.png
Passive:
Defensive Stance - Has a chance to block attacks, taking reduced damageDefensive Stance - Has a chance to block attacks, taking reduced damage
Inspiring Leadership - Provides Inspiring Leadership to all allies, increasing Accuracy, Attack, Defense, and Evasion; Can only benefit from a single passive morale effectInspiring Leadership - Provides Inspiring Leadership to all allies, increasing Accuracy, Attack, Defense, and Evasion; Can only benefit from a single passive morale effect
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Positive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model DecoysPositive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model Decoys
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Wave 2
Iron Man-B 1 Icon.png Iron Man Blastericon.png
Passive:
Auto-Targeting Interface - Chance for attacks to have 100% chance to hit and crit and gain True StrikeAuto-Targeting Interface - Chance for attacks to have 100% chance to hit and crit and gain True Strike
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Positive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model DecoysPositive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model Decoys
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Taskmaster Icon.png Taskmaster Generalisticon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Photographic Reflexes - Gains the power of attacker's class when attacked. Moves change depending on current power.Photographic Reflexes - Gains the power of attacker's class when attacked. Moves change depending on current power.
Positive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model DecoysPositive Pym Protocol - Positive Reinforcement Protocol programmed into Hank Pym's Life Model Decoys
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Tactical Insight - Chance to gain an extra turn when changing classesTactical Insight - Chance to gain an extra turn when changing classes

Some of Pym's Avengers LMDs have gotten loose in the city. Get Cyclops after the Hawkeye LMD here.
Iconbg.pngCyclops DURATION:
Duration Icon.png 3 BATTLES
Iconbg.pngPym Tech Component.png CHANCE TO GET:
1 Pym Tech Component
Pym's Black Widow LMD is skulking around here. We don't know what it's planning, but Moon Knight is close. Send him to take it out.
Iconbg.pngMoon Knight DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngPym Tech Component.png CHANCE TO GET:
1 Pym Tech Component
The Captain America LMD is causing some problems here. Send Victor Mancha to decommission it.
Iconbg.pngVictor Mancha DURATION:
Duration Icon.png 2 BATTLES
Iconbg.pngPym Tech Component.png CHANCE TO GET:
1 Pym Tech Component
The local police want to know if this sudden infestation of ants is related to our operation. Send a hero to give them a careful briefing and tell them to keep quiet.
Iconbg.pngAny Hero DURATION:
Duration Icon.png 3 BATTLES
Iconbg.pngPym Tech Component.png CHANCE TO GET:
1 Pym Tech Component
The escaped LMDs appear to be converging on a particular area. Send a hero to scout it and report back.
Iconbg.pngAny Hero DURATION:
Duration Icon.png 0 BATTLES
Iconbg.pngPym Tech Component.png CHANCE TO GET:
1 Pym Tech Component

Required Heroes

In order to unlock the Epic Boss, as well as for other certain Tasks, the following Heroes are required to be recruited:

Epic ic.png
Cyclops Icon Large 1.png
Epic ic.png
Moon Knight Icon Large 1.png
Epic ic.png
Victor Mancha Icon Large 1.png
15 Command point icon.png 90 Command point icon.png 135 Command point icon.png
  • Command point icon.png Total Command Points required: 240



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