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Special Operations -
Instruments of Darkness
Instruments of Darkness
—Image © Marvel and Playdom
Information
Status: EXPIRED
Date Began: October 23, 2015
Date Ended: November 16, 2015
Unstable Iso-8 Color: Black
Unlockable Hero: Spitfire Spitfire
Number of Missions: 3
Number of Tasks: 31 (6 Optional)
Exclusive Items: Wicked Broom
Reflective Mirror
Cursed Potion Launcher
Fetish of Calamity
Charge of the Witches
Banishing Wand
Binding Amulet
Channeling Glove
The Craft
Blood Magic E-Iso-8
Eyebite E-Iso-8
Mystical E-Iso-8
Sacred E-Iso-8
Blessed A-Iso-8
Dark Elements A-Iso-8
Dark Energy A-Iso-8
Hallowed Rounds A-Iso-8
Hexing A-Iso-8
Unlockable Gear Set: Witches Set


"Vampire attacks are on the rise in London, and there are whispers of the return of the Dark Lord Dracula. Evil walks the streets, spreading terror and fear, yet there is also something...sorcerous in the air. An evil plot is brewing in the Dark Dimension, threatening to bubble over to more than just London. Spitfire races into action, joining S.H.I.E.L.D. in the fight against vampires, while Dr.strange rescues an old rival, to aid in their search for three shadowy spell-casters."
— Chapter Briefing

Important Notes:

The only way to recruit Spitfire is to complete the list of Tasks. One of the Tasks requires the defeat of an Epic Boss. This can be done by having the requirements needed to unlock the Epic Boss or by skipping the task by paying 30 Gold. The requirements are:




  Mission 1 - Which Witch?
Epic  Mission 2 - Otherworldly Stirrings
  Mission 3 - The Gateway

Mission 1 - Which Witch?[]

Which Witch?
Mastery Stars Score
10,000
227,000
454,000
908,000
1,816,000

"Vampire attacks are on the rise and something stirs in the Dark Dimension. It must be that time of the year again."
— Mission Preview

Team Up: Union Jack Union Jack, Spitfire Spitfire, Dr. Strange Dr. Strange
Location: Westminster

Low Threats: x2
(1 point each)
Medium Threats: x3
(2 points each)
High Threats: x2
(3 points each)
Enemies
Criminal Thrall
Passive:
Bloodied Protector - Protects allies from single-target attacks; Regains health when hit by or hitting a bleeding targetBloodied Protector - Protects allies from single-target attacks; Regains health when hit by or hitting a bleeding target
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Criminal Vampire
Passive:
Bloodied Protector - Protects allies from single-target attacks; Regains health when hit by or hitting a bleeding targetBloodied Protector - Protects allies from single-target attacks; Regains health when hit by or hitting a bleeding target
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Vampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed WeaponsVampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed Weapons
Mafioso Vampire
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Scent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an allyScent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an ally
Vampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed WeaponsVampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed Weapons
Mafioso Thrall
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
}
Scent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an allyScent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an ally
Malefactor Thrall
Passive:
Blood Work - Exploits Bleeding; Gains increased Attack and Evasion when hit by or hitting Bleeding targetsBlood Work - Exploits Bleeding; Gains increased Attack and Evasion when hit by or hitting Bleeding targets
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Vampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed WeaponsVampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed Weapons
Malefactor Vampire
Passive:
Blood Work - Exploits Bleeding; Gains increased Attack and Evasion when hit by or hitting Bleeding targetsBlood Work - Exploits Bleeding; Gains increased Attack and Evasion when hit by or hitting Bleeding targets
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Vampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed WeaponsVampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed Weapons

Minimum Score: (?)
Team Up: Union Jack (Optional)

Mini-Boss 1
The Hood
Passive:
Dark Gift - Dormammu has shared his power; Attack will ignore defense and add damage over timeDark Gift - Dormammu has shared his power; Attack will ignore defense and add damage over time
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Malefactor Thrall
Passive:
Blood Work - Exploits Bleeding; Gains increased Attack and Evasion when hit by or hitting Bleeding targetsBlood Work - Exploits Bleeding; Gains increased Attack and Evasion when hit by or hitting Bleeding targets
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Mafioso Thrall
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Scent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an allyScent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an ally

Minimum Score: (?)
Team Up: Spitfire (Optional)

Mini-Boss 2
Jack O'Lantern
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Master Assassin - 20% chance to perform a preemptive counter against melee attacks; Avoids attacks that are countered in this wayMaster Assassin - 20% chance to perform a preemptive counter against melee attacks; Avoids attacks that are countered in this way
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Criminal Thrall
Passive:
Bloodied Protector - Protects allies from single-target attacks; Regains health when hit by or hitting a bleeding targetBloodied Protector - Protects allies from single-target attacks; Regains health when hit by or hitting a bleeding target
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Mafioso Thrall
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Scent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an allyScent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an ally

Defeating a Mini-Boss will simply remove it from the full Boss battle.
Minimum Score:
Team Up: Dr. Strange Dr. Strange (Required)
Boss Reward: Wicked Broom

Boss + Mini-Boss 1 & 2
Wave 1
Jack O'Lantern
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Master Assassin - 20% chance to perform a preemptive counter against melee attacks; Avoids attacks that are countered in this wayMaster Assassin - 20% chance to perform a preemptive counter against melee attacks; Avoids attacks that are countered in this way
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
The Hood
Passive:
Dark Gift - Dormammu has shared his power; Attack will ignore defense and add damage over timeDark Gift - Dormammu has shared his power; Attack will ignore defense and add damage over time
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Criminal Vampire
Passive:
Bloodied Protector - Protects allies from single-target attacks; Regains health when hit by or hitting a bleeding targetBloodied Protector - Protects allies from single-target attacks; Regains health when hit by or hitting a bleeding target
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Vampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed WeaponsVampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed Weapons
Wave 2
Mindless One
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Umar
Passive:
Draw Power - When hit by any attacker with Arcane Sigil, Umar gains a boost to all stats and has a chance to regain health; Consumes 1 Arcane Sigil from the attackerDraw Power - When hit by any attacker with Arcane Sigil, Umar gains a boost to all stats and has a chance to regain health; Consumes 1 Arcane Sigil from the attacker
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Mindless One
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks

Tis the season of costumed loonies in the streets. Get someone over to Scotland Yard to help sort out which reports of vampires are real.
Any Hero DURATION:
3 BATTLES
CHANCE TO GET:
1 Vial of Mystic Ingredients
Union Jack has found a Mindless One roaming the streets. He's going after it unless we want to see if it will lead us to Umar.
Union Jack DURATION:
2 BATTLES
CHANCE TO GET:
1 Vial of Mystic Ingredients
A group of terrified parishioners is hiding in this church waiting for a religious vision because of all the vampires around. Maybe we can give them one.
Angel DURATION:
2 BATTLES
CHANCE TO GET:
1 Vial of Mystic Ingredients
Some students thought it would be funny to dress up as vampires and scare people. They're getting more than they bargained for from people who have actually seen vampires tonight. Send someone to help them out.
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Vial of Mystic Ingredients
Vampires are clustered here. That might mean they're protecting something. Dracula, perhaps? Send Doctor Voodoo to find out.
Doctor Voodoo DURATION:
2 BATTLES
CHANCE TO GET:
1 Vial of Mystic Ingredients

Mission 2 - Otherworldly Stirrings[]

Otherworldly Stirrings
Mastery Stars Score
13,000
324,000
648,000
1,296,000
2,592,000

"Dr. Strange searches for the source of the magical mischief, and uncovers dark dealings in the Otherworld."
— Mission Preview

Team Up:Blade Blade, Doctor Voodoo Doctor Voodoo, Spitfire Spitfire, Baron Mordo Baron Mordo
Location: Tower Bridge


Low Threats: x2
(1 point each)
Medium Threats: x3
(2 points each)
High Threats: x2
(3 points each)
Enemies
Criminal Vampire
Passive:
Bloodied Protector - Protects allies from single-target attacks; Regains health when hit by or hitting a bleeding targetBloodied Protector - Protects allies from single-target attacks; Regains health when hit by or hitting a bleeding target
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Vampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed WeaponsVampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed Weapons
Flotnar
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Heeds Hela's Call - Will attack enemies marked by HelaHeeds Hela's Call - Will attack enemies marked by Hela
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Hræzla
Passive:
Feel no Pain - Protects allies against single target attacksFeel no Pain - Protects allies against single target attacks
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Heeds Hela's Call - Will attack enemies marked by HelaHeeds Hela's Call - Will attack enemies marked by Hela
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Mafioso Thrall
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Scent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an allyScent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an ally
Mafioso Vampire
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Scent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an allyScent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an ally
Vampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed WeaponsVampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed Weapons
Malefactor Thrall
Passive:
Blood Work - Exploits Bleeding; Gains increased Attack and Evasion when hit by or hitting Bleeding targetsBlood Work - Exploits Bleeding; Gains increased Attack and Evasion when hit by or hitting Bleeding targets
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Vampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed WeaponsVampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed Weapons
Rekkr
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Heeds Hela's Call - Will attack enemies marked by HelaHeeds Hela's Call - Will attack enemies marked by Hela
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Minimum Score: 5
Team Up: Blade Blade (Optional)

Mini-Boss 1
Criminal Vampire
Passive: Bruiser
Bloodied Protector - Protects allies from single-target attacks; Regains health when hit by or hitting a bleeding targetBloodied Protector - Protects allies from single-target attacks; Regains health when hit by or hitting a bleeding target
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Vampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed WeaponsVampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed Weapons
Dracula
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Scent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an allyScent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an ally
Mafioso Thrall
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Scent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an allyScent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an ally

Minimum Score: (?)
Team Up: Doctor Voodoo Doctor Voodoo (Optional)

Mini-Boss 2
Dark Elf Duskguard
Passive:
Illusive (1 turn) - Dark Elves may change classesIllusive (1 turn) - Dark Elves may change classes
Malekith
Passive:
Shadow Growth - Malekith's attacks have a chance to cause Blind; Chance to apply Disoriented to targets with Blind; Chance to apply Shadow Graft to targets with DisorientedShadow Growth - Malekith's attacks have a chance to cause Blind; Chance to apply Disoriented to targets with Blind; Chance to apply Shadow Graft to targets with Disoriented
Dark Elf Cannoneer
Passive:
Illusive (1 turn) - Dark Elves may change classesIllusive (1 turn) - Dark Elves may change classes

Defeating a Mini-Boss will simply remove it from the full Boss battle.
Minimum Score:
Team Up: Spitfire Spitfire (Required)
Boss Reward: Reflective Mirror

Boss + Mini-Boss 1 & 2
Wave 1
Dark Elf Duskguard
Passive:
Illusive (1 turn) - Dark Elves may change classesIllusive (1 turn) - Dark Elves may change classes
Malekith
Passive:
Shadow Growth - Malekith's attacks have a chance to cause Blind; Chance to apply Disoriented to targets with Blind; Chance to apply Shadow Graft to targets with DisorientedShadow Growth - Malekith's attacks have a chance to cause Blind; Chance to apply Disoriented to targets with Blind; Chance to apply Shadow Graft to targets with Disoriented
Dark Elf Cannoneer
Passive:
Illusive (1 turn) - Dark Elves may change classesIllusive (1 turn) - Dark Elves may change classes
Wave 2
Mafioso Thrall
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Scent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an allyScent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an ally
Dracula
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Scent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an allyScent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an ally
Malefactor Vampire
Passive:
Blood Work - Exploits Bleeding; Gains increased Attack and Evasion when hit by or hitting Bleeding targetsBlood Work - Exploits Bleeding; Gains increased Attack and Evasion when hit by or hitting Bleeding targets
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Vampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed WeaponsVampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed Weapons
Wave 3
Flotnar
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Heeds Hela's Call - Will attack enemies marked by HelaHeeds Hela's Call - Will attack enemies marked by Hela
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Hela
Passive:
Asgardian - Immune to Burning, Chilled, Poison, and RadiationAsgardian - Immune to Burning, Chilled, Poison, and Radiation
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Hræzla
Passive:
Feel no Pain - Protects allies against single target attacksFeel no Pain - Protects allies against single target attacks
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Heeds Hela's Call - Will attack enemies marked by HelaHeeds Hela's Call - Will attack enemies marked by Hela
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Must finish all Battles and Deploys before the Epic Boss will appear.
Team Up: Baron Mordo Baron Mordo
Epic Reward: Fetish of Calamity

Epic Boss
Mindless One
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Dormammu
Passive:
Absorb Energy - Gains Fiery Power when Energy and Fire attacks are used nearbyAbsorb Energy - Gains Fiery Power when Energy and Fire attacks are used nearby
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Mindless One
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks

Another Mindless One is loose in the city. Police are trying to slow it down, but they could use some help.
Any Hero DURATION:
3 BATTLES
CHANCE TO GET:
1 Vial of Mystic Ingredients
Angela is lending herself to our vampire-killing mission. We've got just the thing.
Angela DURATION:
2 BATTLES
CHANCE TO GET:
1 Vial of Mystic Ingredients
We know Umar and Hela are plotting something having to do with dimensional gateways. Send Magik to skip around the planes on her Stepping Disc and see what she can learn.
Magik DURATION:
2 BATTLES
CHANCE TO GET:
1 Vial of Mystic Ingredients
We've spotted a Dark dimension portal. Send someone to see what's coming through it...
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Vial of Mystic Ingredients
Dracula's moving so unpredictably that we're having a hard time engaging him directly. But we might know where his coffin is.
Black Widow DURATION:
3 BATTLES
CHANCE TO GET:
1 Vial of Mystic Ingredients

Mission 3 - The Gateway[]

The Gateway
Mastery Stars Score
8,000
162,000
324,000
648,000
1,296,000


"As our three witches begin their spell, Spitfire races to the stop the ritual."
— Mission Preview

Team Up:Doctor Voodoo Doctor Voodoo, Baron Mordo Baron Mordo, Union Jack Union Jack, Spitfire Spitfire
Location: Trafalgar Square


Low Threats: x2
(1 point each)
Medium Threats: x3
(2 points each)
High Threats: x2
(3 points each)
Enemies
Criminal Vampire
Passive:
Bloodied Protector - Protects allies from single-target attacks; Regains health when hit by or hitting a bleeding targetBloodied Protector - Protects allies from single-target attacks; Regains health when hit by or hitting a bleeding target
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Vampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed WeaponsVampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed Weapons
Flotnar
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Heeds Hela's Call - Will attack enemies marked by HelaHeeds Hela's Call - Will attack enemies marked by Hela
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Hræzla
Passive:
Feel no Pain - Protects allies against single target attacksFeel no Pain - Protects allies against single target attacks
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Heeds Hela's Call - Will attack enemies marked by HelaHeeds Hela's Call - Will attack enemies marked by Hela
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Mafioso Thrall
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Scent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an allyScent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an ally
Mafioso Vampire
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Scent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an allyScent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an ally
Vampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed WeaponsVampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed Weapons
Malefactor Thrall
Passive:
Blood Work - Exploits Bleeding; Gains increased Attack and Evasion when hit by or hitting Bleeding targetsBlood Work - Exploits Bleeding; Gains increased Attack and Evasion when hit by or hitting Bleeding targets
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Vampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed WeaponsVampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed Weapons
Rekkr
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Heeds Hela's Call - Will attack enemies marked by HelaHeeds Hela's Call - Will attack enemies marked by Hela
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Minimum Score: (?)
Team Up: Doctor Voodoo Doctor Voodoo (Optional)

Mini-Boss 1
Hræzla
Passive:
Feel no Pain - Protects allies against single target attacksFeel no Pain - Protects allies against single target attacks
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Heeds Hela's Call - Will attack enemies marked by HelaHeeds Hela's Call - Will attack enemies marked by Hela
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Hela
Passive:
Asgardian - Immune to Burning, Chilled, Poison, and RadiationAsgardian - Immune to Burning, Chilled, Poison, and Radiation
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Rekkr
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Heeds Hela's Call - Will attack enemies marked by HelaHeeds Hela's Call - Will attack enemies marked by Hela
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Minimum Score: (?)
Team Up: Baron Mordo Baron Mordo (Optional)

Mini-Boss 2
Mindless One
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Umar
Passive:
Draw Power - When hit by any attacker with Arcane Sigil, Umar gains a boost to all stats and has a chance to regain health; Consumes 1 Arcane Sigil from the attackerDraw Power - When hit by any attacker with Arcane Sigil, Umar gains a boost to all stats and has a chance to regain health; Consumes 1 Arcane Sigil from the attacker
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Mindless One
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks

Minimum Score: (?)
Team Up: Union Jack Union Jack (Optional)

Mini-Boss 3
Dark Elf Duskguard
Passive:
Illusive (1 turn) - Dark Elves may change classesIllusive (1 turn) - Dark Elves may change classes
Malekith
Passive:
Shadow Growth - Malekith's attacks have a chance to cause Blind; Chance to apply Disoriented to targets with Blind; Chance to apply Shadow Graft to targets with DisorientedShadow Growth - Malekith's attacks have a chance to cause Blind; Chance to apply Disoriented to targets with Blind; Chance to apply Shadow Graft to targets with Disoriented
Dark Elf Cannoneer
Passive:
Illusive (1 turn) - Dark Elves may change classesIllusive (1 turn) - Dark Elves may change classes

Defeating a Mini-Boss will simply remove it from the full Boss battle.
Minimum Score:
Team Up: Spitfire Spitfire (Required)
Boss Reward: Cursed Potion Launcher

Boss + Mini-Boss 1 & 2 & 3
Wave 1
Dark Elf Duskguard
Passive:
Illusive (1 turn) - Dark Elves may change classesIllusive (1 turn) - Dark Elves may change classes
Malekith
Passive:
Shadow Growth - Malekith's attacks have a chance to cause Blind; Chance to apply Disoriented to targets with Blind; Chance to apply Shadow Graft to targets with DisorientedShadow Growth - Malekith's attacks have a chance to cause Blind; Chance to apply Disoriented to targets with Blind; Chance to apply Shadow Graft to targets with Disoriented
Dark Elf Cannoneer
Passive:
Illusive (1 turn) - Dark Elves may change classesIllusive (1 turn) - Dark Elves may change classes
Wave 2
Malefactor Vampire
Passive:
Blood Work - Exploits Bleeding; Gains increased Attack and Evasion when hit by or hitting Bleeding targetsBlood Work - Exploits Bleeding; Gains increased Attack and Evasion when hit by or hitting Bleeding targets
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Vampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed WeaponsVampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed Weapons
Mafioso Vampire
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Scent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an allyScent for Blood - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an ally
Vampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed WeaponsVampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed Weapons
Criminal Vampire
Passive:
Bloodied Protector - Protects allies from single-target attacks; Regains health when hit by or hitting a bleeding targetBloodied Protector - Protects allies from single-target attacks; Regains health when hit by or hitting a bleeding target
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Vampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed WeaponsVampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed Weapons
Wave 3
Morgan le Fay
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Sigil Command - Attackers with Arcane Sigil take damage and have a chance to gain Mind Control, Hexed, and DisorientedSigil Command - Attackers with Arcane Sigil take damage and have a chance to gain Mind Control, Hexed, and Disoriented
Hela
Passive:
Asgardian - Immune to Burning, Chilled, Poison, and RadiationAsgardian - Immune to Burning, Chilled, Poison, and Radiation
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Umar
Passive:
Draw Power - When hit by any attacker with Arcane Sigil, Umar gains a boost to all stats and has a chance to regain health; Consumes 1 Arcane Sigil from the attackerDraw Power - When hit by any attacker with Arcane Sigil, Umar gains a boost to all stats and has a chance to regain health; Consumes 1 Arcane Sigil from the attacker
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

The dark Dimension portal we saw before has spilled quite a few Mindless Ones into the city. Umar's trying to keep us busy. Send someone to take them out tout suite.
Any Hero DURATION:
3 BATTLES
CHANCE TO GET:
1 Vial of Mystic Ingredients
There 's some kind of fairy or leprechaun or something wandering the streets here. It must have gotten out of Otherworld and now can't return. Send a hero to bring it in. One of our Otherwordly contigent can help it get home.
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Vial of Mystic Ingredients
Mindless Ones have broken through a perimeter we set up around a Dark Dimension portal. Dr. Strange needs to seal the portal while we take out the Mindless Ones.
Dr. Strange DURATION:
2 BATTLES
CHANCE TO GET:
1 Vial of Mystic Ingredients
A group of vigilante citizens just set this building on fire because they think there are vampires inside. Send someone to get people out--and to handle the vampires if the vigilantes were right.
Any Hero DURATION:
2 BATTLES
CHANCE TO GET:
1 Vial of Mystic Ingredients
We could use a little reconnaissance on this particular location. It might be where Morgan le Fay is holed up. Spider-Girl is nearby.
Spider-Girl DURATION:
2 BATTLES
CHANCE TO GET:
1 Vial of Mystic Ingredients

Required Heroes[]

In order to unlock the Epic Boss, as well as for other certain Tasks, the following Heroes are required to be recruited:

135 Free 200
  • Total Command Points required: 335


Restricted Heroes[]

The following Heroes are unavailable due to mission restrictions:

Mission 1


Notes[]