Marvel: Avengers Alliance Wiki
Marvel: Avengers Alliance Wiki
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Zuun Sentinel
Organization: Sentinels

Class: Bruisericon Bruiser
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar02 Bar02 Bar02 Bar02  1
Initiative: 0
Effects:
Takes 1 action every round.

Appearances
First Marvel: Avengers Alliance Appearance: Chapter 5 - Spot Treatment: Mission 1 - Tech Up
First Comic Appearance: None
Story Appearances
Season 1: None
Season 2: Chapter 5 - Mission 1
Special Operations Appearances
Missions: None
Other Appearances
Daily Missions: None
Simulator: None

Actions[]

Action Type Target # of Hits Cooldown Effects
Cellular Degenerator
(default counter / follow-up)
Note: Can only be used on counters and follow-ups.
Energy Ranged Tech Temporal One Enemy 1 n/a
Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%
 Exposed
Timestream Displacement - Gains an additional stack when attacked by Temporal attacks; Attacks that are not Temporal remove all stacks and cause damage; Lowers Accuracy but increases Evasion; This effect can be applied 5 timesTimestream Displacement - Gains an additional stack when attacked by Temporal attacks; Attacks that are not Temporal remove all stacks and cause damage; Lowers Accuracy but increases Evasion; This effect can be applied 5 times
 Timestream Displacement
Incinerate Energy Fire Ranged Tech One Enemy 1 n/a
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Laser Designator Energy Ranged Tech Temporal One Enemy 1 n/a
Pinpoint Target (3 turns) - Single-target attacks against this target are guaranteed to hitPinpoint Target (3 turns) - Single-target attacks against this target are guaranteed to hit
 Pinpoint Target
Sentinel Defense System Buff Self n/a 4 rounds
Protect (2 turns) - Protects allies from single-target attacksProtect (2 turns) - Protects allies from single-target attacks
 Protect
Piercing Gaze Energy Ranged Tech Temporal One Enemy 1 n/a
Disinclination Field Buff All Allies n/a 4 rounds
Force Field (2 rounds) - Shield effect absorbs incoming damageForce Field (2 rounds) - Shield effect absorbs incoming damage
 Force Field


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