Marvel: Avengers Alliance Wiki
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Marvel: Avengers Alliance Wiki
Vision Icon.png Vision Articles and Topics:
  • Overview
This article is about the Boss. For the playable Hero version, see Vision.


Vision
Gender: Agent Male Gender.png Male
Carries Metal? Yes
Organization: Avengers.png Avengers, The Defenders, Avengers.png West Coast Avengers

Class: Blastericon.png Blaster
Health: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Stamina: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Attack: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Defense: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Accuracy: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Evasion: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Effects:
Takes 2 actions every round.

Bio:
Ultron created his "vision of the future" as an android with the ability to modify his density, becoming either intagible or super-strong at a moment's notice.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Vision of the Future: Mission 1 - Industrial Revolution
First Comic Appearance: Avengers Vol. 1 #57 (October, 1968) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 8 - Mission 1, Spec Ops 26 - Mission 3
Other Appearances
Daily Missions: None
Simulator: None

Actions

Action Type Target # of Hits Effect
Optic Beams Ranged Energy One Enemy 1

One Enemy

Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Physical Disruption Melee Unarmed One Enemy 1

Special Properties

Phased Advantage - Deals extra damage while Phased; Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesPhased Advantage - Deals extra damage while Phased; Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses
 Phased Advantage

One Enemy

Incapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targetsIncapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targets
 Incapacitation
Microwave Pulse Ranged Energy Tech All Enemies 1

Special Properties

Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy

All Enemies

Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
 Radiation Exposure
Fried Circuits (1 round) - Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks.Fried Circuits (1 round) - Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks.
 Fried Circuits
Intangible Fist Melee Unarmed Tech One Enemy 1

Special Properties

Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits

Self

Phased - Avoids all attacks except magic and psychic attacks; Increased damage on next attack; Removed after attacking; Cannot protect alliesPhased - Avoids all attacks except magic and psychic attacks; Increased damage on next attack; Removed after attacking; Cannot protect allies
 Phased
Solar Jewel Ranged Energy Tech One Enemy 1

Special Properties

Combustible - Attack against Burning targets are guaranteed to critCombustible - Attack against Burning targets are guaranteed to crit
 Combustible
Exploits Stun - Deals extra damage against Stunned targetsExploits Stun - Deals extra damage against Stunned targets
 Exploits Stun
General Relativity Ground Tech All Enemies 1

Special Properties

Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects
 Ground Attack

All Enemies

Winded (1 Round) - Removes and prevents Follow-Up attacksWinded (1 Round) - Removes and prevents Follow-Up attacks
 Winded
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
 Slowed

Gallery

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Vision/Gallery.