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Yellowjacket Icon.png Yellowjacket Articles and Topics:
  • Overview


Yellowjacket
Gender: Agent Male Gender.png Male
Carries Metal? Yes

SO 28.2
Class: Tacticianicon.png Tactician
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Stamina: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Defense: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Accuracy: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Evasion: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Initiative: 0
Effects:
Takes 2 actions every round.

SO 28.3
Class: Tacticianicon.png Tactician
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Stamina: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Defense: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Accuracy: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Evasion: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Initiative: 0
Effects:
Takes 2 actions every round.

Bio:
Darren Cross is the head of Cross Industries and seeks to weaponize and sell Pym Particles to the highest bidder. Hank Pym refused to cooperate, so Cross used his connections to the criminal underworld to acquire the Yellowjacket suit
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Enter Ant-Man: Mission 2 - Pest Control
First Comic Appearance: Marvel Premiere Vol. 1 #47 (April, 1979) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 28 - Mission 2, Spec Ops 28 - Mission 3
Other Appearances
Daily Missions: None
Simulator: None

Abilities

Ability Type Target # of Hits Cooldown Effects
Pincer Lasers Ranged Energy One Enemy 2 1 round Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded
 Exploit Opportunity
Crossed Streams Ranged Energy All Enemies 6 n/a Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits
 High Crits
All Enemies
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
 Cornered
Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
 Radiation Exposure
Mini Melee [1]
(default counter / follow-up)
Melee Unarmed One Enemy 2 1 round Special Properties
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
One Enemy
Off-balance (1 round) - Removes and prevents Counter-Attack effectsOff-balance (1 round) - Removes and prevents Counter-Attack effects
 Off-balance
Fumbling (1 round) - Single-target attacks provoke a counter-attackFumbling (1 round) - Single-target attacks provoke a counter-attack
 Fumbling

Ability Type Target # of Hits Cooldown Effects
Pincer Lasers Ranged Energy One Enemy 2 1 round Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded
 Exploit Opportunity
Crossed Streams Ranged Energy All Enemies 6 n/a Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits
 High Crits
All Enemies
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
 Cornered
Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
 Radiation Exposure
Mini Melee
(default counter / follow-up)
Melee Unarmed One Enemy 2 1 round Special Properties
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
One Enemy
Off-balance (1 round) - Removes and prevents Counter-Attack effectsOff-balance (1 round) - Removes and prevents Counter-Attack effects
 Off-balance
Fumbling (1 round) - Single-target attacks provoke a counter-attackFumbling (1 round) - Single-target attacks provoke a counter-attack
 Fumbling
Laser Swarm Ranged Energy One Enemy 4 n/a Special Properties
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
One Enemy
Winded (1 Round) - Removes and prevents Follow-Up attacksWinded (1 Round) - Removes and prevents Follow-Up attacks
 Winded
Impaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or SubdueImpaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or Subdue
 Impaired

  1. Can only be used in counter and follow-up attacks.

Gallery

For all Images, Artworks, and Icons, see Yellowjacket/Gallery.



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