Vision Icon 1.png Vision Articles and Topics:
This article is about the playable hero. For the Enemy version, see Vision/Boss.


Blastericon.png  Classic Vision
Vision
Base Stats
Health: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   130
Stamina: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   130
Attack: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   26
Defense: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   26
Accuracy: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   26
Evasion: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   26
Effects:
Cost and Requirements:
Gender: Agent Male Gender.png Male
Carries Metal? Yes
Organization/s:

Avengers.png All-New, All-Different Avengers, Avengers.png Avengers, The Defenders, Avengers.png West Coast Avengers, Avengers.png Young Avengers

Bio:
Ultron created his "vision of the future" as an android with the ability to modify his density, becoming either intangible or super-strong at a moment's notice. With the help of S.H.I.E.L.D., Vision broke free from his evil creator and joined the Avengers. Despite his analytical mind and artificial origins, he has proven himself to be a defender of humanity in all respects.

Optic Beams Optic Beams Melee Interface Melee Interface Level 2
Stamina Cost: 13% Stamina Cost: No Cost
Target: One Enemy Target: Self
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: 1 # of Hits: n/a
Hit/Critical: 88% / 11% Hit/Critical: n/a
Type: Ranged Energy Type: n/a

One Enemy

Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action

Self

Melee Interface - Switch Interface to Melee SpecialistMelee Interface - Switch Interface to Melee Specialist
 Melee Interface
Microwave Pulse Microwave Pulse Level 6 Solar Jewel Solar Jewel Level 9
Stamina Cost: 17% Stamina Cost: 20%
Target: All Enemies Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: 1 Round Cooldown: 1 Round
# of Hits: 1 # of Hits: 1
Hit/Critical: 88% / 11% Hit/Critical: 88% / 11%
Type: Ranged Energy Radiation Tech Type: Ranged Energy Tech

Special Properties

Phased Disruption - Does not remove or gain the benefits of Astral Form, Ethereal, Intangible or PhasedPhased Disruption - Does not remove or gain the benefits of Astral Form, Ethereal, Intangible or Phased
 Phased Disruption
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy

All Enemies

Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
 Radiation Exposure
Fried Circuits (1 round) - Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks.Fried Circuits (1 round) - Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks.
 Fried Circuits

Special Properties

Combustible - Attack against Burning targets are guaranteed to critCombustible - Attack against Burning targets are guaranteed to crit
 Combustible
Exploits Stun - Deals extra damage against Stunned targetsExploits Stun - Deals extra damage against Stunned targets
 Exploits Stun

Physical Disruption Physical Disruption Range Interface Range Interface Level 2
Stamina Cost: 18% Stamina Cost: No Cost
Target: One Enemy Target: Self
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: 1 # of Hits: n/a
Hit/Critical: 88% / 11% Hit/Critical: n/a
Type: Melee Unarmed Type: n/a

One Enemy

Incapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targetsIncapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targets
 Incapacitation

Self

Phased - Avoids all attacks except magic and psychic attacks; Increased damage on next attack; Removed after attacking; Cannot protect alliesPhased - Avoids all attacks except magic and psychic attacks; Increased damage on next attack; Removed after attacking; Cannot protect allies
 Phased

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action

Self

Range Interface - Switch Interface to Range SpecialistRange Interface - Switch Interface to Range Specialist
 Range Interface
Intangible Fist Intangible Fist Level 6 General Relativity General Relativity Level 9
Stamina Cost: 12% Stamina Cost: 20%
Target: One Enemy Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: 1 Round Cooldown: 2 Rounds
# of Hits: 1 # of Hits: 1
Hit/Critical: 88% / 15% Hit/Critical: 100% / 13%
Type: Melee Unarmed Tech Type: Ground Tech

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Phased Disruption - Does not remove or gain the benefits of Astral Form, Ethereal, Intangible or PhasedPhased Disruption - Does not remove or gain the benefits of Astral Form, Ethereal, Intangible or Phased
 Phased Disruption
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy

One Enemy

{{{Effect Name}}} (1 round) - Prevents Technology attacks; Removes beneficial Technology status effects; Affected metal targets gain Magnetized{{{Effect Name}}} (1 round) - Prevents Technology attacks; Removes beneficial Technology status effects; Affected metal targets gain Magnetized
 Downgrade

Special Properties

Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects
 Ground Attack

All Enemies

Winded (1 Round) - Removes and prevents Follow-Up attacksWinded (1 Round) - Removes and prevents Follow-Up attacks
 Winded
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
 Slowed


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.

This is an Alternate Uniform
Blastericon.png Infiltratoricon.png  Avengers: Age of Ultron Vision
Vision
Base Stats
Health: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   130
Stamina: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   130
Attack: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   26
Defense: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   26
Accuracy: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   26
Evasion: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   26
Effects:
Cost and Requirements:
Gender: Agent Male Gender.png Male
Carries Metal? Yes
Organization/s:

Avengers.png All-New, All-Different Avengers, Avengers.png Avengers, The Defenders, Avengers.png West Coast Avengers, Avengers.png Young Avengers

Bio:
Ultron created his "vision of the future" as an android with the ability to modify his density, becoming either intangible or super-strong at a moment's notice. With the help of S.H.I.E.L.D., Vision broke free from his evil creator and joined the Avengers. Despite his analytical mind and artificial origins, he has proven himself to be a defender of humanity in all respects.

Optic Beams Optic Beams Melee Interface Melee Interface Level 2
Stamina Cost: 13% Stamina Cost: No Cost
Target: One Enemy Target: Self
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: 1 # of Hits: n/a
Hit/Critical: 88% / 11% Hit/Critical: n/a
Type: Ranged Energy Type: n/a

One Enemy

Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Buff Blocker (1 round) - Removes beneficial status effects from the target and prevents new applicationsBuff Blocker (1 round) - Removes beneficial status effects from the target and prevents new applications
 Buff Blocker

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action

Self

Melee Interface - Switch Interface to Melee SpecialistMelee Interface - Switch Interface to Melee Specialist
 Melee Interface
High Density - Taking less damage from Melee attacks; Resistant to Critical Hits from Melee attacksHigh Density - Taking less damage from Melee attacks; Resistant to Critical Hits from Melee attacks
 High Density
Microwave Pulse Microwave Pulse Level 6 Solar Jewel Solar Jewel Level 9
Stamina Cost: 17% Stamina Cost: 20%
Target: All Enemies Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: 1 Round Cooldown: 1 Round
# of Hits: 1 # of Hits: 1
Hit/Critical: 88% / 11% Hit/Critical: 88% / 11%
Type: Ranged Energy Radiation Tech Type: Ranged Energy Tech

Special Properties

Phased Disruption - Does not remove or gain the benefits of Astral Form, Ethereal, Intangible or PhasedPhased Disruption - Does not remove or gain the benefits of Astral Form, Ethereal, Intangible or Phased
 Phased Disruption
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy

All Enemies

Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
 Radiation Exposure
Fried Circuits (1 round) - Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks.Fried Circuits (1 round) - Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks.
 Fried Circuits

Special Properties

Combustible - Attack against Burning targets are guaranteed to critCombustible - Attack against Burning targets are guaranteed to crit
 Combustible
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploit Strain - Deal extra damage against Straining targetsExploit Strain - Deal extra damage against Straining targets
 Exploit Strain
Exploits Stun - Deals extra damage against Stunned targetsExploits Stun - Deals extra damage against Stunned targets
 Exploits Stun

Physical Disruption Physical Disruption Range Interface Range Interface Level 2
Stamina Cost: 18% Stamina Cost: No Cost
Target: One Enemy Target: Self
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: 1 # of Hits: n/a
Hit/Critical: 88% / 11% Hit/Critical: n/a
Type: Melee Unarmed Type: n/a

One Enemy

Incapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targetsIncapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targets
 Incapacitation
Straining (2 rounds) - Losing Stamina every round or after performing hostile actions; Lowers Evasion; This effect can be applied 3 timesStraining (2 rounds) - Losing Stamina every round or after performing hostile actions; Lowers Evasion; This effect can be applied 3 times
 Straining

Self

Phased - Avoids all attacks except magic and psychic attacks; Increased damage on next attack; Removed after attacking; Cannot protect alliesPhased - Avoids all attacks except magic and psychic attacks; Increased damage on next attack; Removed after attacking; Cannot protect allies
 Phased

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action

Self

Range Interface - Switch Interface to Range SpecialistRange Interface - Switch Interface to Range Specialist
 Range Interface
Modulating Density - Taking less damage from Range attacks; Resistant to Critical Hits from Range attacksModulating Density - Taking less damage from Range attacks; Resistant to Critical Hits from Range attacks
 Modulating Density
Intangible Fist Intangible Fist Level 6 General Relativity General Relativity Level 9
Stamina Cost: 12% Stamina Cost: 20%
Target: One Enemy Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: 1 Round Cooldown: 2 Rounds
# of Hits: 1 # of Hits: 1
Hit/Critical: 88% / 15% Hit/Critical: 100% / 13%
Type: Melee Unarmed Tech Type: Ground Tech

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Phased Disruption - Does not remove or gain the benefits of Astral Form, Ethereal, Intangible or PhasedPhased Disruption - Does not remove or gain the benefits of Astral Form, Ethereal, Intangible or Phased
 Phased Disruption
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy

One Enemy

{{{Effect Name}}} (1 round) - Prevents Technology attacks; Removes beneficial Technology status effects; Affected metal targets gain Magnetized{{{Effect Name}}} (1 round) - Prevents Technology attacks; Removes beneficial Technology status effects; Affected metal targets gain Magnetized
 Downgrade
Reduced Potential (2 rounds) - Chance to Lock Out Melee, Ranged, Buff, or Debuff AbilitiesReduced Potential (2 rounds) - Chance to Lock Out Melee, Ranged, Buff, or Debuff Abilities
 Reduced Potential

Special Properties

Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects
 Ground Attack

All Enemies

Winded (1 Round) - Removes and prevents Follow-Up attacksWinded (1 Round) - Removes and prevents Follow-Up attacks
 Winded
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
 Slowed
Straining (2 rounds) - Losing Stamina every round or after performing hostile actions; Lowers Evasion; This effect can be applied 3 timesStraining (2 rounds) - Losing Stamina every round or after performing hostile actions; Lowers Evasion; This effect can be applied 3 times
 Straining


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Character-Restricted Empowered ISO-8

Character-Restricted Augmented ISO-8

Patch History

Team-Up Bonuses

For a complete list of Vision's Team-Up Bonuses, see Vision/Team-Up Bonuses.

Vision has the following Team-Up Bonuses:

  • All-New: Members of the All-New, All-Different Avengers
  • Assemble!: Any pair of core Avengers members
  • Aviary: Any pair of Flying Heroes
  • Best Coast: Heroes who are members of the West Coast Avengers
  • Classy: Heroes able to change their class
  • Cyber: Romantically linked
  • Defenders: Members of The Defenders
  • In-Laws: A hero and their in-law
  • It's Complicated: Love Triangle
  • Pro-Precog: Characters for Precognitive Justice
  • Red in the Ledger: Heroes who started their careers as villains
  • Seismic Shuffle: Heroes who like to shake things up
  • Time to Bring Down the Hammer: Heroes who have wielded Mjolnir
  • Tiny Transistors: Cybernetic heroes
  • Untouchable: Heroes that can become intangible
  • Young Avengers: Heroes who were part of the Young Avengers


Gallery

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Vision/Gallery.


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