Marvel: Avengers Alliance Wiki
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Iron Patriot Armor Icon War Machine Articles and Topics:
  • Overview
This article is about the Boss. For the playable Hero version, see War Machine.


Iron Patriot Armor
Gender: Agent Male Gender Male
Carries Metal? Yes
Organization: A.I.M.

Class: Tacticianicon Tactician
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02  2
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Effects:
Takes 2 actions every round.

Bio:
Having cracked Stark Tower's security codes, Savin took remote control of the Iron Patriot Armor and used it to attack the tower.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Extremis: Mission 2 - Colder War
First Comic Appearance: None
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 9 - Mission 2
Other Appearances
Daily Missions: None
Simulator: None

Actions[]

Action Type Target # of Hits Effects
Plasma Blade Energy Melee One Enemy 2
Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses
 Ignore Defense
Repulsor Ray Energy Ranged One Enemy 1
Lock-On (3 turns) - Taking additional damage from ranged attacksLock-On (3 turns) - Taking additional damage from ranged attacks
 Lock-On
Target Focus (2 turns) - Increases damage taken by the next single-target attackTarget Focus (2 turns) - Increases damage taken by the next single-target attack
 Target Focus
Ion Cannon Ranged Gun All Enemies 6
Full Overcharge Buff Self 1
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Overcharge - Restores all Stamina; Grants Maximum Charged Capacitors; Next attack drains all StaminaOvercharge - Restores all Stamina; Grants Maximum Charged Capacitors; Next attack drains all Stamina
 Overcharge
Charged Capacitors - Increases damage of Energy attacks by 10%; Ammo for War Machine's attacks; Increases charge each roundCharged Capacitors - Increases damage of Energy attacks by 10%; Ammo for War Machine's attacks; Increases charge each round
 Charged Capacitors x3
Overheated (1 round) - Can't gain Charged CapacitorsOverheated (1 round) - Can't gain Charged Capacitors
 Overheated (Self)
Targeting Assistance (1 turn) - Attacks this turn have 100% chance to hit and crit and gain True StrikeTargeting Assistance (1 turn) - Attacks this turn have 100% chance to hit and crit and gain True Strike
 Targeting Assistance

Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see War Machine/Gallery.



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