Marvel: Avengers Alliance Wiki
Marvel: Avengers Alliance Wiki

Fall down 7 times, get up 8.

Do or do not, there is no try.

Don't make the same mistakes twice.

Insanity: Doing the same thing over and over again and expecting different results.

You can't always get what you want.

Better luck next time.

That's the stuff people tell you when you don't get the results you wanted. You are told, in various ways, that you have to pick yourself back up and get back on the horse. That you have to visualize success. That you have to learn from your defeat. I say, okay, let's do that, but in the crazy logic style of PKB.

Last Tournament[]

I wanted everything. I got the silver and the gold. I could have played for another hour and a half and probably have gotten the gun, but after eight and a half hours of doing pretty much non-stop PVP (200 fights as it turns out), I couldn't really face the prospect of doing another forty to fifty.

There are a couple places where it went wrong.

Yep. That would be one of them. See, I was able to do something asymmetrical in the previous tournament, where I won a lot more AFK fights than I lost initiated fights. Basically, 82% of fights I started, were won, while 36% of fights against me were also won. Add those up and you get 118%. Now, due to asymmetry in the number of fights, it doesn't work to winning 59% of all fights. But the fact of the matter is that I won the top prize in the second tournament on the strength of my AFK results. I lost in this tournament on the weakness of my AFK results, which were the worst ever, despite running higher bonuses and what everyone said should be a strong team. I figured, based on what I was seeing, that something was wrong with bonus calculation, so I went looking and found the above tweet.

The other place it went wrong was in pattern recognition. That's on me. Since there was a perfect symmetry between my offensive results and my defensive results, the impetus should have been to put on an ungodly, unmatchable amount of volume. My belief is that you want the following numbers to total greater than 100%*:

  • Initiated fight win percentage
  • AFK win percentage

By getting those >100% collectively, you have created an imbalance that will result in a higher score. By getting it above 110% your score should be dramatically higher. I saw this happening in the later days of the tournament and did not do enough volume when I was winning a lot of fights, based on the amount of AFK volume I was seeing.

*There needs to be some parity in volume, obviously. 1 win in 1 intiated fight plus a 10-90 afk will not get you anywhere useful, obviously, but 369-79 in intiated and 202-422 in AFK would have won you Psylocke, as it did me.

The Plan[]

As always, the goal is the top prize, while I don't like the hero (X-23 say my birdies... Clones are Stupid according to me and Tony Stark), I kind of have some unfinished business, right? The funny thing about the tournament, X-23, I have zero interest in any league above Diamond. But, for you, loyal readers, I'm gonna go for all rewards.

Leveling[]

Somewhere between level 260 and 270, you start getting matched up against people at L300. Now, last tournament, I had a few fights against people 20 levels above me and, while the hero bonus is less important now and the armory is more important, I did terribly against the few people of much higher level and I'm not eager to be easy prey for people with 30 levels on me. As a result, it's time to strap some levels on, like 41 (to get from 259 where I finished the last tournament to 300, where I won't have the "higher level enemies" problem).

It took me 24 days to strap those levels on. I put up over 75 additional million on mission 10.6, which I will be happy do never do again, but I made it on March 1st. I thought it would take a week longer, but man, what you can do when you put your nose to the grindstone.

Heroes[]

At the end of the last tournament, I had two heroes level to get to L12. Deadpoo who was needed in the Havok operation and Luke Cage, who was needed for running 10.6, the best XP mission in the game.

Of course, it's a moving target, so, as soon as I get Poo and Cage up to 12, I win Magneto and they release Wasp. And just to make the challenge of leveling Cage, Wasp and Maggy to 12 that much more challenging, Captain Britain was released in fairly short order. As of this writing (March 1st 8:32 AM), Poo and Cage are 12, Wasp and Cap B are 11 and Magneto will be 11 before I go to bed.

Volume[]

8 marginal wins. That's 100 points of ELO. Assuming we're being matched reasonably well, 64 wins above .500 should net me all prizes. In theory, you could win the top prizes on 100 attacks, as long as you didn't lose too much AFK or too many of your offensive fights. But, at this level, that won't happen and with the new daily roulette and the leveling bonus for the first five fights, I simply have to get in early and put some volume on. The goal is going to bet based around marginal wins. I want to be 8 more wins over .500 at the end of every day. That should give a buffer in the AFK that will enable me to start the final day somewhere above the silver league.

The Last Day[]

Do not think that I can expect lower volume on the final day. There are people with HUGE stores of challenge points, so there's no reason to expect anything different on this final day or the next final day. Maybe even not the final day after that.

Execution[]

Offensive Team[]

I futzed around with various teams in the early goings until I settled on an offensive team of:

This is not a good defensive setup, as Widow is massively inconsistent. On offense, she's very strong, with buff removal, stun, counters, stealth and target spotting. Very strong. Emma, fairly obvious. Buff cleaner, damage reducer, stuns, psychics, and area attack. And the agent kit. Three counter attack weapons. Fury is great protection against Strange and Dark Sigil as it gets stronger, and the Signpost gets kicked up with Fury's Deathfrost. Wave Nullifier offers some additional buff removal and nerfs tank heroes, Quicksilver, Dr. Strange, Thor, Hulk, Magik, Gambit, and Warbringer Axe. It also does nasty things to Captain Britain (no Roars, but still gets extra turns), Nanite Nailgun (no shields), Psylock (no psychic shadow or shield), Emma (prevents application of Unlock Potential), and quite a few other buff dependant heroes and tools. Knight is what makes my agent a tank, has some synergy with Fury (except it always counters first... always Knight, Wavegun, Fury... would love it if it were Wavegun, Fury, Knight). This is solid and the type of team that I like to run... lot of options for what to do.

Quantum Jumper[]

You will notice the lack of a QJ. I find QJ very annoying when other people play it now that I don't. So, don't carry yours in the first slot, else you will not get a chance to use it. I am prefering carrying the healing of the Signpost (and accepting the 10% damage reduction of poison for the large healing and accuracy improvement). I am not passing on QJ because it's useless or slow. I am passing because I like additional aggression. I think the QJ has some serious potential for "programming" the AI. Consider, something like Psylock, Captain Britain, with a ghost tanking agent. On the first turn, the agent pops a quick action item, and ghosts out. On the second, you have a 33% shot of the agent doing the correct thing (QJ) and a 67% shot of the wrong thing (an attack that would remove the Astral effect). It's probably more like a 60+% chance that he will use the QJ as it's slotted fairly high priority., then it's extra turns for Cap B (assuming he hasn't taken an extra) and Psy, with chances of coordination. Not bad. I might want to try this, actually. I do think this might be a nerf too far, but I see tremend

Defensive Team[]

Has been an ongoing work in tweaking. Many possible strategies, but few that actually work. And I see my AFK number as not being that horrible, despite it's <30%. As I look at the other people around and check their profiles, I don't see too many with high AFK win percentages. So, maybe, I should just stick with something that produces the 30% and maintain with volume.

If I come across anything that works really well, I'll let you know.

Data[]

I have a ton of data, courtesy of forum member Caslandr and his Random Fight Order Project. If you want to log like I do, there's a contact link on the RFOP page where you can sign up. He's looking especially for some <100 and <50 players to help out. It doesn't take that much extra time (maybe 10 seconds a fight, on the long end) to log with his tool and it's useful to you if you want to be a very competitive PVP player on a beer money or less budget.

Volume[]

The volume table was not tracking data at the start of the tournament, so you see the data on Feb 18 as if that were the start of the tournament. That is obviously not the case.

Offensive and Defensive Fight Volume
Day/Time Rating Ses ATK ATK Win ATK Lose Tot ATK ATK W% Ses DEF DEF Win DEF Lose Tot DEF DEF W% Tot A / Tot D Length
2/18 18:28 845 25 21 4 25 84% 38 12 26 38 31.58% 0.66 00:00:00:00
2/18 23:08 780 0 21 4 25 84% 7 14 31 45 31.11% 0.56 00:04:39:38
2/19 11:10 646 0 21 4 25 84% 13 16 42 58 27.59% 0.43 00:12:02:34
2/19 15:41 775 13 32 6 38 84.21% 1 16 43 59 27.12% 0.64 00:04:31:09
2/19 16:45 793 3 35 6 41 85.37% 2 16 45 61 26.23% 0.67 00:01:03:58
2/20 10:46 882 8 43 6 49 87.76% 7 18 50 68 26.47% 0.72 00:18:00:27
2/20 10:54 896 1 44 6 50 88% 0 18 50 68 26.47% 0.74 00:00:08:45
2/20 12:30 896 4 47 7 54 87.04% 2 18 52 70 25.71% 0.77 00:01:36:02
2/20 15:27 880 3 50 7 57 87.72% 6 20 56 76 26.32% 0.75 00:02:56:27
2/20 15:28 880 2 50 9 59 84.75% 0 20 56 76 26.32% 0.78 00:00:01:06
2/20 17:53 875 5 54 10 64 84.38% 5 21 60 81 25.93% 0.79 00:02:24:50
2/21 10:11 648 1 55 10 65 84.62% 23 25 79 104 24.04% 0.63 00:16:18:23
2/22 10:58 685 10 65 10 75 86.67% 17 30 91 121 24.79% 0.62 01:00:46:56
2/23 11:30 759 5 70 10 80 87.50% 12 35 98 133 26.32% 0.60 01:00:31:26
2/24 17:26 694 5 75 10 85 88.24% 15 38 110 148 25.68% 0.57 01:05:55:57
2/25 10:58 737 9 84 10 94 89.36% 6 38 116 154 24.68% 0.61 00:17:32:28
2/25 13:28 852 8 92 10 102 90.20% 1 38 117 155 24.52% 0.66 00:02:29:36
2/25 15:37 914 13 105 10 115 91.30% 11 39 127 166 23.49% 0.69 00:02:09:13
2/25 17:40 911 3 107 11 118 90.68% 3 40 129 169 23.67% 0.70 00:02:02:39
2/25 20:08 825 4 110 12 122 90.16% 12 42 139 181 23.20% 0.67 00:02:28:51
2/25 23:28 917 9 117 14 131 89.31% 7 46 142 188 24.47% 0.70 00:03:20:00
2/26 10:22 642 0 117 14 131 89.31% 33 53 168 221 23.98% 0.59 00:10:53:56
2/26 10:54 740 9 125 15 140 89.29% 0 53 168 221 23.98% 0.63 00:00:31:32
2/26 14:12 810 14 134 20 154 87.01% 5 56 170 226 24.78% 0.68 00:03:18:05
2/26 19:43 892 10 142 22 164 86.59% 17 64 179 243 26.34% 0.67 00:05:31:25
2/26 23:14 909 5 147 22 169 86.98% 11 68 186 254 26.77% 0.67 00:03:30:27
2/27 10:41 858 9 156 22 178 87.64% 30 77 207 284 27.11% 0.63 00:11:27:26
2/27 14:29 812 9 164 23 187 87.70% 13 79 218 297 26.60% 0.63 00:03:47:54
2/27 16:18 900 9 172 24 196 87.76% 2 80 219 299 26.76% 0.66 00:01:49:19
2/27 17:19 978 5 176 25 201 87.56% 2 82 219 301 27.24% 0.67 00:01:00:16
2/27 23:49 993 12 185 28 213 86.85% 12 86 227 313 27.48% 0.68 00:06:30:48
2/28 9:44 830 0 185 28 213 86.85% 20 91 242 333 27.33% 0.64 00:09:54:03
2/28 10:20 967 9 194 28 222 87.39% 0 91 242 333 27.33% 0.67 00:00:36:22
2/28 13:49 781 0 194 28 222 87.39% 18 94 257 351 26.78% 0.63 00:03:28:58
2/28 14:47 942 15 208 29 237 87.76% 3 94 260 354 26.55% 0.67 00:00:58:32
2/28 16:23 980 5 212 30 242 87.60% 1 94 261 355 26.48% 0.68 00:01:35:56
3/1 10:16 746 0 212 30 242 87.60% 53 114 294 408 27.94% 0.59 00:17:52:52
3/1 13:55 979 16 227 31 258 87.98% 0 114 294 408 27.94% 0.63 00:03:38:46
3/2 0:42 1,243 32 252 38 290 86.90% 6 117 297 414 28.26% 0.70 00:10:46:32
3/2 11:28 1,223 11 260 41 301 86.38% 13 120 307 427 28.10% 0.70 00:10:46:43
3/3 11:00 1,195 14 273 42 315 86.67% 24 124 327 451 27.49% 0.70 00:23:31:31
3/3 14:38 1,305 11 283 43 326 86.81% 4 125 330 455 27.47% 0.72 00:03:38:34
3/3 18:25 1,528 43 317 52 369 85.91% 7 125 337 462 27.06% 0.80 00:03:46:39
3/4 9:38 1,349 9 325 53 378 85.98% 22 126 358 484 26.03% 0.78 00:15:12:47
3/4 17:31 1,431 23 344 57 401 85.79% 11 128 367 495 25.86% 0.81 00:07:53:37
3/4 19:57 1,542 11 354 58 412 85.92% 3 128 370 498 25.70% 0.83 00:02:25:13
3/4 23:42 1,549 13 366 59 425 86.12% 9 128 379 507 25.25% 0.84 00:03:45:54
3/5 11:06 1,383 15 378 62 440 85.91% 27 130 404 534 24.34% 0.82 00:11:23:55
3/5 22:37 1,527 31 406 65 471 86.20% 15 130 419 549 23.68% 0.86 00:11:30:44
3/6 10:09 1,519 5 411 65 476 86.34% 16 133 432 565 23.54% 0.84 00:11:31:44
3/6 23:27 1,488 40 444 72 516 86.05% 33 135 463 598 22.58% 0.86 00:13:17:49
3/7 10:00 1,391 6 449 73 522 86.02% 14 137 475 612 22.39% 0.85 00:10:33:41
3/7 23:39 1,534 48 487 83 570 85.44% 22 138 496 634 21.77% 0.90 00:13:38:46
3/8 10:03 1,519 7 492 85 577 85.27% 13 141 506 647 21.79% 0.89 00:10:23:55
3/9 0:45 1,510 31 518 90 608 85.20% 27 142 532 674 21.07% 0.90 00:14:41:49
3/9 11:38 1,502 9 527 90 617 85.41% 14 144 544 688 20.93% 0.90 00:10:53:18
3/10 3:18 1,390 16 540 93 633 85.31% 20 146 562 708 20.62% 0.89 00:14:39:57
3/10 10:30 1,228 5 545 93 638 85.42% 15 146 577 723 20.19% 0.88 00:07:11:53
3/10 19:17 1,430 24 566 96 662 85.50% 12 149 586 735 20.27% 0.90 00:08:47:15
3/10 23:53 1,505 21 582 101 683 85.21% 6 150 591 741 20.24% 0.92 00:04:35:43
3/11 10:53 1,329 1 582 102 684 85.09% 27 153 615 768 19.92% 0.89 00:10:59:51
3/11 11:15 1,422 16 598 102 700 85.43% 0 153 615 768 19.92% 0.91 00:00:22:13
3/11 12:15 1,456 12 607 105 712 85.25% 3 153 618 771 19.84% 0.92 00:01:00:26
3/11 12:43 1,461 6 612 106 718 85.24% 7 154 624 778 19.79% 0.92 00:00:27:10
3/11 13:28 1,463 11 621 108 729 85.19% 12 156 634 790 19.75% 0.92 00:00:45:28
3/11 13:49 1,534 6 627 108 735 85.31% 2 156 636 792 19.70% 0.93 00:00:20:35
3/11 14:35 1,572 11 636 110 746 85.25% 7 157 642 799 19.65% 0.93 00:00:46:04
3/11 15:03 1,669 6 642 110 752 85.37% 2 157 644 801 19.60% 0.94 00:00:28:03
3/11 15:32 1,728 6 648 110 758 85.49% 2 157 646 803 19.55% 0.94 00:00:29:02
3/11 16:04 1,724 6 653 111 764 85.47% 4 157 650 807 19.45% 0.95 00:00:32:17
3/11 16:28 1,748 5 657 112 769 85.44% 0 157 650 807 19.45% 0.95 00:00:23:28
3/11 17:32 1,771 9 666 112 778 85.60% 5 158 654 812 19.46% 0.96 00:01:04:52
3/11 18:41 1,734 12 674 116 790 85.32% 6 158 660 818 19.32% 0.97 00:01:08:53
3/11 19:12 1,728 6 680 116 796 85.43% 4 158 664 822 19.22% 0.97 00:00:30:54
3/11 19:40 1,637 6 685 117 802 85.41% 7 158 671 829 19.06% 0.97 00:00:28:12
3/11 20:16 1,602 10 693 119 812 85.34% 6 158 677 835 18.92% 0.97 00:00:35:27
3/11 21:04 1,576 12 703 121 824 85.32% 17 158 694 852 18.54% 0.97 00:00:48:10

Metagame Heroes[]

If you're going to do well at AFK, you are going to have to know what they are playing. That's the metagame. The sum total of what everyone in the game environment is playing. Some quick notes about the metagame.

The meta is different at different levels. You will notice that I don't see much Human Torch, Dr. Strange or Invisible Woman. I know one player is complaining that those are all that anyone plays. I am not going to claim his data is false (it probably is exaggerated, but not outright false), but it proves that the metagame is different at different levels.

The metagame is also different at different tiers within level groupings. This should be fairly obvious, as better strategies will go up in ranking and lesser strategies will fall down. Volume matters in my meta, but it's harder to rise with a sub-optimal strategy. If you're not winning at least 80% of your offense, you are going to need to rethink your strategy somewhat, as that's not gonna get'r done.

Lastly, the metagame is never static. As trends set in, strategies evolve. People more experimental than I get to work on solving the problems of a particular meta with heroes (rather than tactics, which is my first solution). But the meta will move when new stuff comes in, or when dominant pairings settle in (q.v. me running the Fury... Lot of Dark Sigil out there, and why remove the debuff if I can make something very aggressive out of it?). So, things change. Faster at lower levels where there are more players. Be alert.

Top 14 Heroes and Their Effectiveness
Hero Wins Losses Win% Total Share of Fights
Emma Frost 189 24 90% 213 42%
Captain Britain 150 41 79% 191 38%
Phoenix 145 25 85% 170 34%
Wolverine 101 9 92% 110 22%
Quicksilver 56 13 81% 69 14%
Psylocke 46 7 87% 53 11%
Black Widow 40 1 98% 41 8%
Captain America 36 1 97% 37 7%
Dr. Strange 26 1 96% 27 5%
Valkyrie 14 0 100% 14 3%
Thor 13 1 93% 14 3%
Cable 13 0 100% 13 3%
Mockingbird 6 5 55% 10 2%
Havok 6 2 75% 8 2%

Final Day[]

Well, I made it to Vibranium. I'll take it. Much better than last tournament. A lot like the last day of the second tournament. At any rate, I'll let the picture speak for itself:

http://i1362.photobucket.com/albums/r682/PKBHI/PVP/endpic_zps09d90445.jpg

What it hard to get from the picture is the final day volume and the shape of that. I should make a graph just for the last few hours. I went 0-45 in the last 3+ hours of the tournament on AFK. That was against 37-9 on offense. To put it simply, I knew that something like the 0-45 could happen, and I just didn't build it high enough to withstand a finishing kick of 37-54. I could have run more fights earlier in the day to build a larger buffer. And should have. But, since my only real goal with this tournament was to get to L300 and finish Diamond or better, I hit all my goals.

Going forward, I think Vibranium is my goal. I know, that's not that ambitious, but since the heroes come out a month later (getting my Punisher in 3.5 hours) and the uniforms come out never, I think I know the goal going forward.