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Marvel: Avengers Alliance Wiki
This Gear is Reforgeable
Vibranium Neural Disruptor
Vibranium Neural Disruptor

—Image © Marvel and Playdom
Gear Stats
Gadget Gadget
Power Level: Agent level +5
Target: All Enemies
Cooldown:

3 Rounds

Number of Hits: 1
PVP Bonus:  +15625 OFF
 +31249 DEF
Type: Tech Sonic Debuff Vibranium
Description:

• Vibranium Set - 1 of 4

Availability and Requirements:
Spec Ops 34 - Mission 4 Boss Reward
Silver-icon.png Sell: 250
This Gear is a part of:

Vibranium Set
Special Operations Gear
Special Operation 34 Gear

Tooltip
Vibranium Neural Disruptor This Gear is ReforgeableGadget

Tech Sonic Debuff Vibranium
All Enemies
+15625 OFF   +31249 DEF

Vibranium Neural Disruptor
Pwr Lvl: Agent Lvl +5 Stamina: %
Damage: Hit/Crit: n/a
Hits: 1 Cooldown: 3 Rounds
Vibranium Set - With any two other set pieces the Vibranium Neural Disruptor also inflicts Residual Charge and FumblingVibranium Set - With any two other set pieces the Vibranium Neural Disruptor also inflicts Residual Charge and Fumbling
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%

Effects


Always Active

Vibranium Set - With any two other set pieces the Vibranium Neural Disruptor also inflicts Residual Charge and FumblingVibranium Set - With any two other set pieces the Vibranium Neural Disruptor also inflicts Residual Charge and Fumbling

 Vibranium Set


Special Properties

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired


All Enemies

Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%

 Exposed (3 rounds)

  • Defense reduced by 25%
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%

 Dizzy (3 rounds)

  • Accuracy reduced by 25%
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally

 Disoriented (1 round)

  • Single-target attacks have a chance of hitting allies
  • Removed after attacking an ally
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%

 Slowed (3 rounds)

  • Evasion reduced by 25%




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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.