Marvel: Avengers Alliance Wiki
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Yondu Icon.png Yondu Articles and Topics:
  • Overview
Yondu
Gender: Agent Male Gender.png Male
Carries Metal? No

Class: Tacticianicon.png Tactician
Health: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Stamina: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Defense: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Evasion: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Effects:
Takes 2 actions every round.

Bio:
Yondu Udonta is the leader of the Ravagers, a group of space pirates and bounty hunters. He is the surrogate father to Peter-Quill. Stuck on Earth, Yondu seeks to escape with the help of Magus.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Truth of Infinity: Mission 1 -
First Comic Appearance:
Story Appearances
Season 1: None
Season 2:
Special Operations Appearances
Missions: Spec Ops 36 - Mission 1
Other Appearances
Daily Missions: None
Simulator:

Actions

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Action Type Target # of Hits Cooldown Effects
Ravager Bombardment All Enemies 4 Rounds Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets
 Exploits Bleeds
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits
 High Crits
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Intimidating Arrow One Enemy 2 Rounds Special Properties
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
One Enemy
Intimidated (2 rounds) - Reduces Attack. Accuracy, and EvasionIntimidated (2 rounds) - Reduces Attack. Accuracy, and Evasion
 Intimidated
Cower - 20% Chance for attacks to fail and cower in fear; Can only occur once per roundCower - 20% Chance for attacks to fail and cower in fear; Can only occur once per round
 Cower
Swift Yaka Arrow Ranged All Enemies 2 Rounds Special Properties
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets
 Exploits Bleeds
Hemorrhaging Attack - Causes all applications of Bleeding to triggerHemorrhaging Attack - Causes all applications of Bleeding to trigger
 Hemorrhaging Attack
Poison Grenade Ranged All Enemies 2 Rounds Special Properties
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
All Enemies
Envenomed (2 rounds) - Taking damage every turn; Reduces Attack; Counts as Poison for other effectsEnvenomed (2 rounds) - Taking damage every turn; Reduces Attack; Counts as Poison for other effects
 Envenomed
Blinded - Next single-target attack has a 50% chance to missBlinded - Next single-target attack has a 50% chance to miss
 Blinded
EMP Grenade Ranged All Enemies 2 Rounds Special Properties
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
All Enemies
Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.
 Static Charge
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun (30% chance)
{{{Effect Name}}} (1 round) - Prevents Technology attacks; Removes beneficial Technology status effects; Affected metal targets gain Magnetized{{{Effect Name}}} (1 round) - Prevents Technology attacks; Removes beneficial Technology status effects; Affected metal targets gain Magnetized
 Downgrade
Shrapnel Grenade All Enemies 2 Rounds Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets
 Exploits Bleeds
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits
 High Crits
All Enemies
Open Wound - Chance to apply Ravaged and up to 3 applications of BleedingOpen Wound - Chance to apply Ravaged and up to 3 applications of Bleeding
 Open Wound
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