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This Gear is Reforgeable
The Grim Hunter
The Grim Hunter

—Image © Marvel and Playdom
Gear Stats
Ranged Ranged
Power Level: Agent level +5
Stamina: 39%
Target: One Enemy
Total Damage: 440 - 661
Cooldown:

3 Rounds

Hit / Critical: 82% / 1%
Number of Hits: 1
PVP Bonus:  +42613 OFF
 +21306 DEF
Type: Ranged Gun Bio
Availability and Requirements:
PVP Tournament: Season 27
Diamond League Diamond League Reward
Silver-icon Sell: 250
This Gear is a part of:

PVP Tournament Gear

Tooltip
The Grim Hunter This Gear is ReforgeableRanged

Ranged Gun Bio
One Enemy
+42613 OFF   +21306 DEF

The Grim Hunter
Pwr Lvl: Agent Lvl +5 Stamina: 39%
Damage: 440 - 661 Hit/Crit: 82% / 1%
Hits: 1 Cooldown: 3 Rounds
Bio Attack - Does not work against mechanical targetsBio Attack - Does not work against mechanical targets
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Hunter's Senses - Takes 10% less damage for each application of Bleeding on attackerHunter's Senses - Takes 10% less damage for each application of Bleeding on attacker
Contagion - Causes Poison. Applies Slowed to targets with Poison. Applies Dizzy to targets with Slowed.;Poison will spread to nearby targets with Bleeding on impact.Contagion - Causes Poison. Applies Slowed to targets with Poison. Applies Dizzy to targets with Slowed.;Poison will spread to nearby targets with Bleeding on impact.
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%
Poisoned (2 turns) - Taking damage every turn; Attack reducedPoisoned (2 turns) - Taking damage every turn; Attack reduced
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
Knockout Gas (2 rounds) - Stunned until hit by any action.Knockout Gas (2 rounds) - Stunned until hit by any action.
Nanoplague (2 rounds) - Deals damage every turn; Prevents most beneficial statuses; Removed by resting or healingNanoplague (2 rounds) - Deals damage every turn; Prevents most beneficial statuses; Removed by resting or healing

Effects[]


Special Properties

Bio Attack - Does not work against mechanical targetsBio Attack - Does not work against mechanical targets

 Bio Attack

  • Does not work against mechanical targets
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by agent level whe acquired
Hunter's Senses - Takes 10% less damage for each application of Bleeding on attackerHunter's Senses - Takes 10% less damage for each application of Bleeding on attacker

 Hunter's Senses

  • Takes 10% less damage for each application of Bleeding and Poison on the attacker
Contagion - Causes Poison. Applies Slowed to targets with Poison. Applies Dizzy to targets with Slowed.;Poison will spread to nearby targets with Bleeding on impact.Contagion - Causes Poison. Applies Slowed to targets with Poison. Applies Dizzy to targets with Slowed.;Poison will spread to nearby targets with Bleeding on impact.

 Contagion

  • Causes Poison and spreads to nearby enemies with Bleeding
  • Applies Slowed to targets with Poisoned
  • Applies Dizzy to targets with Slowed


One Enemy

Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%

 Dizzy (3 rounds)

  • Accuracy reduced by 25%
Poisoned (2 turns) - Taking damage every turn; Attack reducedPoisoned (2 turns) - Taking damage every turn; Attack reduced

 Poisoned (2 rounds)

  • Taking damage every turn
  • Attack reduced
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%

 Slowed (3 rounds)

  • Evasion reduced by 25%
Knockout Gas (2 rounds) - Stunned until hit by any action.Knockout Gas (2 rounds) - Stunned until hit by any action.

 Knockout Gas (2 rounds)

  • Stunned until hit by any action
Nanoplague (2 rounds) - Deals damage every turn; Prevents most beneficial statuses; Removed by resting or healingNanoplague (2 rounds) - Deals damage every turn; Prevents most beneficial statuses; Removed by resting or healing

 Nanoplague (2 rounds)

  • Deals damage every turn
  • Prevents most beneficial statuses
  • Removed by resting or healing


Notes[]


Patch Notes[]

February 26, 2016 Patch Notes

  • The cooldown for The Grim Hunter has been reduced to 3 rounds.



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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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