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This Gear is Reforgeable
T-Bolt Glove
T-Bolt Glove

—Image © Marvel and Playdom
Gear Stats
Melee Melee
Power Level: Agent level +5
Stamina: 11%
Target: One Enemy
Total Damage: 710 - 992
Hit / Critical: 75% / 9%
Number of Hits: 2
PVP Bonus:  +7117 OFF
 +3567 DEF
Type: Melee Energy Tech
Availability and Requirements:
PVP Tournament: Season 18
Diamond League Diamond League Reward
Incursion Reward
Gold icon Cost: 64
Silver-icon Sell: 250
Limited Edition Dates:
August 14, 2015 - August 21, 2015
This Gear is a part of:

PVP Tournament Gear

Tooltip
T-Bolt Glove This Gear is ReforgeableMelee

Melee Energy Tech
One Enemy
+7117 OFF   +3567 DEF

T-Bolt Glove
Pwr Lvl: Agent Lvl +5 Stamina: 11%
Damage: 710 - 992 Hit/Crit: 75% / 9%
Hits: 2
Man to Man - Protects allies from melee attacksMan to Man - Protects allies from melee attacks
Countermove - Reduces damage received from counter-attacks by 50% for all alliesCountermove - Reduces damage received from counter-attacks by 50% for all allies
Subdue (1 round) - Melee attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or RestrainSubdue (1 round) - Melee attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or Restrain
Combo Setup (3 turns) - The next unarmed attack against this target deals extra damageCombo Setup (3 turns) - The next unarmed attack against this target deals extra damage
Absorb Energy (expires next round) - Drains Health and Stamina from attackers when attacked by non-psychic, melee attacksAbsorb Energy (expires next round) - Drains Health and Stamina from attackers when attacked by non-psychic, melee attacks

Effects[]


Special Properties

Man to Man - Protects allies from melee attacksMan to Man - Protects allies from melee attacks

 Man to Man

  • Protects allies from melee attacks
Countermove - Reduces damage received from counter-attacks by 50% for all alliesCountermove - Reduces damage received from counter-attacks by 50% for all allies

 Countermove

  • Reduces damage received from counter-attacks by 50% for all allies


One Enemy

Subdue (1 round) - Melee attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or RestrainSubdue (1 round) - Melee attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or Restrain

 Subdue (1 round)

  • Melee attacks do 40% less damage and cannot crit
  • Counts as Impaired
  • Cancelled by Impaired or Restrain
Combo Setup (3 turns) - The next unarmed attack against this target deals extra damageCombo Setup (3 turns) - The next unarmed attack against this target deals extra damage

 Combo Setup (2 rounds)

  • The next unarmed attack against this target deals extra damage


Self

Absorb Energy (expires next round) - Drains Health and Stamina from attackers when attacked by non-psychic, melee attacksAbsorb Energy (expires next round) - Drains Health and Stamina from attackers when attacked by non-psychic, melee attacks

 Absorb Energy (expires next round)

  • Drains Health and Stamina from attackers when attacked by non-psychic, melee attacks



Other Versions[]


Icon Name
Combat Communicator Combat Communicator
Similar-Looking Gear
Golden Glove Golden Glove
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Store Icon
Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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