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Marvel: Avengers Alliance Wiki
This Gear is Reforgeable
Vibra-Crescent
Vibra-Crescent

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +10
Stamina: 12%
Target: One Enemy
Total Damage: 397 - 556
Hit / Critical: 82% / 7%
Number of Hits: 1
PVP Bonus:  +2940 OFF
 +5882 DEF
Type: Melee Slashing Vibranium
Description:

• Superior Soldier Set - 4 of 4

Availability and Requirements:
Special Operation 17
Gold icon.png Cost: 64
Limited Edition Dates:
April 2, 2014 - April 28, 2014
This Gear is a part of:

Superior Soldier Set
Special Operations Gear
Special Operations 17 Gear

Tooltip
Vibra-Crescent This Gear is Reforgeable

Melee Slashing Vibranium
One Enemy
+2940 OFF   +5882 DEF

Vibra-Crescent
Pwr Lvl: Agent Lvl +10 Stamina: 12%
Damage: 397 - 556 Hit/Crit: 82% / 7%
Hits: 1
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Vibra-Crescent Precounter - Chance to Preemptively counter single-target attacksVibra-Crescent Precounter - Chance to Preemptively counter single-target attacks
Melee Acceleration - Increased Chance to preemptively counter single-target attacks; 50% Chance to Dodge an incoming attackMelee Acceleration - Increased Chance to preemptively counter single-target attacks; 50% Chance to Dodge an incoming attack
Flanked (1 round) - Single-target attacks against this target grant a follow-up attackFlanked (1 round) - Single-target attacks against this target grant a follow-up attack
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times

Effects

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Vibra-Crescent Precounter - Chance to Preemptively counter single-target attacksVibra-Crescent Precounter - Chance to Preemptively counter single-target attacks

 Vibra-Crescent Precounter

  • Chance to Preemptively counter single-target attacks
Melee Acceleration - Increased Chance to preemptively counter single-target attacks; 50% Chance to Dodge an incoming attackMelee Acceleration - Increased Chance to preemptively counter single-target attacks; 50% Chance to Dodge an incoming attack

 Melee Acceleration

  • Increased Chance to preemptively counter single-target attacks
  • 50% Chance to Dodge an incoming attack 
Flanked (1 round) - Single-target attacks against this target grant a follow-up attackFlanked (1 round) - Single-target attacks against this target grant a follow-up attack

 Flanked

  • Single-target attacks against this target grant a follow-up attack
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times

 Bleeding

  • Taking damage every round or after performing hostile actions
  • This effect can be applied 3 times






Store Icon.png
Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.