Marvel: Avengers Alliance Wiki
Marvel: Avengers Alliance Wiki
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This Gear is Reforgeable
Techno-Organic Endoskeleton
Techno-Organic Endoskeleton

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +10
Stamina: 22%
Target: One Enemy
Total Damage: 810 - 980
Hit / Critical: 100%
Number of Hits: 2
PVP Bonus:  +97 OFF
 +110 DEF
Type: Melee Unarmed Tech
Availability and Requirements:
Marvel XP Rewards
Limited Edition Items
Gold icon Cost: 64
Limited Edition Dates:
September 7, 2012 - September 9, 2012
June 27, 2014 - July 4, 2014
March 27, 2015 - April 3, 2015
Tooltip
Techno-Organic Endoskeleton This Gear is Reforgeable

Melee Unarmed Tech
One Enemy
+97 OFF   +110 DEF

Techno-Organic Endoskeleton
Pwr Lvl: Agent level +10 Stamina: 22%
Damage: 810 - 980 Hit/Crit: 100%
Hits: 2
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Exploits Combos - Deals extra damage against targets with Combot SetupExploits Combos - Deals extra damage against targets with Combot Setup
Follow-up Attack - Has a chance to perform a second attack when attackingFollow-up Attack - Has a chance to perform a second attack when attacking
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks; Susceptible to EMP grenades
Combo Setup (3 turns) - The next unarmed attack against this target deals extra damageCombo Setup (3 turns) - The next unarmed attack against this target deals extra damage

Effects[]

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Exploits Combos - Deals extra damage against targets with Combot SetupExploits Combos - Deals extra damage against targets with Combot Setup

 Exploits Combos

  • Deals extra damage against targets with Combo Setup
Follow-up Attack - Has a chance to perform a second attack when attackingFollow-up Attack - Has a chance to perform a second attack when attacking

 Follow-up Attack

  • Has a chance to perform a second attack when attacking
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks; Susceptible to EMP grenades

 Mechanical Body

  • Cannot be afflicted with Bleeding or Poison
  • Immune to Psychic and Bio attacks
  • Susceptible to EMP grenades
Combo Setup (3 turns) - The next unarmed attack against this target deals extra damageCombo Setup (3 turns) - The next unarmed attack against this target deals extra damage

 Combo Setup (2 rounds)

  • The next unarmed attack against this target deals extra damage


Notes[]



Store Icon
Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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