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War Machine Icon 1.png War Machine Articles and Topics:
This article is about the playable hero. For the Enemy version, see Iron Patriot Armor.


Tacticianicon.png  Classic War Machine
War Machine
Base Stats
Health: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   130
Stamina: Bar01.png Bar02.png Bar02.png Bar02.png Bar02.png   104
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png   31
Defense: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   26
Accuracy: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png   23
Evasion: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png   23
Effects:
Cost and Requirements:
Gender: Agent Male Gender.png Male
Carries Metal? Yes
Organization/s:

Avengers.png West Coast Avengers

Bio:
James Rhodes has been a test pilot, S.H.I.E.L.D. officer, and confidante to Tony Stark since piloting Stark out of the Southeast Asian jungle years ago. After briefly substituting for Tony in the role of Iron Man, Rhodes became his own armored superhero, War Machine. He tries to act as liaison between the difficult Stark and the equally prickly top brass of the US military.
War Machine-Blade Punch.png Blade Punch War Machine-Repulsor Ray.png Repulsor Ray Level 2
Stamina Cost: 5% Stamina Cost: 20%
Target: One Enemy Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: n/a # of Hits: n/a
Hit/Critical: 82% / 82% Hit/Critical: 82% / 7%
Type: Energy Melee Slashing Type: Ranged Energy Tech

Special Properties

High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits
 High Crits
Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses
 Ignore Defense

Special Properties

Fully Automatic - Fires until ammunition is depletedFully Automatic - Fires until ammunition is depleted
 Fully Automatic

One Enemy

Target Focus (2 turns) - Increases damage taken by the next single-target attackTarget Focus (2 turns) - Increases damage taken by the next single-target attack
 Target Focus
Lock-On (3 turns) - Taking additional damage from ranged attacksLock-On (3 turns) - Taking additional damage from ranged attacks
 Lock-On
War Machine-Minigun Barrage.png Minigun Barrage Level 6 War Machine-Overcharge.png Overcharge Level 9
Stamina Cost: 35% Stamina Cost: No Cost
Target: All Enemies Target: Self
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: 4 Rounds
# of Hits: 6 # of Hits: n/a
Hit/Critical: 75% / 6% Hit/Critical: n/a
Type: Ranged Gun Tech Type: Buff Tech

Special Properties

Fully Automatic - Fires until ammunition is depletedFully Automatic - Fires until ammunition is depleted
 Fully Automatic

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action

Self

Overcharge - Restores all Stamina; Grants Maximum Charged Capacitors; Next attack drains all StaminaOvercharge - Restores all Stamina; Grants Maximum Charged Capacitors; Next attack drains all Stamina
 Overcharge
Charged Capacitors - Increases damage of Energy attacks by 10%; Ammo for War Machine's attacks; Increases charge each roundCharged Capacitors - Increases damage of Energy attacks by 10%; Ammo for War Machine's attacks; Increases charge each round
 Charged Capacitors x3
Overheated (1 round) - Can't gain Charged CapacitorsOverheated (1 round) - Can't gain Charged Capacitors
 Overheated


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.

This is an Alternate Uniform
Blastericon.png Tacticianicon.png  Iron Patriot
War Machine
Base Stats
Health: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   7153
Stamina: Bar01.png Bar02.png Bar02.png Bar02.png Bar02.png   5722
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png   1717
Defense: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   1431
Accuracy: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png   1288
Evasion: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png   1288
Effects:
Cost and Requirements:
  • Classic War Machine
  • Blastericon.png Blaster - 66 Command point icon.png Command Points (May 1, 2013 - June 2, 2013; September 24, 2013 - October 8, 2013; July 1, 2015 - July 7, 2015; July 1, 2016 - July 4, 2016)
  • Tacticianicon.png Tactician - 50 Command point icon.png Command Points (May 1, 2013 - June 2, 2013; September 24, 2013 - October 8, 2013; July 1, 2015 - July 7, 2015; July 1, 2016 - July 4, 2016)
Gender: Agent Male Gender.png Male
Carries Metal? Yes
Organization/s:

Avengers.png West Coast Avengers

Bio:
James Rhodes has been a test pilot, S.H.I.E.L.D. officer, and confidante to Tony Stark since piloting Stark out of the Southeast Asian jungle years ago. After briefly substituting for Tony in the role of Iron Man, Rhodes became his own armored superhero, War Machine. He tries to act as liaison between the difficult Stark and the equally prickly top brass of the US military.
War Machine-Plasma Blade.png Plasma Blade War Machine-Repulsor Beam.png Repulsor Beam Level 2
Stamina Cost: 6% Stamina Cost: 25%
Target: One Enemy Target: One Enemy
Total Damage: 714 - 1139 Total Damage: 1205 - 1447
Cooldown: n/a Cooldown: n/a
# of Hits: n/a # of Hits: n/a
Hit/Critical: 82% / 82% Hit/Critical: 82% / 7%
Type: Energy Melee Slashing Type: Ranged Energy Tech Radiation

Special Properties

Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects
 Brutal Strike
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits
 High Crits
Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses
 Ignore Defense

Special Properties

Exploit Radiation - Deals extra damage against targets with Radiation ExposureExploit Radiation - Deals extra damage against targets with Radiation Exposure
 Exploit Radiation
Fully Automatic - Fires until ammunition is depletedFully Automatic - Fires until ammunition is depleted
 Fully Automatic

One Enemy

Target Focus (2 turns) - Increases damage taken by the next single-target attackTarget Focus (2 turns) - Increases damage taken by the next single-target attack
 Target Focus (2 rounds)
Lock-On (3 turns) - Taking additional damage from ranged attacksLock-On (3 turns) - Taking additional damage from ranged attacks
 Lock-On (3 rounds)
War Machine-21-Gun Salute.png 21-Gun Salute Level 6 War Machine-Full Overcharge.png Full Overcharge Level 9
Stamina Cost: 44% Stamina Cost: No Cost
Target: All Enemies Target: Self
Total Damage: 938 - 1309 Total Damage: n/a
Cooldown: n/a Cooldown: 4 Rounds
# of Hits: 7 # of Hits: n/a
Hit/Critical: 94% / 8% Hit/Critical: n/a
Type: Ranged Energy Tech Radiation Type: Buff Tech

Special Properties

Fully Automatic - Fires until ammunition is depletedFully Automatic - Fires until ammunition is depleted
 Fully Automatic

All Enemies

Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
 Radiation Exposure (3 rounds)

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action

Self

Overcharge - Restores all Stamina; Grants Maximum Charged Capacitors; Next attack drains all StaminaOvercharge - Restores all Stamina; Grants Maximum Charged Capacitors; Next attack drains all Stamina
 Overcharge
Charged Capacitors - Increases damage of Energy attacks by 10%; Ammo for War Machine's attacks; Increases charge each roundCharged Capacitors - Increases damage of Energy attacks by 10%; Ammo for War Machine's attacks; Increases charge each round
 Charged Capacitors x3
Overheated (1 round) - Can't gain Charged CapacitorsOverheated (1 round) - Can't gain Charged Capacitors
 Overheated
Targeting Assistance (1 turn) - Attacks this turn have 100% chance to hit and crit and gain True StrikeTargeting Assistance (1 turn) - Attacks this turn have 100% chance to hit and crit and gain True Strike
 Targeting Assistance


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


War Machine Iron Patriot Unlocked.png In Marvel's "Iron Man 3" film, Advanced Idea Mechanics modified Tony Stark's armor design to create a more PR-friendly version of War Machine.

This is an Alternate Uniform
Infiltratoricon.png Tacticianicon.png  Original War Machine
War Machine
Base Stats
Health: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   130
Stamina: Bar01.png Bar02.png Bar02.png Bar02.png Bar02.png   104
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png   31
Defense: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   26
Accuracy: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png   23
Evasion: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png   23
Effects:
Cost and Requirements:
Gender: Agent Male Gender.png Male
Carries Metal? Yes
Organization/s:

Avengers.png West Coast Avengers

Bio:
James Rhodes has been a test pilot, S.H.I.E.L.D. officer, and confidante to Tony Stark since piloting Stark out of the Southeast Asian jungle years ago. After briefly substituting for Tony in the role of Iron Man, Rhodes became his own armored superhero, War Machine. He tries to act as liaison between the difficult Stark and the equally prickly top brass of the US military.
War Machine-Blade Punch.png Blade Punch War Machine-Repulsor Ray.png Repulsor Ray Level 2
Stamina Cost: 5% Stamina Cost: 20%
Target: One Enemy Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: n/a # of Hits: n/a
Hit/Critical: 82% / 82% Hit/Critical: 82% / 7%
Type: Energy Melee Slashing Type: Ranged Energy Tech

Special Properties

High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits
 High Crits
Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses
 Ignore Defense

Special Properties

Fully Automatic - Fires until ammunition is depletedFully Automatic - Fires until ammunition is depleted
 Fully Automatic

One Enemy

Target Focus (2 turns) - Increases damage taken by the next single-target attackTarget Focus (2 turns) - Increases damage taken by the next single-target attack
 Target Focus
Lock-On (3 turns) - Taking additional damage from ranged attacksLock-On (3 turns) - Taking additional damage from ranged attacks
 Lock-On
War Machine-Minigun Barrage.png Minigun Barrage Level 6 War Machine-Overcharge.png Overcharge Level 9
Stamina Cost: 35% Stamina Cost: No Cost
Target: All Enemies Target: Self
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: 4 Rounds
# of Hits: 6 # of Hits: n/a
Hit/Critical: 75% / 6% Hit/Critical: n/a
Type: Ranged Gun Tech Type: Buff Tech

Special Properties

Fully Automatic - Fires until ammunition is depletedFully Automatic - Fires until ammunition is depleted
 Fully Automatic

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action

Self

Overcharge - Restores all Stamina; Grants Maximum Charged Capacitors; Next attack drains all StaminaOvercharge - Restores all Stamina; Grants Maximum Charged Capacitors; Next attack drains all Stamina
 Overcharge
Charged Capacitors - Increases damage of Energy attacks by 10%; Ammo for War Machine's attacks; Increases charge each roundCharged Capacitors - Increases damage of Energy attacks by 10%; Ammo for War Machine's attacks; Increases charge each round
 Charged Capacitors x3


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


War Machine Original Unlocked.png Whenever Tony Stark couldn't assume the role of Iron Man, James Rhodes donned the armor. Eventually Tony made Rhodey his own armor called the Variable Threat Response Battle Suit, and War Machine was born.

Character-Restricted Empowered ISO-8

Character-Restricted Augmented ISO-8

  • None

Patch History

Team-Up Bonuses

For a complete list of War Machine's Team-Up Bonuses, see War Machine/Team-Up Bonuses.

War Machine has the following Team-Up Bonuses:

  • Aviary: Any pair of Flying Heroes
  • Best Coast: Heroes who are members of the West Coast Avengers
  • Big Guns: Heroes with Big Guns
  • Fully Armed: Heroes with an arsenal of weapons
  • Keep it Secret: Members of the Secret Avengers
  • Pro-Precog: Characters for Precognitive Justice
  • Proud To Serve: Heroes who are military veterans
  • Safety First: Heroes who wear a helmet
  • Tin Men: Heroes with robotic armor


Gallery

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see War Machine/Gallery.


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