Marvel: Avengers Alliance Wiki
Advertisement
The following info box is incomplete and requires the areas to be filled. If you wish, please examine the table and add anything missing. Remove this notice upon completion.
Missing: Stamina
This Gear is Reforgeable
Witch Hammer
Witch Hammer

—Image © Marvel and Playdom
Gear Stats
Melee Melee
Power Level: Agent level +10
Target: One Enemy
Total Damage: 488 - 684
Hit / Critical: 82% / 7%
PVP Bonus:  +32016 OFF
 +16008 DEF
Type: Melee Slashing
Availability and Requirements:
Gold Sale Bonus  Facebook version
Cost: Free with Gold Sale
Sell: 800
Limited Edition Dates:
October 2, 2015 - October 6, 2015
This Gear is a part of:

Limited Edition Items

Tooltip
Witch Hammer This Gear is ReforgeableMelee

Melee Slashing
One Enemy
+32016 OFF   +16008 DEF

Witch Hammer
Pwr Lvl: Agent Lvl +10 Stamina: %
Damage: 488 - 684 Hit/Crit: 82% / 7%
Hits: n/a
Unholy - Gains Ethereal Strike; Lose 10% of current Health each turn; Deals increased damage when below 50% health; Gain Magic Reduction when below 50% healthUnholy - Gains Ethereal Strike; Lose 10% of current Health each turn; Deals increased damage when below 50% health; Gain Magic Reduction when below 50% health
Demise (1 round) - Causes Doom to trigger immediately; Prevents Doom from being appliedDemise (1 round) - Causes Doom to trigger immediately; Prevents Doom from being applied
Straining (2 rounds) - Losing Stamina every round or after performing hostile actions; Lowers Evasion; This effect can be applied 3 timesStraining (2 rounds) - Losing Stamina every round or after performing hostile actions; Lowers Evasion; This effect can be applied 3 times
Intangible (1 round) - Avoids all attacks except Magic and Psychic attacks; Next attack deals more damage; Removed after performing an attack; Cannot protect while IntangibleIntangible (1 round) - Avoids all attacks except Magic and Psychic attacks; Next attack deals more damage; Removed after performing an attack; Cannot protect while Intangible

Effects[]

Unholy - Gains Ethereal Strike; Lose 10% of current Health each turn; Deals increased damage when below 50% health; Gain Magic Reduction when below 50% healthUnholy - Gains Ethereal Strike; Lose 10% of current Health each turn; Deals increased damage when below 50% health; Gain Magic Reduction when below 50% health

 Unholy

  • Gains Ethereal Strike
  • Lose 10% of current Health each turn
  • Deals increased damage when below 50% health
  • Gain Magic Reduction when below 50% health
Demise (1 round) - Causes Doom to trigger immediately; Prevents Doom from being appliedDemise (1 round) - Causes Doom to trigger immediately; Prevents Doom from being applied

 Demise

  • Causes Doom to trigger immediately
  • Prevents Doom from being applied
Straining (2 rounds) - Losing Stamina every round or after performing hostile actions; Lowers Evasion; This effect can be applied 3 timesStraining (2 rounds) - Losing Stamina every round or after performing hostile actions; Lowers Evasion; This effect can be applied 3 times

 Straining

  • Losing Stamina every round or after performing hostile actions
  • Lowers Evasion
  • This effect can be applies 3 times
Intangible (1 round) - Avoids all attacks except Magic and Psychic attacks; Next attack deals more damage; Removed after performing an attack; Cannot protect while IntangibleIntangible (1 round) - Avoids all attacks except Magic and Psychic attacks; Next attack deals more damage; Removed after performing an attack; Cannot protect while Intangible

 Intangible

  • Avoids all attacks except Magic and Psychic attacks
  • Next attack deals more damage
  • Removed after performing an attack
  • Cannot protect while Intangible



Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


Advertisement