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Uniforms are available for purchase in the Store, and can be equipped by the player's S.H.I.E.L.D. Agent. All Players start with a Generalist's Kevlar Jumpsuit in the game. Stronger uniforms are unlocked through a combination of leveling up and research. Uniform stats can be increased by attaching various types of Iso-8 to them, in the same manner as hero uniforms.
Agents wearing current Uniforms when Leveling up does not affect the Agents' overall stat growth. There are different stat upgrades to each Class and Uniform when leveling up, and the level up screen will only display the stat upgrades of the current uniform the Agent wears.
Jumpsuits[]
Jumpsuits are the Tier-1 Agent uniforms in the game. The Kevlar Jumpsuits require Silver and S.H.I.E.L.D. Points, while the DermoSteel Jumpsuits require Gold.
Kevlar Jumpsuits[]
Notes:
Level | Class | HP | SP | ATK | DEF | ACC | EVA | PVP BONUS | |
---|---|---|---|---|---|---|---|---|---|
OFF | DEF | ||||||||
1 | Generalist | 90% | 90% | 90% | 90% | 90% | 90% | +37 | +37 |
6 | Blaster | 82.5% | 90% | 105% | 80% | 100% | 82.5% | +52 | +26 |
9 | Bruiser | 105% | 90% | 87.5% | 97.5% | 80% | 80% | +31 | +63 |
7 | Infiltrator | 80% | 90% | 80% | 87.5% | 97.5% | 105% | +35 | +49 |
10 | Scrapper | 87.5% | 90% | 97.5% | 80% | 105% | 80% | +58 | +41 |
8 | Tactician | 80% | 90% | 82.5% | 100% | 100% | 87.5% | +44 | +44 |
DermoSteel Jumpsuits[]
Notes:
- All DermoSteel Jumpsuits contain 4 Iso-8 slots.
- All DermoSteel Jumpsuits require Gold.
Cost | Class | HP | SP | ATK | DEF | ACC | EVA | PVP BONUS | |
---|---|---|---|---|---|---|---|---|---|
OFF | DEF | ||||||||
8 | Generalist | 94% | 93.3% | 94% | 94% | 94% | 94% | +116 | +116 |
10 | Blaster | 88.3% | 93.3% | 110% | 80% | 103.3% | 88.3% | +161 | +80 |
10 | Bruiser | 110% | 93.3% | 91.7% | 106.7% | 81.7% | 80% | +90 | +181 |
10 | Infiltrator | 83.3% | 93.3% | 83.3% | 90% | 103.3% | 110% | +105 | +147 |
10 | Scrapper | 90% | 93.3% | 103.3% | 85% | 110% | 81.7% | +164 | +117 |
10 | Tactician | 83.3% | 93.3% | 90% | 103.3% | 103.3% | 90% | +131 | +131 |
TechSuits[]
TechSuits are the Tier-2 Agent uniforms in the game. The Nanolaire TechSuits require Silver and S.H.I.E.L.D. Points, while the BetaCloth TechSuits require Gold.
Nanolaire TechSuits[]
Notes:
- All Nanolaire TechSuits contain 3 Iso-8 slots.
- All Nanolaire TechSuits cost 10,000 and 6 .
- Nanolaire TechSuits start to become available when the Agent reaches Level 20.
Lvl | Class | HLT | STM | ATK | DEF | ACC | EVA | PVP BONUS |
---|---|---|---|---|---|---|---|---|
20 | Generalist | 362 | 360 | 72 | 72 | 72 | 72 | +78 OFF +78 DEF |
21 | Blaster | 340 | 360 | 85 | 62 | 80 | 68 | +109 OFF +54 DEF |
22 | Infiltrator | 321 | 360 | 64 | 69 | 80 | 85 | +70 OFF +99 DEF |
23 | Tactician | 321 | 360 | 69 | 80 | 80 | 69 | +88 OFF +88 DEF |
24 | Bruiser | 424 | 360 | 71 | 82 | 63 | 62 | +60 OFF +121 DEF |
25 | Scrapper | 347 | 360 | 80 | 66 | 85 | 63 | +110 OFF +78 DEF |
† Above stats based on a Level 20 Agent
BetaCloth TechSuits[]
Notes:
- All BetaCloth TechSuits contain 5 Iso-8 slots.
- All BetaCloth TechSuits cost Gold.
- All BetaCloth TechSuits become available when the Agent reaches Level 20.
Class | Cost | HLT | STM | ATK | DEF | ACC | EVA | PVP BONUS |
---|---|---|---|---|---|---|---|---|
Generalist | 12 | 374 | 373 | 75 | 75 | 75 | 75 | +194 OFF +194 DEF |
Blaster | 14 | 354 | 373 | 89 | 62 | 82 | 71 | +274 OFF +137 DEF |
Infiltrator | 14 | 334 | 373 | 67 | 69 | 82 | 89 | +166 OFF +233 DEF |
Tactician | 14 | 334 | 373 | 73 | 82 | 82 | 69 | +222 OFF +222 DEF |
Bruiser | 14 | 443 | 373 | 72 | 87 | 64 | 62 | +140 OFF +281 DEF |
Scrapper | 14 | 347 | 373 | 82 | 69 | 89 | 64 | +252 OFF +180 DEF |
† Above stats based on a Level 20 Agent
Impact Suits[]
Impact Suits are the Tier-3 Agent uniforms in the game. The Recon2 Impact Suits require Silver and S.H.I.E.L.D. Points, while the SpecOp Impact Suits require Gold.
Recon2 Impact Suits[]
Notes:
- All Recon2 Impact Suits contain 4 Iso-8 slots.
- All Recon2 Impact Suits cost 40,000 and 10 .
- Recon2 Impact Suits start to become available when the Agent reaches Level 35.
Lvl | Class | HLT | STM | ATK | DEF | ACC | EVA | PVP BONUS |
---|---|---|---|---|---|---|---|---|
35 | Generalist | 718 | 715 | 144 | 144 | 144 | 144 | +126 OFF +126 DEF |
36 | Blaster | 678 | 715 | 170 | 118 | 158 | 136 | +173 OFF +87 DEF |
37 | Infiltrator | 641 | 715 | 128 | 133 | 158 | 170 | +111 OFF +155 DEF |
38 | Tactician | 641 | 715 | 141 | 158 | 158 | 133 | +137 OFF +137 DEF |
39 | Bruiser | 851 | 715 | 138 | 168 | 123 | 113 | +93 OFF +187 DEF |
40 | Scrapper | 666 | 715 | 158 | 133 | 170 | 123 | +167 OFF +120 DEF |
† Above stats based on level 40 Agent
SpecOp Impact Suits[]
Notes:
- All SpecOp Impact Suits contain 6 Iso-8 slots.
- All SpecOp Impact Suits require Gold.
- All SpecOp Impact Suits become available when the Agent reaches Level 35.
Class | Cost | HLT | STM | ATK | DEF | ACC | EVA | PVP BONUS |
---|---|---|---|---|---|---|---|---|
Generalist | 16 | 740 | 740 | 148 | 148 | 148 | 148 | +280 OFF +280 DEF |
Blaster | 18 | 703 | 740 | 178 | 118 | 163 | 141 | +381 OFF +190 DEF |
Infiltrator | 18 | 666 | 740 | 133 | 133 | 163 | 178 | +243 OFF +340 DEF |
Tactician | 18 | 666 | 740 | 148 | 163 | 163 | 133 | +298 OFF +298 DEF |
Bruiser | 18 | 888 | 740 | 141 | 178 | 126 | 118 | +202 OFF +405 DEF |
Scrapper | 18 | 666 | 740 | 163 | 141 | 178 | 126 | +361 OFF +258 DEF |
† Above stats based on a Level 40 Agent
S.Tech Armor[]
S.Tech Armor is the Tier-4 Agent Uniform in the game. The S.Tech Combat Armor requires Silver and S.H.I.E.L.D. Points, while S.Tech Alpha Armor requires Gold.
S.Tech Combat Armor[]
Notes:
- All S.Tech Combat Armor contains 5 Iso-8 slots.
- All S.Tech Combat Armor costs 68,000 and 15 .
- S.Tech Combat Armor starts to become available when the Agent reaches Level 50.
Lvl | Class | HLT | STM | ATK | DEF | ACC | EVA | PVP BONUS |
---|---|---|---|---|---|---|---|---|
50 | Generalist | 933 | 933 | 187 | 187 | 187 | 187 | +179 OFF +179 DEF |
51 | Blaster | 905 | 952 | 229 | 152 | 209 | 181 | +243 OFF +121 DEF |
52 | Infiltrator | 875 | 972 | 175 | 175 | 214 | 233 | +155 OFF +217 DEF |
53 | Tactician | 991 | 1012 | 202 | 223 | 223 | 182 | +147 OFF +316 DEF |
54 | Bruiser | 1214 | 1012 | 192 | 243 | 172 | 162 | +150 OFF +322 DEF |
55 | Scrapper | 929 | 1032 | 227 | 196 | 248 | 175 | +229 OFF +164 DEF |
† Above stats based on Agent level when first available
S.Tech Alpha Armor[]
Notes:
- All S.Tech Alpha Armor contains 7 Iso-8 slots.
- All S.Tech Alpha Armor costs Gold.
- All S.Tech Alpha Armor becomes available when the Agent reaches Level 50.
Class | Cost | HLT | STM | ATK | DEF | ACC | EVA | PVP BONUS |
---|---|---|---|---|---|---|---|---|
Generalist | 19 | 947 | 947 | 189 | 189 | 189 | 189 | +371 OFF +371 DEF |
Blaster | 21 | 1119 | 947 | 184 | 224 | 166 | 149 | +264 OFF +528 DEF |
Infiltrator | 21 | 853 | 947 | 170 | 171 | 212 | 224 | +319 OFF +447 DEF |
Tactician | 21 | 853 | 947 | 187 | 209 | 209 | 171 | +390 OFF +390 DEF |
Bruiser | 21 | 1166 | 947 | 184 | 224 | 166 | 149 | +264 OFF +528 DEF |
Scrapper | 21 | 858 | 947 | 210 | 181 | 224 | 160 | +469 OFF +335 DEF |
† Above stats based on a Level 50 Agent
Trenches[]
Trenches are the Tier-5 Agent Uniforms in the game. The Reinforced Trenches require Silver and S.H.I.E.L.D. Points, while the Commander Trenches require Gold.
Reinforced Trenches[]
Notes:
- All Reinforced Trench uniforms contain 6 Iso-8 slots.
- All Reinforced Trench uniforms cost 100,000 and 20 .
- Reinforced Trench uniforms start becoming available when the Agent reaches Level 65.
Lvl | Class | HLT | STM | ATK | DEF | ACC | EVA | PVP BONUS |
---|---|---|---|---|---|---|---|---|
65 | Generalist | 1318 | 1318 | 264 | 264 | 264 | 264 | +318 OFF +158 DEF |
66 | Blaster | 1260 | 1318 | 312 | 210 | 292 | 252 | +185 OFF +396 DEF |
67 | Infiltrator | 1188 | 1318 | 236 | 238 | 295 | 312 | +201 OFF +281 DEF |
68 | Tactician | 1188 | 1318 | 261 | 291 | 291 | 238 | +245 OFF +245 DEF |
69 | Bruiser | 1558 | 1318 | 256 | 312 | 231 | 208 | +166 OFF +332 DEF |
70 | Scrapper | 1195 | 1318 | 292 | 252 | 312 | 223 | +295 OFF +211 DEF |
† Above stats based on a Level 68 Agent
Commander Trenches[]
Notes:
- All Commander Trench uniforms contain 8 Iso-8 slots.
- All Commander Trench uniforms require Gold.
- All Commander Trench uniforms become available when the Agent reaches Level 65.
Class | Cost | HLT | STM | ATK | DEF | ACC | EVA | PVP BONUS |
---|---|---|---|---|---|---|---|---|
Generalist | 22 | 1273 | 1273 | 255 | 255 | 255 | 255 | +311 OFF +622 DEF |
Blaster | 24 | 1224 | 1273 | 297 | 203 | 284 | 245 | +315 OFF +630 DEF |
Infiltrator | 24 | 1149 | 1273 | 227 | 230 | 289 | 297 | +319 OFF +639 DEF |
Tactician | 24 | 1149 | 1273 | 250 | 282 | 282 | 230 | +324 OFF +648 DEF |
Bruiser | 24 | 1483 | 1273 | 252 | 291 | 230 | 198 | +328 OFF +656 DEF |
Scrapper | 24 | 1162 | 1273 | 284 | 245 | 297 | 215 | +333 OFF +665 DEF |
†Above stats based on level 65 Agent
Power Armor[]
Power Armor is the Tourney Cycle 1 Agent uniform in the game. The Blueprints for research are unlocked if the Agent ends a PVP Tournament in the Vibranium League or higher.
Notes:
- All Power Armor contain 8 Iso-8 slots and the same stats as their equivalent Commander Trenches.
- All Power Armor costs 100,000 and 20 , but sell for less than Reinforced Tech uniforms.
- Power Armor is only available when the Agent reaches Level 60.
- The Blueprint research costs 12,300 and takes 5 minutes. After you complete the required research, you will receive a free Power Armor of that type.
- As stated in the fourth Developer Q&A, it is unlikely that the game will have a Generalist Power Armor.
- The Power Armor Blueprints were temporarily available in store to be bought for 57 Gold.
Power Armor Effects[]
Class | Passives | PVP Tournament |
---|---|---|
Infiltrator | Shock Absorption • Melee damage received is reduced by 25% |
Season 1 |
Scrapper | Precise Strike • Attacks have a 25% chance of ignoring defense |
Season 2 |
Bruiser | Ablative Armor • Ranged damage received is reduced by 25% |
Season 3 |
Blaster | Reflexive Flash • Causes Blind and Migraine to attackers when attacked |
Season 4 |
Tactician | Optic-Camo • Agent gains Truestrike • Attacks have a 50% chance to become Stealthy |
Season 5 |
Aegis Armor[]
Aegis Armor is the Tourney Cycle 2 Agent uniform in the game. The Blueprints for research are unlocked if the Agent ends a PVP Tournament in the Vibranium League or higher.
Notes:
- All Aegis Armor contain 8 Iso-8 slots and the same stats as their equivalent Commander Trenches.
Aegis Armor Effects[]
Class | Passives | PVP Tournament |
---|---|---|
Infiltrator | Diversionary Tactics • Single-target attacks have a 50% chance to apply Cornered and Off-balance. |
Season 6 |
Scrapper | Flanking Maneuvers • Single-target attacks have a 50% chance to apply Targeted, guaranteeing the chance to hit and crit |
Season 7 |
Bruiser | Kiai Shout • Single-target attacks have a 50% chance to apply Intimidated, lowering enemies Attack, Accuracy, and Evasion |
Season 8 |
Blaster | Dismantling Blows • Single-target attacks have a 50% chance to apply Melt Armor, allowing all attacks to ignore defense |
Season 9 |
Tactician | Psychological Warfare • Single-target attacks have a 50% chance to apply Psychic Lock and apply Exhausted |
Season 10 |
Empowered Armor[]
Empowered Armor is the Tourney Cycle 3 Agent uniform in the game. The Blueprints for research are unlocked if the Agent ends a PVP Tournament in the Vibranium League or higher.
Blueprint: Generalist's Empowered Armor is unlocked if Covert Task: One Size Fits All Task 1 is completed.
Notes:
- All Empowered Armor contain 8 Iso-8 slots.
- All Empowered Armor contain 1 Empowered Iso-8 slot.
Empowered Armor Effects[]
Class | Passives | PVP Tournament/ Covert Task |
---|---|---|
Infiltrator | Quick Reflexes • Extends Recharge, allowing an Infiltrator to gain Combat Reflexes as a Free Action |
Season 11 |
Scrapper | Close the Gap • Extends Recharge, allowing a Scrapper to gain Close Quarters Combat as a Free Action |
Season 12 |
Bruiser | Short Fuse • Extends Recharge, allowing a Bruiser to gain Enraged as a Free Action. |
Season 13 |
Blaster | Primed and Ready • Extends Recharge, allowing a Blaster to gain Focused Attacks as a Free Action. |
Season 14 |
Generalist | Party Time! • Celebrating the Marvel: Avengers Alliance 2 Year Anniversary Leather Jacket • Always in style. |
Covert Task: One Size Fits All |
Tactician | Momentary Advantage • Extends Recharge, allowing a Tactician to gain Tactical Maneuvers as a Free Action. |
Season 15 |
Safeguard Suit[]
Safeguard Suit is the Tourney Cycle 4 Agent uniform in the game. The Blueprints for research are unlocked if the Agent ends a PVP Tournament in the Vibranium League or higher.
Notes:
- All Safeguard Suit contain 8 Iso-8 slots.
- All Safeguard Suit contain 1 Empowered Iso-8 slot.
Safeguard Suit Effects[]
Class | Passives | PVP Tournament |
---|---|---|
Infiltrator | Balanced • Immune to Off-Balance Infiltrator Safeguard • Increased chance to dodge attacks. Next attack applies Fumbling |
Season 16 |
Scrapper | Lively • Immune to Winded Scrapper Safeguard • Chance to prevent and counter enemy counter-attacks and follow-up attacks. Next attack applies Wide-Open |
Season 17 |
Bruiser | Flexing • Immune to Neutralized Bruiser Safeguard • Reduce damage received by 25%. Protects against single-target and area attacks. Chance to apply Cower with single-target attacks. |
Season 18 |
Blaster | Impressive • Immune to Impaired Blaster Safeguard • Shield effect absorbs incoming damage. Attacking an enemy will not activate their class ability. Next damaging attack applies Staggered |
Season 19 |
Tactician | Unrelenting • Immune to Exhausted Tactician Safeguard • Debuff actions that are not Quick Actions may be a Quick Action once per round. Chance to apply Hobbled with single-target damaging attacks. |
Season 20 |
Empowered² Trench[]
Notes:
- All Empowered² Trench contain 8 Iso-8 slots.
- All Empowered² Trench contain 2 Empowered Iso-8 slot.
Empowered Trench[]
Blueprint: Generalist's Empowered Trench is unlocked if Covert Task: Taco Party Task 1 is completed.
Notes:
- All Empowered Trench contain 8 Iso-8 slots.
- All Empowered Trench contain 1 Empowered Iso-8 slot.
Empowered Trench Effects[]
Class | Passives | PVP Tournament/ Covert Task |
---|---|---|
Generalist | Leather Jacket • Always in style. Party On! • Celebrating the Marvel: Avengers Alliance 3 Year Anniversary |
Covert Task: Taco Party |
Flight Suit[]
Flight Suit is the Tourney Cycle 5 Agent uniform in the game. The Blueprints for research are unlocked if the Agent ends a PVP Tournament in the Vibranium League or higher.
Notes:
- All Flight Suit contain 8 Iso-8 slots.
- All Flight Suit contain 2 Empowered Iso-8 slot.
Flight Suit Effects[]
Class | Passives | PVP Tournament |
---|---|---|
Infiltrator | S.H.I.E.L.D. Mech Armor • Extends Recharge, allowing an Infiltrator to suit up with an Infiltrator S.H.I.E.L.D. Mech Armor. S.H.I.E.L.D. Mech Armors come equipped with a seperate Health Pool and new Actions that swap with equipped gear Actions Full Tank • Starts combat with Power Level at 100% |
Season 21 |
Infused Techsuit[]
Infused Techsuit is the Tourney Cycle 6 Agent uniform in the game. The Blueprints for research are unlocked if the Agent ends a PVP Tournament in the Vibranium League or higher.
Notes:
- All Infused Techsuit contain 8 Iso-8 slots.
- All Infused Techsuit contain 1 Empowered Iso-8 slot.
Infused Techsuit Effects[]
Class | Passives | PVP Tournament |
---|---|---|
Infiltrator | Radiation Suit • Immune to harmful Radiation effects • Stealthy attacks cause Overexposure Weapon Finesse • Increased damage of Stealthy attacks by 30% |
Season 26 |
Scrapper | Faraday Suit • Immune to harmful Electric effects • Applies Static Charge on single-target attacks Shock Gloves • Single-target attacks are guaranteed to critically hit • Unarmed attacks gain Shocking • Melee attacks gain Charged Attack, triggering Static Charge |
Season 27 |
Bruiser | Cold Touch • Melee attacks gain the Ice Type and now applies Frostbite, all attacks except Fire attacks gain the Ice Type • Gains Cold Reception every round • Cannot gain Cold Reception if affected by an ongoing Fire Effect Fountain of Youth • Immune to harmful Water and Ice effects • Restores a small amount of Health when attacking or being attacked by Water or Ice attacks |
Season 28 |
Blaster | Fireproof • Immune to harmful Fire effects • Reduces damage taken from Fire and Energy attacks Wildfire • Area attacks without the Ice Type now gain the Fire Type and cannot be Protected against • Chance for attacks to explode and causing Fire damage and Scorched, increased chance for Fire and Energy attacks |
Season 29 |
Tactician | Biohazard Suit • Immune to harmful Poison and Bio effects • Reduces damage taken from Bio Attacks System of Toxicity • Debuff actions drain enemy stamina, Free Actions do not gain this benefit • Melee attacks gain Envenomed • Takes less damage from Damage Over Time effects |
Season 30 |
E³[]
Notes:
- All E³ contain 8 Iso-8 slots.
- All E³ contain 3 Empowered Iso-8 slots.
Vortex Suit[]
Vortex Suit is the Tourney Cycle 7 Agent uniform in the game. The Blueprints for research are unlocked if the Agent ends a PVP Tournament in the Vibranium League or higher.
Notes:
- All Vortex Suit contain 8 Iso-8 slots.
- All Vortex Suit contain 3 Empowered Iso-8 slot.
Vortex Suit Effects[]
Class | Passives | PVP Tournament |
---|---|---|
Infiltrator | Residual Vortex Energy • Grants Combat Reflexes to all allies when attacking or being attacked by a Tactician |
Season 31 |
Scrapper | Residual Vortex Energy • Grants Close Quarters Combat to all allies when attacking or being attacked by an Infiltrator |
Season 32 |
Gallery[]
See Also[]
v · eEquipment |
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Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items |
• • |
Due to the stats having a difference between players depending on their Agent's Level and Equipment, Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats. Editors must refrain from changing the stats if this is not their Agent setup. For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear. | |