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The Leader Icon.png The Leader Articles and Topics:
  • Overview


The Leader
Gender: Agent Male Gender.png Male
Carries Metal? No

Green Leader
Class: Tacticianicon.png Tactician
Health: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Stamina: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Attack: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Defense: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  2
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Evasion: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Initiative: 0
Effects:
Takes 2 actions every round.

Red Leader (Boss)
Class: Tacticianicon.png Tactician
Health: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Stamina: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Attack: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Defense: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  2
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Evasion: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Initiative: 0
Effects:
Takes 3 actions every round.

Red Leader (Epic Boss)
Class: Tacticianicon.png Tactician
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Stamina: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Defense: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Evasion: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Initiative: 0
Effects:
Takes 3 actions every round.

Bio:
Green Leader: High school dropout, Samuel Sterns, worked in a chemical plant when an accident exposed him to gamma radiation, leaving him with a voracity for knowledge. Now as the Leader, he seeks to conquer the world; shaping it as he sees fit.
Red Leader: After being exposed to the Red Treatment, the Leader's already formidable psychic powers were enhanced even further. The Red Leader seeks to "evolve" the world using gamma radiation and take his rightful place as the world's supreme leader.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Follow The Leader: Mission 2 - Radioactive Revenge
First Comic Appearance: Tales to Astonish Vol. 1 #62 (December, 1964) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 32 - Mission 2, Spec Ops 32 - Mission 3
Other Appearances
Daily Missions: None
Simulator: None

Abilities

Ability Type Target # of Hits Cooldown Effects
Escape [1] n/a Self 1 n/a Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Self
Flee!
So Predictable Psychic One Enemy 1 3 rounds Special Properties
Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
 Psychic Attack
One Enemy
Psychic Lock (1 round) - The next action executed becomes locked out for one round; This does not lock out counter-attacks or trigger off of counter-attacksPsychic Lock (1 round) - The next action executed becomes locked out for one round; This does not lock out counter-attacks or trigger off of counter-attacks
 Psychic Lock
Radiation Fatigue (2 rounds) - Taking extra damage from radiation attacksRadiation Fatigue (2 rounds) - Taking extra damage from radiation attacks
 Radiation Fatigue
Self
So Predictable (expires next round) - When an enemy attempts to perform a single target attack, Predicted Outcome is now a guaranteed chanceSo Predictable (expires next round) - When an enemy attempts to perform a single target attack, Predicted Outcome is now a guaranteed chance
 So Predictable
Must I do Everything
(default counter / follow-up)
Energy Ranged Gun One Enemy 1 n/a Special Properties
Exploit Radiation - Deals extra damage against targets with Radiation ExposureExploit Radiation - Deals extra damage against targets with Radiation Exposure
 Exploit Radiation
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter
Just as I Thought Buff Self 1 4 rounds Special Properties
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Self
Just As I Thought (2 rounds) - High chance to avoid the next two attacks including psychic type attacksJust As I Thought (2 rounds) - High chance to avoid the next two attacks including psychic type attacks
 Just As I Thought
Drop Debris Summon Ranged All Enemies 1 n/a Special Properties
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack
All Enemies
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
 Cornered
Extradimensional Creatures Summon Ranged All Enemies 1 n/a Special Properties
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack
All Enemies
Breakdown - Chance to cause Biofeedback, Dark Void, Deathfrost, Radiation Exposure, or SoulfireBreakdown - Chance to cause Biofeedback, Dark Void, Deathfrost, Radiation Exposure, or Soulfire
 Breakdown
Call Gamma Bomb Summon Ranged Radiation All Enemies 1 n/a Special Properties
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack
All Enemies
Radiation Fatigue (2 rounds) - Taking extra damage from radiation attacksRadiation Fatigue (2 rounds) - Taking extra damage from radiation attacks
 Radiation Fatigue
Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
 Radiation Exposure
Gamma Exposure - Nearby Energy attacks may apply Radiation ExposureGamma Exposure - Nearby Energy attacks may apply Radiation Exposure
 Gamma Exposure
Wipe Them Out Buff All Allies 1 4 rounds Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
All Allies
Wipe Them Out - Allies gain an extra turnWipe Them Out - Allies gain an extra turn
 Wipe Them Out

Ability Type Target # of Hits Cooldown Effects
Escape [1] n/a Self 1 n/a Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Self
Flee!
So Predictable Psychic One Enemy 1 3 rounds Special Properties
Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
 Psychic Attack
One Enemy
Psychic Lock (1 round) - The next action executed becomes locked out for one round; This does not lock out counter-attacks or trigger off of counter-attacksPsychic Lock (1 round) - The next action executed becomes locked out for one round; This does not lock out counter-attacks or trigger off of counter-attacks
 Psychic Lock
Radiation Fatigue (2 rounds) - Taking extra damage from radiation attacksRadiation Fatigue (2 rounds) - Taking extra damage from radiation attacks
 Radiation Fatigue
Self
So Predictable (expires next round) - When an enemy attempts to perform a single target attack, Predicted Outcome is now a guaranteed chanceSo Predictable (expires next round) - When an enemy attempts to perform a single target attack, Predicted Outcome is now a guaranteed chance
 So Predictable
Must I do Everything
(default counter / follow-up)
Energy Ranged Gun One Enemy 1 n/a Special Properties
Exploit Radiation - Deals extra damage against targets with Radiation ExposureExploit Radiation - Deals extra damage against targets with Radiation Exposure
 Exploit Radiation
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter
Just as I Thought Buff Self 1 4 rounds Special Properties
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Self
Just As I Thought (2 rounds) - High chance to avoid the next two attacks including psychic type attacksJust As I Thought (2 rounds) - High chance to avoid the next two attacks including psychic type attacks
 Just As I Thought
Drop Debris Summon Ranged All Enemies 1 n/a Special Properties
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack
All Enemies
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
 Cornered
Extradimensional Creatures Summon Ranged All Enemies 1 n/a Special Properties
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack
All Enemies
Breakdown - Chance to cause Biofeedback, Dark Void, Deathfrost, Radiation Exposure, or SoulfireBreakdown - Chance to cause Biofeedback, Dark Void, Deathfrost, Radiation Exposure, or Soulfire
 Breakdown
Call Gamma Bomb Summon Ranged Radiation All Enemies 1 n/a Special Properties
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack
All Enemies
Radiation Fatigue (2 rounds) - Taking extra damage from radiation attacksRadiation Fatigue (2 rounds) - Taking extra damage from radiation attacks
 Radiation Fatigue
Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
 Radiation Exposure
Gamma Exposure - Nearby Energy attacks may apply Radiation ExposureGamma Exposure - Nearby Energy attacks may apply Radiation Exposure
 Gamma Exposure
Wipe Them Out Buff All Allies 1 4 rounds Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
All Allies
Wipe Them Out - Allies gain an extra turnWipe Them Out - Allies gain an extra turn
 Wipe Them Out
Mental Tirade Psychic All Enemies 6 3 rounds Special Properties
Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
 Psychic Attack
All Enemies
Mental Anguish (1 round) - Takes heavy damage after performing an offensive action next turn; Can be removed with RechargeMental Anguish (1 round) - Takes heavy damage after performing an offensive action next turn; Can be removed with Recharge
 Mental Anguish
Weak Mind (3 rounds) - Increases the damage taken by Psychic attacks and effectsWeak Mind (3 rounds) - Increases the damage taken by Psychic attacks and effects
 Weak Mind

Ability Type Target # of Hits Cooldown Effects
Escape [1] n/a Self 1 n/a Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Self
Flee!
So Predictable Psychic One Enemy 1 3 rounds Special Properties
Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
 Psychic Attack
One Enemy
Psychic Lock (1 round) - The next action executed becomes locked out for one round; This does not lock out counter-attacks or trigger off of counter-attacksPsychic Lock (1 round) - The next action executed becomes locked out for one round; This does not lock out counter-attacks or trigger off of counter-attacks
 Psychic Lock
Radiation Fatigue (2 rounds) - Taking extra damage from radiation attacksRadiation Fatigue (2 rounds) - Taking extra damage from radiation attacks
 Radiation Fatigue
Self
So Predictable (expires next round) - When an enemy attempts to perform a single target attack, Predicted Outcome is now a guaranteed chanceSo Predictable (expires next round) - When an enemy attempts to perform a single target attack, Predicted Outcome is now a guaranteed chance
 So Predictable
Must I do Everything
(default counter / follow-up)
Energy Ranged Gun Radiation One Enemy 1 n/a Special Properties
Exploit Radiation - Deals extra damage against targets with Radiation ExposureExploit Radiation - Deals extra damage against targets with Radiation Exposure
 Exploit Radiation
Overexposure - Causes all applications of irradiated and Radiation Exposure to immediately deal damageOverexposure - Causes all applications of irradiated and Radiation Exposure to immediately deal damage
 Overexposure
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter
Just as I Thought Buff All Allies 1 4 rounds Special Properties
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
All Allies
Just As I Thought (2 rounds) - High chance to avoid the next two attacks including psychic type attacksJust As I Thought (2 rounds) - High chance to avoid the next two attacks including psychic type attacks
 Just As I Thought
Drop Debris Summon Ranged Radiation All Enemies 1 n/a Special Properties
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack
All Enemies
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
 Cornered
Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
 Radiation Exposure
Gamma Exposure - Nearby Energy attacks may apply Radiation ExposureGamma Exposure - Nearby Energy attacks may apply Radiation Exposure
 Gamma Exposure
Extradimensional Creatures Summon Ranged All Enemies 1 n/a Special Properties
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack
All Enemies
Breakdown - Chance to cause Biofeedback, Dark Void, Deathfrost, Radiation Exposure, or SoulfireBreakdown - Chance to cause Biofeedback, Dark Void, Deathfrost, Radiation Exposure, or Soulfire
 Breakdown
Chaos Shot - Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation ExposureChaos Shot - Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure
 Chaos Shot
Call Gamma Bomb Summon Ranged Radiation All Enemies 1 n/a Special Properties
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Exploit Radiation - Deals extra damage against targets with Radiation ExposureExploit Radiation - Deals extra damage against targets with Radiation Exposure
 Exploit Radiation
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack
All Enemies
Radiation Fatigue (2 rounds) - Taking extra damage from radiation attacksRadiation Fatigue (2 rounds) - Taking extra damage from radiation attacks
 Radiation Fatigue
Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
 Radiation Exposure
Gamma Exposure - Nearby Energy attacks may apply Radiation ExposureGamma Exposure - Nearby Energy attacks may apply Radiation Exposure
 Gamma Exposure
Irradiated (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksIrradiated (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
 Irradiated
Wipe Them Out Buff All Allies 1 4 rounds Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
All Allies
Wipe Them Out - Allies gain an extra turnWipe Them Out - Allies gain an extra turn
 Wipe Them Out
Mental Tirade Psychic Radiation All Enemies 6 3 rounds Special Properties
Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
 Psychic Attack
All Enemies
Mental Anguish (1 round) - Takes heavy damage after performing an offensive action next turn; Can be removed with RechargeMental Anguish (1 round) - Takes heavy damage after performing an offensive action next turn; Can be removed with Recharge
 Mental Anguish
Weak Mind (3 rounds) - Increases the damage taken by Psychic attacks and effectsWeak Mind (3 rounds) - Increases the damage taken by Psychic attacks and effects
 Weak Mind
Irradiated (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksIrradiated (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
 Irradiated

  1. 1.0 1.1 1.2 Used after being KO'ed.

Gallery

For all Images, Artworks, and Icons, see The Leader/Gallery.



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