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Ymir Icon Ymir Articles and Topics:
  • Overview
  • Notes and Trivia


Ymir
Gender: Agent Male Gender Male
Carries Metal? No
Organization: Jotun

Class: Bruisericon Bruiser
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Effects:
Takes 2 actions every round.

Bio:
Ymir is the progenitor of the Jotuns of Niffleheim. He considers all life, save for his kin, to be abominations that must be destroyed.
Appearances
First Marvel: Avengers Alliance Appearance: Spec Ops 24 - Mission 2
First Comic Appearance: Journey into Mystery Vol. 1 #97 (October, 1963) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 24 - Mission 2,Spec Ops 24 - Mission 3
Other Appearances
Daily Missions: None
Simulator: Villain Archive

Actions[]

Action Type Target # of Hits Cooldown Effects
Wide Club Swing Melee All Enemies 1 3 Rounds Special Properties
Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects
 Brutal Strike
All Enemies
Fatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% healthFatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% health
 Fatal Blow
Club Pummel
(default counter / follow-up)
Melee One Enemy 3 1 Round Special Properties
Coldsnap - Attacks against Chilled targets are guaranteed to critColdsnap - Attacks against Chilled targets are guaranteed to crit
 Coldsnap
Exploits Chill - Deals extra damage against Chilled targetsExploits Chill - Deals extra damage against Chilled targets
 Exploits Chill
One Enemy
Disadvantage - Creates a negative effect according to the class of the targetDisadvantage - Creates a negative effect according to the class of the target
 Disadvantage
Falling Ice[1] Ranged Ice All Enemies 1 1 Round All Enemies
Chilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burningChilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burning
 Chilled
Ice Eruption Ranged Ground Ice All Enemies 1 1 Round Special Properties
Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects
 Ground Attack
All Enemies
Flanked (1 round) - Single-target attacks against this target grant a follow-up attackFlanked (1 round) - Single-target attacks against this target grant a follow-up attack
 Flanked
Frost Breath Ranged Ice All Enemies 1 1 Round All Enemies
Frozen (2 rounds) - Attacks against this target are guaranteed to hitFrozen (2 rounds) - Attacks against this target are guaranteed to hit
 Frozen
Chilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burningChilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burning
 Chilled
Self
Cold Reception - Reduced damage from attacks while active; One stack removed when hit by Fire or Energy attacksCold Reception - Reduced damage from attacks while active; One stack removed when hit by Fire or Energy attacks
 Cold Reception
Halitosis - Keeps others awayHalitosis - Keeps others away
 Halitosis

  1. Only shows damage text to the Agent.


Gallery[]

For all Images, Artworks, and Icons, see Ymir/Gallery.


Notes[]


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