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White Tiger Icon 1.png White Tiger Articles and Topics:


Generalisticon.png  Modern White Tiger
White Tiger
Base Stats
Health: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png   6438
Stamina: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   7153
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png   1574
Defense: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png   1288
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png   1574
Evasion: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   1431
Effects:
Cost and Requirements:
Gender: Agent Female Gender.png Female
Carries Metal? No
Organization/s:

Avengers.png Avengers

Bio:
Ava Ayala's brother, Hector, was the original White Tiger using the Jade Tiger amulet as his source of power. He was wrongfully convicted of murder, and while trying to escape the authorities, was shot and killed. The jade amulet passed to Ava's niece, Angela, whose career as a Super Hero was all too brief when the Hand captured, brainwashed, and corrupted her into an assassin. Angela was incarcerated, and the amulet now passed to Ava. Determined to avenge and restore her family's name, Ava Ayala took on the mantle of the White Tiger and has become the avatar of the primal tiger god of fear contained within the jade amulet. Ava wields the power of the White Tiger against Earth's greatest threats while fighting to contain the addictive and dangerous force that threatens to possess her.

White Tiger Kick White Tiger Kick White Tiger Claws White Tiger Claws Level 2
Stamina Cost: 16% Stamina Cost: 22%
Target: One Enemy Target: One Enemy
Total Damage: 784 - 938 Total Damage: 632 - 884
Cooldown: N/A Cooldown: 1 round
# of Hits: 2 # of Hits: 2
Hit/Critical: 92% / 16% Hit/Critical: 92% / 16%
Type: Melee Unarmed Type: Melee Slashing

Special Properties

Knockout Punch - Stuns targets that have Combo SetupKnockout Punch - Stuns targets that have Combo Setup
 Knockout Punch

One Enemy

Pain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 timesPain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 times
 Pain (3 rounds)
Tenderized (4 turns) - Takes increased damage from Slashing attacksTenderized (4 turns) - Takes increased damage from Slashing attacks
 Tenderized (3 rounds)
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
 Pressure Points

Self

Tiger's Fury - *Increases Attack and Defense *This effect increases when attacked *Stacks up to two timesTiger's Fury - *Increases Attack and Defense *This effect increases when attacked *Stacks up to two times
 Tiger's Fury (2 rounds)

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action

One Enemy

Shred (3 rounds) - Reduces Attack and Defense; Increases damage taken while Bleeding; Counts as Bleeding but is not removed by effects that remove Bleeding; This effect can be applied 3 timesShred (3 rounds) - Reduces Attack and Defense; Increases damage taken while Bleeding; Counts as Bleeding but is not removed by effects that remove Bleeding; This effect can be applied 3 times
 Shred (3 rounds)
Internal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with BleedingInternal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with Bleeding
 Internal Bleeding (3 rounds)

Self

Feral Instincts - Grants a follow-up attack to single-target attacks if the target is BleedingFeral Instincts - Grants a follow-up attack to single-target attacks if the target is Bleeding
 Feral Instincts (2 rounds)
The Beast That Hunts The Beast That Hunts Level 6 Taming the Tiger God Taming the Tiger God Level 9
Stamina Cost: 28% Stamina Cost: 19%
Target: All Enemies Target: Self
Total Damage: 428 - 644 Total Damage: n/a
Cooldown: N/A Cooldown: 2 rounds
# of Hits: 4 # of Hits: N/A
Hit/Critical: 99% / 7% Hit/Critical: N/A
Type: Melee Slashing Type: Buff Magic

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits

All Enemies

Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding (3 rounds)
Shred (3 rounds) - Reduces Attack and Defense; Increases damage taken while Bleeding; Counts as Bleeding but is not removed by effects that remove Bleeding; This effect can be applied 3 timesShred (3 rounds) - Reduces Attack and Defense; Increases damage taken while Bleeding; Counts as Bleeding but is not removed by effects that remove Bleeding; This effect can be applied 3 times
 Shred (3 rounds)

Self

Sharpened Claws - The next attack that hits is guaranteed to be a critical hitSharpened Claws - The next attack that hits is guaranteed to be a critical hit
 Sharpened Claws (2 rounds)

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action

Self

Jade Tiger God (1 round) - Greatly increases Accuracy, Attack, Defense, and Evasion; Attacks gain Ethereal Strike and Hemorrhaging Attack; Taming the Tiger God becomes Challenge of the Tiger GodJade Tiger God (1 round) - Greatly increases Accuracy, Attack, Defense, and Evasion; Attacks gain Ethereal Strike and Hemorrhaging Attack; Taming the Tiger God becomes Challenge of the Tiger God
 Jade Tiger God (1 round)

White Tiger Kick White Tiger Kick White Tiger Claws White Tiger Claws Level 2
Stamina Cost: 16% Stamina Cost: 22%
Target: One Enemy Target: One Enemy
Total Damage: 784 - 938 Total Damage: 632 - 884
Cooldown: N/A Cooldown: 1 round
# of Hits: 2 # of Hits: 2
Hit/Critical: 92% / 16% Hit/Critical: 92% / 16%
Type: Melee Unarmed Type: Melee Slashing

Special Properties

Knockout Punch - Stuns targets that have Combo SetupKnockout Punch - Stuns targets that have Combo Setup
 Knockout Punch

One Enemy

Pain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 timesPain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 times
 Pain (3 rounds)
Tenderized (4 turns) - Takes increased damage from Slashing attacksTenderized (4 turns) - Takes increased damage from Slashing attacks
 Tenderized (3 rounds)
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
 Pressure Points

Self

Tiger's Fury - *Increases Attack and Defense *This effect increases when attacked *Stacks up to two timesTiger's Fury - *Increases Attack and Defense *This effect increases when attacked *Stacks up to two times
 Tiger's Fury (2 rounds)

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action

One Enemy

Shred (3 rounds) - Reduces Attack and Defense; Increases damage taken while Bleeding; Counts as Bleeding but is not removed by effects that remove Bleeding; This effect can be applied 3 timesShred (3 rounds) - Reduces Attack and Defense; Increases damage taken while Bleeding; Counts as Bleeding but is not removed by effects that remove Bleeding; This effect can be applied 3 times
 Shred (3 rounds)
Internal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with BleedingInternal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with Bleeding
 Internal Bleeding (3 rounds)

Self

Feral Instincts - Grants a follow-up attack to single-target attacks if the target is BleedingFeral Instincts - Grants a follow-up attack to single-target attacks if the target is Bleeding
 Feral Instincts (2 rounds)
The Beast That Hunts The Beast That Hunts Level 6 Challenge of the Tiger God Challenge of the Tiger God Level 9
Stamina Cost: 28% Stamina Cost: 25%
Target: All Enemies Target: One Enemy
Total Damage: 428 - 644 Total Damage: 1224 - 1590
Cooldown: N/A Cooldown: 2 rounds
# of Hits: 4 # of Hits: 2
Hit/Critical: 99% / 7% Hit/Critical: 92% / 16%
Type: Melee Slashing Type: Slashing Melee Magic

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits

All Enemies

Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding (3 rounds)
Shred (3 rounds) - Reduces Attack and Defense; Increases damage taken while Bleeding; Counts as Bleeding but is not removed by effects that remove Bleeding; This effect can be applied 3 timesShred (3 rounds) - Reduces Attack and Defense; Increases damage taken while Bleeding; Counts as Bleeding but is not removed by effects that remove Bleeding; This effect can be applied 3 times
 Shred (3 rounds)

Self

Sharpened Claws - The next attack that hits is guaranteed to be a critical hitSharpened Claws - The next attack that hits is guaranteed to be a critical hit
 Sharpened Claws (2 rounds)

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.
 Exploit Attrition
Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets
 Exploits Bleeds
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Character-Restricted Empowered ISO-8

  • None

Character-Restricted Augmented ISO-8

  • None

Patch History

Team-Up Bonuses

For a complete list of White Tiger's Team-Up Bonuses, see White Tiger/Team-Up Bonuses.

White Tiger has the following Team-Up Bonuses:

  • Academy: Heroes who are from Avengers Academy
  • Anti-Precog: Characters against Precognitive Justice
  • Antihero: Heroes who are violent vigilantes
  • Big Mouth: Heroes that like to mouth off
  • Bloodlust: Heroes with attacks that cause bleeding
  • Cat Fight: Any hero who has a cat-themed name
  • Crowded: Heroes who have more than one personality at one point
  • Debbie Downers: Heroes who are dour
  • Disbarred: Daredevil and White Tiger
  • Familiar: Heroes that summon creatures to attack
  • Heroes for Hire: Heroes who are member of Heroes for Hire
  • How to Cat: Tigra and White Tiger
  • Mighty Avengers: Past or present members of the Might Avengers
  • Orphanage: Orphaned Heroes
  • Passing the Torch: Heroes that took on another Hero's mantle
  • Savages Savages: Heroes that have feral tendencies
  • Street Level: Heroes who fight in the street
  • Upper Management: Luke Cage and White Tiger
  • Young Avengers: Heroes who were part of the Young Avengers


Gallery

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see White Tiger/Gallery.


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