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Special Operations -
Vision of the Future
Vision of the Future
—Image © Marvel and Playdom
Information
Status: EXPIRED
Date Began: April 5, 2013
April 9, 2014 iOS version
Date Ended: April 29, 2013
May 7, 2014 iOS version
Unstable Iso-8 Color: Prismatic
Unlockable Hero: Vision Vision
Number of Missions: 3
Number of Tasks: 31 (6 Optional)
Exclusive Items: Pym-Grown Needle
Lightning Needle
Staff of Mischief
Volt-Caster
Vajra
Reboot
Density Phase Array
Nuclear Fuel Rod
Encephalizer
Oracle
Unlockable Gear Set: Data Set


"Ultron has escaped his cyberspace captivity and begun building an army! This is a threat on a level we've never seen. All S.H.I.E.L.D. Agents, engage full containment procedures!"
— Chapter Briefing

Important Notes:

The only way to recruit Vision is to complete the list of Tasks.

  • 15 Star Mastery of the Special Operation will NOT unlock Vision.

One of the Tasks requires the defeat of an Epic Boss. This can be done by having the requirements needed to unlock the Epic Boss or by skipping the task by paying 25 Gold.

The requirements are:




Epic  Mission 1 - Industrial Revolution
  Mission 2 - Spare Parts
  Mission 3 - Ultron-Violence

Mission 1 - Industrial Revolution[]

Industrial Revolution
Mastery Stars Score
12,000
354,000
708,000
1,416,000
2,832,000


"Now that Ultron's escaped, he's begun a mysterious project. Whatever it is, we have to stop it before it's finished."
— Mission Preview

Location: Little Italy
Team-Up: Scarlet Witch

Low Threats: x2
(1 point each)
Medium Threats: x3
(2 points each)
High Threats: x3
(3 points each)
Enemies
Physicist
Passive: None
Experimenter
Passive:
Experimenter Test - Performs the Iso-8 Experiment on alliesExperimenter Test - Performs the Iso-8 Experiment on allies
Hazmat Suit - Immune to radiationHazmat Suit - Immune to radiation
Guard
Passive: None
Commander
Passive: None
Exoskeletal Battletank
Passive:
Nuclear Powered - Carries a miniature power plant, deadly if breached.Nuclear Powered - Carries a miniature power plant, deadly if breached.
Mechanical Body - See DisambiguationMechanical Body - See Disambiguation
50% Pressure - A pressure increases, power is reduced; High pressures will breach confinement.50% Pressure - A pressure increases, power is reduced; High pressures will breach confinement.

Boss Drop: Density Phase Array

Boss
Vision
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Density Shift - Chance to avoid an attack and become PhasedDensity Shift - Chance to avoid an attack and become Phased
Gathering Energy - Grants an Energy Charge every round; Nearby Energy attacks generate one Energy ChargeGathering Energy - Grants an Energy Charge every round; Nearby Energy attacks generate one Energy Charge
Boss + Mini-Boss 1 & 2
Wave 1
Vulture
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Hydro-Man
Passive:
Fireproof - Cannot be afflicted with BurningFireproof - Cannot be afflicted with Burning
Unbleedable - Cannot be afflicted with BleedingUnbleedable - Cannot be afflicted with Bleeding
Wave 2
Vision
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Density Shift - Chance to avoid an attack and become PhasedDensity Shift - Chance to avoid an attack and become Phased
Gathering Energy - Grants an Energy Charge every round; Nearby Energy attacks generate one Energy ChargeGathering Energy - Grants an Energy Charge every round; Nearby Energy attacks generate one Energy Charge
Boss + Mini-Boss 1
Wave 1
Hydro-Man
Passive:
Fireproof - Cannot be afflicted with BurningFireproof - Cannot be afflicted with Burning
Unbleedable - Cannot be afflicted with BleedingUnbleedable - Cannot be afflicted with Bleeding
Wave 2
Vision
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Density Shift - Chance to avoid an attack and become PhasedDensity Shift - Chance to avoid an attack and become Phased
Gathering Energy - Grants an Energy Charge every round; Nearby Energy attacks generate one Energy ChargeGathering Energy - Grants an Energy Charge every round; Nearby Energy attacks generate one Energy Charge
Boss + Mini-Boss 2
Wave 1
Vulture
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Wave 2
Vision
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Density Shift - Chance to avoid an attack and become PhasedDensity Shift - Chance to avoid an attack and become Phased
Gathering Energy - Grants an Energy Charge every round; Nearby Energy attacks generate one Energy ChargeGathering Energy - Grants an Energy Charge every round; Nearby Energy attacks generate one Energy Charge

Psylocke DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
2 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Black Knight DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Captain Britain DURATION:
2 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward

Must finish ALL battles and deploys before the Epic Boss will appear
Epic Boss Drop: Staff of Mischief

Epic Boss
Jotun Chieftain
Passive:
Frozen - Ice Giants are immune to being chilled, but vulnerable to fireFrozen - Ice Giants are immune to being chilled, but vulnerable to fire
Spring Thaw - Chance to Avoid attacks; Increased Accuracy; Loses health every turnSpring Thaw - Chance to Avoid attacks; Increased Accuracy; Loses health every turn
Extinguisher - Lowers damage of Fire and Energy attacksExtinguisher - Lowers damage of Fire and Energy attacks
Loki
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Jotun Chieftain
Passive:
Frozen - Ice Giants are immune to being chilled, but vulnerable to fireFrozen - Ice Giants are immune to being chilled, but vulnerable to fire
Spring Thaw - Chance to Avoid attacks; Increased Accuracy; Loses health every turnSpring Thaw - Chance to Avoid attacks; Increased Accuracy; Loses health every turn
Extinguisher - Lowers damage of Fire and Energy attacksExtinguisher - Lowers damage of Fire and Energy attacks

Optimum Path

  • Epic Run: 5x Deploy, 2x Low, 3x Medium, 3x High, 3-bird Vision Boss, Loki Epic Boss (170 UISO-8 + 100 Energy)
  • No Epic Boss: No Deploys, 6 threats(no matter which one), 3-bird Vision Boss (80 UISO-8 + 70 Energy)



Mission 2 - Spare Parts[]

Spare Parts
Mastery Stars Score
11,500
212,000
424,000
848,000
1,696,000


"The Vision android may be our ticket to defeating Ultron... or he might turn on us again. After we recover his pieces from the U-Foes, we'll find out."
— Mission Preview

Location: Sanctum Sanctorum
Team-Up: Quicksilver (optional), Vision (optional)

Low Threats: x1
(1 point each)
Medium Threats: x3
(2 points each)
High Threats: x1
(3 points each)
Enemies
Director
Passive:
A.I.M. Personal Shield - A force shield with a limited power supplyA.I.M. Personal Shield - A force shield with a limited power supply
Firefighter
Passive:
Flammable! - Vulnerable to Fire and Energy AttacksFlammable! - Vulnerable to Fire and Energy Attacks
Fire Chief
Passive:
Self Destruct Sequence (3 turns) - A self destruct sequence has been activated!Self Destruct Sequence (3 turns) - A self destruct sequence has been activated!
Scientist
Passive: None
Exoskeletal Battletank
Passive:
Nuclear Powered - Carries a miniature power plant, deadly if breached.Nuclear Powered - Carries a miniature power plant, deadly if breached.
Mechanical Body - See DisambiguationMechanical Body - See Disambiguation
50% Pressure - A pressure increases, power is reduced; High pressures will breach confinement.50% Pressure - A pressure increases, power is reduced; High pressures will breach confinement.

'Team-Up: Quicksilver (Optional)
Mini-Boss 1
Fire Chief
Passive:
Self Destruct Sequence (3 turns) - A self destruct sequence has been activated!Self Destruct Sequence (3 turns) - A self destruct sequence has been activated!
Vapor
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Toxin Immunity - Cannot be afflicted with PoisonToxin Immunity - Cannot be afflicted with Poison
Fire Chief
Passive:
Self Destruct Sequence (3 turns) - A self destruct sequence has been activated!Self Destruct Sequence (3 turns) - A self destruct sequence has been activated!
'Team-Up: Vision (Optional)
Mini-Boss 2
Scientist
Passive: None
Vector
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Deflection - Chance to deflect ranged attacksDeflection - Chance to deflect ranged attacks
Scientist
Passive: None

Boss Drop: Nuclear Fuel Rod
'Team-Up: Vision

Boss
Ironclad
Passive:
Organic Steel - Immune to Bleeding, Burning, and Chilled; Resistant to Psychic attacks; Very high crit resistanceOrganic Steel - Immune to Bleeding, Burning, and Chilled; Resistant to Psychic attacks; Very high crit resistance
X-Ray
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Energy Body - Immune to burning and radiationEnergy Body - Immune to burning and radiation
Boss + Mini-Boss 1 & 2
Wave 1
Vector
Passive:
Deflection - Chance to deflect ranged attacksDeflection - Chance to deflect ranged attacks
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Vapor
Passive:
Toxin Immunity - Cannot be afflicted with PoisonToxin Immunity - Cannot be afflicted with Poison
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Wave 2
Ironclad
Passive:
Organic Steel - Immune to Bleeding, Burning, and Chilled; Resistant to Psychic attacks; Very high crit resistanceOrganic Steel - Immune to Bleeding, Burning, and Chilled; Resistant to Psychic attacks; Very high crit resistance
X-Ray
Passive:
Energy Body - Immune to burning and radiationEnergy Body - Immune to burning and radiation
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Boss + Mini-Boss 1
Wave 1
Vapor
Passive:
Toxin Immunity - Cannot be afflicted with PoisonToxin Immunity - Cannot be afflicted with Poison
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Wave 2
Ironclad
Passive:
Organic Steel - Immune to Bleeding, Burning, and Chilled; Resistant to Psychic attacks; Very high crit resistanceOrganic Steel - Immune to Bleeding, Burning, and Chilled; Resistant to Psychic attacks; Very high crit resistance
X-Ray
Passive:
Energy Body - Immune to burning and radiationEnergy Body - Immune to burning and radiation
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Boss + Mini-Boss 2
Wave 1
Vector
Passive:
Deflection - Chance to deflect ranged attacksDeflection - Chance to deflect ranged attacks
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Wave 2
Ironclad
Passive:
Organic Steel - Immune to Bleeding, Burning, and Chilled; Resistant to Psychic attacks; Very high crit resistanceOrganic Steel - Immune to Bleeding, Burning, and Chilled; Resistant to Psychic attacks; Very high crit resistance
X-Ray
Passive:
Energy Body - Immune to burning and radiationEnergy Body - Immune to burning and radiation
Flying - Immune to most ground attacksFlying - Immune to most ground attacks

Beast DURATION:
2 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Nightcrawler DURATION:
2 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward

Optimum Path

  • 3x Medium, High, 1x Mini-Boss (either Vapor or Vector), 2-bird Boss (80 UISO-8 + 60 Energy)



Mission 3 - Ultron-Violence[]

Ultron-Violence
Mastery Stars Score
18,000
273,000
546,000
1,092,000
2,184,000


"Vision is operational and seems to be on our side. Good thing, too - Ultron has taken over every other cybernetic system in the city."
— Mission Preview

Location: UN Building
Team-Up: Omega Sentinel (optional), Vision (optional)

Low Threats: NONE
(1 point each)
Medium Threats: x3
(2 points each)
High Threats: x4
(3 points each)
Enemies
Prime Sentinel
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Servo-Basher
Passive:
Mechanical Body - See DisambiguationMechanical Body - See Disambiguation
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Themis Sentinel
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - See DisambiguationMechanical Body - See Disambiguation
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Servo-Minion
Passive:
Mechanical Body - See DisambiguationMechanical Body - See Disambiguation
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Hyperion Sentinel
Passive:
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - See DisambiguationMechanical Body - See Disambiguation
Servo-Soldier
Passive:
Mechanical Body - See DisambiguationMechanical Body - See Disambiguation
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks

Boss Drop: Encephalizer
'Team-Up: Vision

Boss
Ultron Prime
Passive:
Adamantium Body - Immune to Poison, Bleeding, Stun, and Psychic AttacksAdamantium Body - Immune to Poison, Bleeding, Stun, and Psychic Attacks
Boss + Mini-Boss 1 & 2
Wave 1
Crimson Dynamo
Passive: None
Crimson Cowl
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Wave 2
Ultron Prime
Passive:
Adamantium Body - Immune to Poison, Bleeding, Stun, and Psychic AttacksAdamantium Body - Immune to Poison, Bleeding, Stun, and Psychic Attacks
Boss + Mini-Boss 1
Wave 1
Crimson Dynamo
Passive: None
Wave 2
Ultron Prime
Passive:
Adamantium Body - Immune to Poison, Bleeding, Stun, and Psychic AttacksAdamantium Body - Immune to Poison, Bleeding, Stun, and Psychic Attacks
Boss + Mini-Boss 2
Wave 1
Crimson Cowl
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Wave 2
Ultron Prime
Passive:
Adamantium Body - Immune to Poison, Bleeding, Stun, and Psychic AttacksAdamantium Body - Immune to Poison, Bleeding, Stun, and Psychic Attacks

Invisible Woman DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Deadpool DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
2 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward


Required Heroes[]

In order to unlock the Epic Boss for certain Tasks, the following Heroes are required to be recruited:

90 90 135


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