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Effects[]
Special Properties
- Power is set by Agent level when acquired
- With another piece of the Psychic Force Set equipped, gains Cerebral Agony and becomes a Quick Action
- With entire Psychic Force Set equipped Mental Anguish is guaranteed to be applied
All Enemies
- Nullifies Cosmic Class Bonus
Self
- Steals health from an enemy
- Steals more when the enemy has Weak Mind
Hidden[]
All Enemies
Mental Anguish (20% chance)
- Takes heavy damage after performing an offensive action next turn
- Can be removed with Recharge
Notes[]
- Applies Cosmic Nullifier even misses.
| v · eEquipment |
|---|
| Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items |
| • • |
| Due to the stats having a difference between players depending on their Agent's Level and Equipment, Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats. Editors must refrain from changing the stats if this is not their Agent setup. For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear. | |

