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Effects[]
- Power is set by Agent level when acquired
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Can only use 1 Quick Action each round
Deep Thought (2 rounds)
- Attacking this target will cost extra stamina
- Removes harmful psychic statuses
Mental Resilience (2 rounds)
- Chance to block psychic attacks
- Taking less damage from psychic attacks
Notes[]
- While not stated, this gadget will automatically give the Agent the passive versions of Deep Thought and Mental Resilience when equipped.
v · eEquipment |
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Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items |
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Due to the stats having a difference between players depending on their Agent's Level and Equipment, Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats. Editors must refrain from changing the stats if this is not their Agent setup. For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear. | |