Thanaphage
Thanaphage

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +10
Stamina: 22%
Target: One Enemy
Total Damage: 523 - 628
Hit / Critical: 82% / 43%
Number of Hits: 1
PVP Bonus:  +3672 OFF
 +3672 DEF
Type: Melee Slashing
Availability and Requirements:
November 22, 2013 - November 26, 2013
Gold Sale Bonus (FB exclusive)
Gold icon.png Cost: Free with gold sale
This Gear is a part of:

Limited Edition Items
Gold Sale Bonus (FB exclusive)

Tooltip
Thanaphage 

Melee Slashing
One Enemy
+3672 OFF   +3672 DEF

Thanaphage
Pwr Lvl: Agent Lvl +10 Stamina: 22%
Damage: 523 - 628 Hit/Crit: 82% / 43%
Hits: 1
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits
Despair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while activeDespair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while active
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
Ravaged (3 turns) - Takes increased damage from BleedingRavaged (3 turns) - Takes increased damage from Bleeding
Death Eater (3 rounds) - Increases the damage of Thanaphage; Grows in strength each time an enemy or ally dies; Stacks up to 5 timesDeath Eater (3 rounds) - Increases the damage of Thanaphage; Grows in strength each time an enemy or ally dies; Stacks up to 5 times

Effects

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits

 High Crits

  • Increased chance of critical hits
Despair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while activeDespair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while active

 Despair (2 rounds)

  • Removes and prevents resurrection effects while active
  • Prevents most healing while active
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times

 Bleeding (3 rounds)

  • Taking damage every round or after performing hostile actions
  • This effect can be applied 3 times
Ravaged (3 turns) - Takes increased damage from BleedingRavaged (3 turns) - Takes increased damage from Bleeding

 Ravaged (3 rounds)

  • Takes increased damage from Bleeding
Death Eater (3 rounds) - Increases the damage of Thanaphage; Grows in strength each time an enemy or ally dies; Stacks up to 5 timesDeath Eater (3 rounds) - Increases the damage of Thanaphage; Grows in strength each time an enemy or ally dies; Stacks up to 5 times

 Death Eater (3 rounds)

  • Increases the damage of Thanaphage
  • Grows in strength each time an enemy or ally dies
  • Stacks up to 5 times



Store Icon.png
Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


Community content is available under CC-BY-SA unless otherwise noted.